-- Sets up and returns coordinates for all possible spawn zones. Because Lua assigns tables by reference -- and there is no built-in function to copy a table this is relatively brute force. -- -- Positions are all relative to the player mat, and most are consistent. The -- exception are the SetAside# zones, which are placed to the left of the mat -- for White/Green, and the right of the mat for Orange/Red. -- -- Investigator: Investigator card area. -- Minicard: Placement for the investigator's minicard, just above the player mat -- Deck, Discard: Standard locations for the deck and discard piles. -- Blank1: used for assets that start in play (e.g. Duke) -- Tarot, Hand1, Hand2, Ally, Blank4, Accessory, Arcane1, Arcane2, Body: Asset slot positions -- Threat[1-4]: Threat area slots. Threat[1-3] correspond to the named threat area slots, and Threat4 is the blank threat area slot. -- SetAside[1-3]: Column closest to the player mat, with 1 at the top and 3 at the bottom. -- SetAside[4-6]: Column farther away from the mat, with 4 at the top and 6 at the bottom. -- SetAside1: Permanent cards -- SetAside2: Bonded cards -- SetAside3: Ancestral Knowledge / Underworld Market -- SetAside4: Upgrade sheets for customizable cards -- SetAside5: Hunch Deck for Joe Diamond -- SetAside6: currently unused do local playmatApi = require("playermat/PlaymatApi") local Zones = { } local commonZones = {} commonZones["Investigator"] = { -1.177, 0, 0.002 } commonZones["Deck"] = { -1.82, 0, 0 } commonZones["Discard"] = { -1.82, 0, 0.61 } commonZones["Ally"] = { -0.615, 0, 0.024 } commonZones["Body"] = { -0.630, 0, 0.553 } commonZones["Hand1"] = { 0.215, 0, 0.042 } commonZones["Hand2"] = { -0.180, 0, 0.037 } commonZones["Arcane1"] = { 0.212, 0, 0.559 } commonZones["Arcane2"] = { -0.171, 0, 0.557 } commonZones["Tarot"] = { 0.602, 0, 0.033 } commonZones["Accessory"] = { 0.602, 0, 0.555 } commonZones["Blank1"] = { 1.758, 0, 0.040 } commonZones["Blank2"] = { 1.754, 0, 0.563 } commonZones["Blank3"] = { 1.371, 0, 0.038 } commonZones["Blank4"] = { 1.371, 0, 0.558 } commonZones["Blank5"] = { 0.98, 0, 0.035 } commonZones["Blank6"] = { 0.977, 0, 0.556 } commonZones["Threat1"] = { -0.911, 0, -0.625 } commonZones["Threat2"] = { -0.454, 0, -0.625 } commonZones["Threat3"] = { 0.002, 0, -0.625 } commonZones["Threat4"] = { 0.459, 0, -0.625 } local zoneData = {} zoneData["White"] = {} zoneData["White"]["Investigator"] = commonZones["Investigator"] zoneData["White"]["Deck"] = commonZones["Deck"] zoneData["White"]["Discard"] = commonZones["Discard"] zoneData["White"]["Ally"] = commonZones["Ally"] zoneData["White"]["Body"] = commonZones["Body"] zoneData["White"]["Hand1"] = commonZones["Hand1"] zoneData["White"]["Hand2"] = commonZones["Hand2"] zoneData["White"]["Arcane1"] = commonZones["Arcane1"] zoneData["White"]["Arcane2"] = commonZones["Arcane2"] zoneData["White"]["Tarot"] = commonZones["Tarot"] zoneData["White"]["Accessory"] = commonZones["Accessory"] zoneData["White"]["Blank1"] = commonZones["Blank1"] zoneData["White"]["Blank2"] = commonZones["Blank2"] zoneData["White"]["Blank3"] = commonZones["Blank3"] zoneData["White"]["Blank4"] = commonZones["Blank4"] zoneData["White"]["Blank5"] = commonZones["Blank5"] zoneData["White"]["Blank6"] = commonZones["Blank6"] zoneData["White"]["Threat1"] = commonZones["Threat1"] zoneData["White"]["Threat2"] = commonZones["Threat2"] zoneData["White"]["Threat3"] = commonZones["Threat3"] zoneData["White"]["Threat4"] = commonZones["Threat4"] zoneData["White"]["Minicard"] = { -1, 0, -1.45 } zoneData["White"]["SetAside1"] = { 2.35, 0, -0.520 } zoneData["White"]["SetAside2"] = { 2.35, 0, 0.042 } zoneData["White"]["SetAside3"] = { 2.35, 0, 0.605 } zoneData["White"]["UnderSetAside3"] = { 2.50, 0, 0.805 } zoneData["White"]["SetAside4"] = { 2.78, 0, -0.520 } zoneData["White"]["SetAside5"] = { 2.78, 0, 0.042 } zoneData["White"]["SetAside6"] = { 2.78, 0, 0.605 } zoneData["White"]["UnderSetAside6"] = { 2.93, 0, 0.805 } zoneData["Orange"] = {} zoneData["Orange"]["Investigator"] = commonZones["Investigator"] zoneData["Orange"]["Deck"] = commonZones["Deck"] zoneData["Orange"]["Discard"] = commonZones["Discard"] zoneData["Orange"]["Ally"] = commonZones["Ally"] zoneData["Orange"]["Body"] = commonZones["Body"] zoneData["Orange"]["Hand1"] = commonZones["Hand1"] zoneData["Orange"]["Hand2"] = commonZones["Hand2"] zoneData["Orange"]["Arcane1"] = commonZones["Arcane1"] zoneData["Orange"]["Arcane2"] = commonZones["Arcane2"] zoneData["Orange"]["Tarot"] = commonZones["Tarot"] zoneData["Orange"]["Accessory"] = commonZones["Accessory"] zoneData["Orange"]["Blank1"] = commonZones["Blank1"] zoneData["Orange"]["Blank2"] = commonZones["Blank2"] zoneData["Orange"]["Blank3"] = commonZones["Blank3"] zoneData["Orange"]["Blank4"] = commonZones["Blank4"] zoneData["Orange"]["Blank5"] = commonZones["Blank5"] zoneData["Orange"]["Blank6"] = commonZones["Blank6"] zoneData["Orange"]["Threat1"] = commonZones["Threat1"] zoneData["Orange"]["Threat2"] = commonZones["Threat2"] zoneData["Orange"]["Threat3"] = commonZones["Threat3"] zoneData["Orange"]["Threat4"] = commonZones["Threat4"] zoneData["Orange"]["Minicard"] = { 1, 0, -1.45 } zoneData["Orange"]["SetAside1"] = { -2.35, 0, -0.520 } zoneData["Orange"]["SetAside2"] = { -2.35, 0, 0.042} zoneData["Orange"]["SetAside3"] = { -2.35, 0, 0.605 } zoneData["Orange"]["UnderSetAside3"] = { -2.50, 0, 0.805 } zoneData["Orange"]["SetAside4"] = { -2.78, 0, -0.520 } zoneData["Orange"]["SetAside5"] = { -2.78, 0, 0.042 } zoneData["Orange"]["SetAside6"] = { -2.78, 0, 0.605 } zoneData["Orange"]["UnderSetAside6"] = { -2.93, 0, 0.805 } -- Green positions are the same as White and Red the same as Orange zoneData["Red"] = zoneData["Orange"] zoneData["Green"] = zoneData["White"] -- Gets the global position for the given zone on the specified player mat. ---@param playerColor: Color name of the player mat to get the zone position for (e.g. "Red") ---@param zoneName: Name of the zone to get the position for. See Zones object documentation for a list of valid zones. ---@return: Global position table, or nil if an invalid player color or zone is specified Zones.getZonePosition = function(playerColor, zoneName) if (playerColor ~= "Red" and playerColor ~= "Orange" and playerColor ~= "White" and playerColor ~= "Green") then return nil end return playmatApi.transformLocalPosition(zoneData[playerColor][zoneName], playerColor) end -- Return the global rotation for a card on the given player mat, based on its metadata. ---@param playerColor: Color name of the player mat to get the rotation for (e.g. "Red") ---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional. ---@return: Global rotation vector for the given card. This will include the -- Y rotation to orient the card on the given player mat as well as a -- Z rotation to place the card face up or face down. Zones.getDefaultCardRotation = function(playerColor, zone) local cardRotation = playmatApi.returnRotation(playerColor) if zone == "Deck" then cardRotation = cardRotation + Vector(0, 0, 180) end return cardRotation end return Zones end