local buttonCount = 20
local cameraCount = 18
function onLoad(saved_data)
self.createButton({
label = "",
tooltip = "Display full overlay",
click_function = "displayFull",
function_owner = self,
position = { 0.0, 0.1, -0.63 },
height = 70,
width = 700,
scale = { x = 1, y = 1, z = 1 },
color = { 1, 0, 0, 0 }
})
self.createButton({
label = "",
tooltip = "Display only play area",
click_function = "displayPlayArea",
function_owner = self,
position = { 0.0, 0.1, -0.39 },
height = 70,
width = 700,
scale = { x = 1, y = 1, z = 1 },
color = { 1, 0, 0, 0 }
})
self.createButton({
label = "",
tooltip = "Close overlay",
click_function = "closeOverlay",
function_owner = self,
position = { 0.0, 0.1, -0.16 },
height = 70,
width = 700,
scale = { x = 1, y = 1, z = 1 },
color = { 1, 0, 0, 0 }
})
self.createButton({
label = "",
tooltip = "Modify a camera position",
click_function = "beginSetCamera",
function_owner = self,
position = { 0.0, 0.1, 0.19 },
height = 70,
width = 700,
scale = { x = 1, y = 1, z = 1 },
color = { 1, 0, 0, 0 }
})
self.createButton({
label = "",
tooltip = "Claim a color (you will switch to this color when clicking in the overlay)",
click_function = "beginClaimColor",
function_owner = self,
position = { -0.22, 0.1, 0.42 },
height = 70,
width = 475,
scale = { x = 1, y = 1, z = 1 },
color = { 1, 0, 0, 0 }
})
self.createButton({
label = "",
tooltip = "Reset all color claims",
click_function = "resetClaimColors",
function_owner = self,
position = { 0.48, 0.1, 0.42 },
height = 70,
width = 230,
scale = { x = 1, y = 1, z = 1 },
color = { 1, 0, 0, 0 }
})
self.createButton({
label = "",
tooltip = "Reset camera positions to default",
click_function = "resetCameras",
function_owner = self,
position = { 0.0, 0.1, 0.78 },
height = 70,
width = 700,
scale = { x = 1, y = 1, z = 1 },
color = { 1, 0, 0, 0 }
})
defaultCameraParams = {
{ position = { -1.626, -2.5, 0 }, pitch = 74, yaw = 90, distance = 17.844 }, -- 1. ActAgenda
{ position = { -27.822, -2.5, 0.424 }, pitch = 74, yaw = 90, distance = -1 }, -- 2. Map
{ position = { -31.592, -2.5, 26.392 }, pitch = 74, yaw = 180, distance = -1 }, -- 3. Green playmat
{ position = { -55.026, -2.5, 12.052 }, pitch = 74, yaw = 90, distance = -1 }, -- 4. White playmat
{ position = { -55.026, -2.5, -11.479 }, pitch = 74, yaw = 90, distance = -1 }, -- 5. Orange playmat
{ position = { -31.592, -2.5, -26.392 }, pitch = 74, yaw = 0, distance = -1 }, -- 6. Red playmat
{ position = { -3.029, 1.652, 24.296 }, pitch = 74, yaw = 90, distance = 16 }, -- 7. Victory / SetAside
{ position = { -2.936, 1.552, -26.757 }, pitch = 74, yaw = 90, distance = 16 }, -- 8. Guide
{ position = { -11.833, 1.491, -0.145 }, pitch = 74, yaw = 90, distance = 10 }, -- 9. Player count
{ position = { -48.352, 1.552, -0.055 }, pitch = 74, yaw = 90, distance = 10 }, -- 10. Bless/Curse
{ position = { 12.560, 1.912, 0.458 }, pitch = 74, yaw = 90, distance = 35 }, -- 11. Scenarios
{ position = { 57.835, 1.552, 75.385 }, pitch = 74, yaw = 90, distance = 22 }, -- 12. Player card panel
{ position = { 60.377, 1.552, 55.941 }, pitch = 74, yaw = 90, distance = 10 }, -- 13. Card search panel
{ position = { 27.482, 1.480, 71.057 }, pitch = 74, yaw = 90, distance = 35 }, -- 14. Player card area
{ position = { -19.481, 1.552, 70.880 }, pitch = 74, yaw = 90, distance = 22 }, -- 15. Deck builder
{ position = { -52.918, 1.478, 70.899 }, pitch = 74, yaw = 90, distance = 42 }, -- 16. Rules area
{ position = { 24.551, 2.222, -71.284 }, pitch = 60, yaw = 90, distance = 60 }, -- 17. Cycle area
{ position = { -59.077, 1.462, -85.472 }, pitch = 74, yaw = 90, distance = 27 } -- 18. Additions
}
fullButtonData = {
{ id = "1", width = "84", height = "33", offsetX = "1", offsetY = "2" }, -- Act/Agenda
{ id = "2", width = "78", height = "69", offsetX = "1", offsetY = "-62" }, -- Map
{ id = "3", width = "36", height = "70", offsetX = "-62", offsetY = "-66" }, -- Green
{ id = "4", width = "70", height = "36", offsetX = "-36", offsetY = "-126" }, -- White
{ id = "5", width = "70", height = "36", offsetX = "39", offsetY = "-126" }, -- Orange
{ id = "6", width = "36", height = "70", offsetX = "64", offsetY = "-66" }, -- Red
{ id = "7", width = "38", height = "38", offsetX = "-64", offsetY = "-3" }, -- Victory
{ id = "8", width = "40", height = "40", offsetX = "66", offsetY = "-3" }, -- Guide
{ id = "9", width = "56", height = "16", offsetX = "1", offsetY = "-20" }, -- Player count
{ id = "10", width = "36", height = "16", offsetX = "1", offsetY = "-102" }, -- Bless/Curse
{ id = "11", width = "168", height = "56", offsetX = "1", offsetY = "47" }, -- Scenarios
{ id = "12", width = "52", height = "53", offsetX = "-154", offsetY = "134" }, -- Player card panel
{ id = "13", width = "22", height = "22", offsetX = "-116", offsetY = "132" }, -- Search card panel
{ id = "14", width = "120", height = "75", offsetX = "-152", offsetY = "70" }, -- Player card display
{ id = "15", width = "40", height = "54", offsetX = "-150", offsetY = "-38" }, -- Deck builder
{ id = "16", width = "104", height = "84", offsetX = "-154", offsetY = "-114" }, -- Rules area
{ id = "17", width = "100", height = "170", offsetX = "152", offsetY = "72" }, -- Cycle area
{ id = "18", width = "56", height = "60", offsetX = "182", offsetY = "-124" }, -- Additions
{ id = "19", width = "20", height = "20", offsetX = "-8", offsetY = "150" }, -- Shrink
{ id = "20", width = "20", height = "20", offsetX = "12", offsetY = "150" } -- Close
}
playButtonData = {
{ id = "1", width = "80", height = "33", offsetX = "0", offsetY = "55" },
{ id = "2", width = "78", height = "70", offsetX = "0", offsetY = "-8" },
{ id = "3", width = "35", height = "66", offsetX = "-65", offsetY = "-10" },
{ id = "4", width = "68", height = "32", offsetX = "-36", offsetY = "-71" },
{ id = "5", width = "68", height = "32", offsetX = "36", offsetY = "-71" },
{ id = "6", width = "35", height = "66", offsetX = "65", offsetY = "-10" },
{ id = "7", width = "38", height = "38", offsetX = "-66", offsetY = "52" },
{ id = "8", width = "38", height = "38", offsetX = "66", offsetY = "52" },
{ id = "9", width = "50", height = "12", offsetX = "0", offsetY = "33" },
{ id = "10", width = "32", height = "12", offsetX = "0", offsetY = "-48" },
{ id = "19", width = "20", height = "20", offsetX = "-10", offsetY = "80" },
{ id = "20", width = "20", height = "20", offsetX = "10", offsetY = "80" }
}
playermatData = {
{
guid = '383d8b',
origin = { x = -25.00, y = 0, z = 26.20 },
scale = { x = 31.5, y = 5.10, z = 14.59 },
orientation = { x = 0, y = 0, z = 0 },
minX = -44.43,
maxX = -17.44,
minZ = 20.17,
maxZ = 32.97,
xOffset = -0.07,
zOffset = 0.00,
claims = { true, false, false, false }
},
{
guid = '8b081b',
origin = { x = -54.42, y = 0, z = 20.96 },
scale = { x = 36.63, y = 5.10, z = 14.59 },
orientation = { x = 0, y = 270, z = 0 },
minX = -61.4,
maxX = -48.6,
minZ = -2.39,
maxZ = 24.53,
xOffset = 0.07,
zOffset = 0.03,
claims = { false, true, false, false }
},
{
guid = 'bd0ff4',
origin = { x = -54.42, y = 0, z = -20.96 },
scale = { x = 36.63, y = 5.10, z = 14.59 },
orientation = { x = 0, y = 270, z = 0 },
minX = -61.4,
maxX = -48.6,
minZ = -24.53,
maxZ = 2.39,
xOffset = 0.07,
zOffset = 0.02,
claims = { false, false, true, false }
},
{
guid = '0840d5',
origin = { x = -25.00, y = 0, z = -26.60 },
scale = { x = 31.5, y = 5.10, z = 14.59 },
orientation = { x = 0, y = 180, z = 0 },
minX = -44.43,
maxX = -17.44,
minZ = -32.97,
maxZ = -20.17,
xOffset = 0.07,
zOffset = -0.06,
claims = { false, false, false, true }
}
}
editing = false
claiming = false
selectedEditButton = -1
editPos = { 0, 0, 0 }
editPitch = 0
editYaw = 0
editDistance = 0
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
cameraParams = loaded_data.cameras
fullVisibility = loaded_data.fullVis
playVisibility = loaded_data.playVis
local allclaims = loaded_data.claims
for i = 1, 4 do
playermatData[i].claims = allclaims[i]
end
resetOverlay()
else
cameraParams = { {}, {}, {}, {} }
for cam = 1, 4 do
cameraParams[cam] = {}
for i = 1, cameraCount do
cameraParams[cam][i] = {}
cameraParams[cam][i].position = defaultCameraParams[i].position
cameraParams[cam][i].pitch = defaultCameraParams[i].pitch
cameraParams[cam][i].yaw = defaultCameraParams[i].yaw
cameraParams[cam][i].distance = defaultCameraParams[i].distance
end
end
fullVisibility = { false, false, false, false }
playVisibility = { false, false, false, false }
end
end
function onSave()
local allclaims = {}
for i = 1, 4 do
table.insert(allclaims, playermatData[i].claims)
end
return JSON.encode({
cameras = cameraParams,
fullVis = fullVisibility,
playVis = playVisibility,
claims = allclaims
})
end
function displayFull(object, color)
local playerCount = getPlayerCount()
local colors
if playerCount == 0 then
return
elseif playerCount == 1 then
colors = { 1, 2, 3, 4 }
else
colors = { getIndexForPlayerColor(color) }
end
for i, v in ipairs(colors) do
if v > 0 then
fullVisibility[v] = true
playVisibility[v] = false
end
end
resetOverlay()
end
function displayPlayArea(object, color)
local playerCount = getPlayerCount()
local colors
if playerCount == 0 then
return
elseif playerCount == 1 then
colors = { 1, 2, 3, 4 }
else
colors = { getIndexForPlayerColor(color) }
end
for i, v in ipairs(colors) do
if v > 0 then
fullVisibility[v] = false
playVisibility[v] = true
end
end
resetOverlay()
end
function resetCameras(object, color)
local playerCount = getPlayerCount()
local colors
if playerCount == 0 then
return
elseif playerCount == 1 then
colors = { 1, 2, 3, 4 }
else
colors = { getIndexForPlayerColor(color) }
end
for iv, v in ipairs(colors) do
if v > 0 then
for i = 1, cameraCount do
cameraParams[v][i].position = defaultCameraParams[i].position
cameraParams[v][i].pitch = defaultCameraParams[i].pitch
cameraParams[v][i].yaw = defaultCameraParams[i].yaw
cameraParams[v][i].distance = defaultCameraParams[i].distance
end
end
end
end
function closeOverlay(object, color)
local playerCount = getPlayerCount()
local colors
editing = false
claiming = false
if playerCount == 0 then
return
elseif playerCount == 1 then
colors = { 1, 2, 3, 4 }
else
colors = { getIndexForPlayerColor(color) }
end
for iv, v in ipairs(colors) do
if v > 0 then
fullVisibility[v] = false
playVisibility[v] = false
end
end
resetOverlay()
end
function resizeOverlay(object, color)
local playerCount = getPlayerCount()
local colors
if playerCount == 0 then
return
elseif playerCount == 1 then
colors = { 1, 2, 3, 4 }
else
colors = { getIndexForPlayerColor(color) }
end
for iv, v in ipairs(colors) do
if v > 0 then
local full = fullVisibility[v]
fullVisibility[v] = not full
playVisibility[v] = full
end
end
resetOverlay()
end
function resetOverlay()
local guid = self.getGUID()
local color
local panel
local existingXml = UI.getXml()
local openingXml = ''
-- try to only remove our panels
for p = 1, 2 do
i, j = string.find(existingXml, ']]
for i, d in ipairs(data) do
local buttonID = tonumber(d.id)
if editing and buttonID < 19 then
if selectedEditButton < 0 then
color = "rgba(1,1,1,1)"
elseif buttonID == selectedEditButton then
color = "rgba(0,1,0,1)"
else
color = "rgba(1,0,0,1)"
end
elseif claiming and buttonID < 19 then
if buttonID >= 3 and buttonID <= 6 then
color = "rgba(1,1,1,1)"
else
color = "rgba(1,0,0,1)"
end
else
color = "rgba(0,1,0,0)"
end
xml = xml .. [[
]]
end
xml = xml .. [[ ]]
end
if string.len(playColors) > 0 then
data = playButtonData
xml = xml .. [[
]]
for i, d in ipairs(data) do
local buttonID = tonumber(d.id)
if editing and buttonID < 19 then
if selectedEditButton < 0 then
color = "rgba(1,1,1,1)"
elseif buttonID == selectedEditButton then
color = "rgba(0,1,0,1)"
else
color = "rgba(1,0,0,1)"
end
elseif claiming and buttonID < 19 then
if buttonID >= 3 and buttonID <= 6 then
color = "rgba(1,1,1,1)"
else
color = "rgba(1,0,0,1)"
end
else
color = "rgba(0,1,0,0)"
end
xml = xml .. [[
]]
end
xml = xml .. [[ ]]
end
local existingAssets = UI.getCustomAssets()
local largeOverlay = nil
local smallOverlay = nil
for i, v in pairs(existingAssets) do
for ii, vv in pairs(v) do
if vv == 'OverlayLarge' then
largeOverlay = v
end
if vv == 'OverlaySmall' then
smallOverlay = v
end
end
end
local largeURL = 'http://cloud-3.steamusercontent.com/ugc/2021591230441678995/7B413A821136969D8723687A2AD66773B3F8FEED/'
local smallURL = 'http://cloud-3.steamusercontent.com/ugc/2021591230447630077/18C86248B9BDAF1DE01B67791439A39EE4F97B60/'
if largeOverlay == nil then
largeOverlay = { name = 'OverlayLarge', url = largeURL }
table.insert(existingAssets, largeOverlay)
else
largeOverlay.url = largeURL
end
if smallOverlay == nil then
smallOverlay = { name = 'OverlaySmall', url = smallURL }
table.insert(existingAssets, smallOverlay)
else
smallOverlay.url = smallURL
end
UI.setXml(xml, existingAssets)
end
function buttonClicked(player, _, idValue)
local buttonID = tonumber(idValue)
if buttonID >= 19 then
if buttonID == 19 then
resizeOverlay(nil, player.color)
elseif buttonID == 20 then
closeOverlay(nil, player.color)
end
return
end
if editing then
if selectedEditButton < 0 then
selectedEditButton = buttonID
else
if buttonID == selectedEditButton and editDistance > 0 then
local playerCount = getPlayerCount()
local colors
if playerCount == 1 then
colors = { 1, 2, 3, 4 }
else
colors = { getIndexForPlayerColor(player.color) }
end
for i, v in ipairs(colors) do
cameraParams[v][selectedEditButton].position = editPos
cameraParams[v][selectedEditButton].pitch = editPitch
cameraParams[v][selectedEditButton].yaw = editYaw
cameraParams[v][selectedEditButton].distance = editDistance
end
end
editing = false
selectedEditButton = -1
end
resetOverlay()
elseif claiming then
if buttonID >= 3 and buttonID <= 6 then
local colorID = buttonID - 2
local playerIndex = getIndexForPlayerColor(player.color)
-- if we haven't claimed it, break all earlier claims
if playermatData[playerIndex].claims[colorID] == false then
for i = 1, 4 do
if i ~= colorID then
playermatData[i].claims[colorID] = false
playermatData[colorID].claims[i] = false
end
end
end
for i = 1, 4 do
if playermatData[playerIndex].claims[i] then
playermatData[i].claims[colorID] = true
playermatData[colorID].claims[i] = true
end
end
fullVisibility[colorID] = fullVisibility[playerIndex]
playVisibility[colorID] = playVisibility[playerIndex]
end
claiming = false
resetOverlay()
else
loadCamera(player, _, idValue)
end
end
function loadCamera(player, _, idValue)
local index = tonumber(idValue)
local playerColor = player.color
local playerIndex = getIndexForPlayerColor(playerColor)
-- only do map zooming if the camera hasn't been specially set by user
if index == 2 and cameraParams[playerIndex][index].distance <= 0.0 then
local mapObjects = Physics.cast({
origin = { x = -29.2, y = 0, z = 0.0 },
direction = { x = 0, y = 1, z = 0 },
type = 3,
size = { x = 36, y = 5, z = 31.4 },
orientation = { x = 0, y = 90, z = 0 }
})
local minX = 100
local maxX = -100
local minZ = 100
local maxZ = -100
for i, v in pairs(mapObjects) do
local obj = v.hit_object
if obj.type == 'Card' or obj.type == 'Infinite' then
local bounds = obj.getBounds()
local x1 = bounds['center'][1] - bounds['size'][1] / 2
local x2 = bounds['center'][1] + bounds['size'][1] / 2
local z1 = bounds['center'][3] - bounds['size'][3] / 2
local z2 = bounds['center'][3] + bounds['size'][3] / 2
if x1 < minX then
minX = x1
end
if x2 > maxX then
maxX = x2
end
if z1 < minZ then
minZ = z1
end
if z2 > maxZ then
maxZ = z2
end
end
end
if minX < 100 then
local dx = maxX - minX
local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
local centerX = (minX + maxX) /
2 -- - dx*0.12 -- offset is to move it a bit up, so the cards don't block anything
local centerZ = (minZ + maxZ) / 2
local scale = dx
if dz > dx then
scale = dz
end
-- regression line from the following data points, seems linear
-- rows 1 scale 4.5 d 12
-- rows 2 scale 11 d 16
-- rows 3 scale 14.5 d 19.6
-- rows 4 scale 19.6 d 25
-- rows 5 scale 23.25 d 28
-- rows 6 scale 30.8 d 34
-- local d = 0.8685 * scale + 7.4505
-- modified by testing
-- local d = 0.8685 * scale + 5
-- local d = 1.04 * scale + 5
local d = 0.96 * scale + 5
player.lookAt({ position = { centerX, 0, centerZ }, pitch = 74, yaw = 90, distance = d })
else
player.lookAt({ position = { -30.667, 0, 0 }, pitch = 74, yaw = 90, distance = 32 })
end
elseif index >= 3 and index <= 6 then
local newMatIndex = index - 2 -- mat index 1 - 4
local newMatColor = getPlayerColorForIndex(newMatIndex)
if newMatColor ~= nil then
local playerCount = getPlayerCount()
if playerCount <= 1 or playermatData[playerIndex].claims[newMatIndex] then
player.changeColor(newMatColor)
end
end
if cameraParams[newMatIndex][index].distance <= 0.0 then
local matObjects = Physics.cast({
origin = playermatData[newMatIndex].origin,
direction = { x = 0, y = 1, z = 0 },
type = 3,
size = playermatData[newMatIndex].scale,
orientation = playermatData[newMatIndex].orientation
})
local minX = playermatData[newMatIndex].minX
local maxX = playermatData[newMatIndex].maxX
local minZ = playermatData[newMatIndex].minZ
local maxZ = playermatData[newMatIndex].maxZ
for i, v in pairs(matObjects) do
local obj = v.hit_object
if obj.type == 'Card' or obj.type == 'Infinite' then
local bounds = obj.getBounds()
local x1 = bounds['center'][1] - bounds['size'][1] / 2
local x2 = bounds['center'][1] + bounds['size'][1] / 2
local z1 = bounds['center'][3] - bounds['size'][3] / 2
local z2 = bounds['center'][3] + bounds['size'][3] / 2
if x1 < minX then
minX = x1
end
if x2 > maxX then
maxX = x2
end
if z1 < minZ then
minZ = z1
end
if z2 > maxZ then
maxZ = z2
end
end
end
local dx
local dz
local centerX
local centerZ
local scale
local yaw
local d
-- White/Orange
if index > 3 and index < 6 then
dx = maxX - minX
dz = (maxZ - minZ) / 1.6 -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
-- offset is to move it a bit up, so the cards don't block anything
centerX = (minX + maxX) / 2 - dx * playermatData[newMatIndex].xOffset
-- offset is to move it right a bit, so the toolbar doesn't block anything
centerZ = (minZ + maxZ) / 2 + dz * playermatData[newMatIndex].zOffset
yaw = 90
scale = dx
if dz > dx then
scale = dz
end
d = 0.64 * scale + 7
else -- Green/Red
dx = (maxX - minX) / 1.6 -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
dz = maxZ - minZ
centerX = (minX + maxX) / 2 + dx * playermatData[newMatIndex].zOffset
centerZ = (minZ + maxZ) / 2 - dz * playermatData[newMatIndex].xOffset
yaw = playermatData[newMatIndex].orientation.y + 180
scale = dz
if dx > dz then
scale = dx
end
d = 0.64 * scale + 7
end
-- 15.46 -> 17.081
-- 18.88 -> 19.33
-- 24.34 -> 22.6
-- need to wait if the player color changed
Wait.frames(function()
player.lookAt({ position = { centerX, 0, centerZ }, pitch = 75.823, yaw = yaw, distance = d })
end, 2)
else
Wait.frames(function()
player.lookAt(cameraParams[newMatIndex][index])
end, 2)
end
else
player.lookAt(cameraParams[playerIndex][index])
end
end
function beginSetCamera(object, color)
if getPlayerCount() == 0 then
return
elseif getIndexForPlayerColor(color) < 0 then
return
end
editing = true
resetOverlay()
end
function updateEditCamera(params)
editPos = params[1]
editPitch = params[2]
editYaw = params[3]
editDistance = params[4]
end
function beginClaimColor(object, color)
if getPlayerCount() == 0 then
return
elseif getIndexForPlayerColor(color) < 0 then
return
end
claiming = true
resetOverlay()
end
function resetClaimColors(object, color)
if getPlayerCount() == 0 then
return
elseif getIndexForPlayerColor(color) < 0 then
return
end
for c1 = 1, 4 do
for c2 = 1, 4 do
if c1 == c2 then
playermatData[c1].claims[c2] = true
else
playermatData[c1].claims[c2] = false
end
end
end
end
function getPlayerCount()
local playerCount = 0
local playerColors = {}
for i = 1, 4 do
local guid = playermatData[i].guid
local mat = getObjectFromGUID(guid)
local color = mat.getVar('playerColor')
playerColors[i] = color
end
local playerList = getSeatedPlayers()
for i, v in ipairs(playerList) do
for ii, vv in ipairs(playerColors) do
if v == vv then
playerCount = playerCount + 1
end
end
end
return playerCount
end
function getPlayerColorForIndex(index)
if index < 0 or index > 4 then
return nil
end
local guid = playermatData[index]['guid']
if guid ~= nil then
local mat = getObjectFromGUID(guid)
return mat.getVar("playerColor")
end
return nil
end
function getIndexForPlayerColor(color)
for i = 1, 4 do
local mat = getObjectFromGUID(playermatData[i].guid)
if mat ~= nil then
if mat.getVar('playerColor') == color then
return i
end
end
end
return -1
end