{ "GUID": "28e0a1", "Name": "Custom_Model_Bag", "Transform": { "posX": 0.269866168, "posY": 1.48960662, "posZ": 28.77702, "rotX": 359.920135, "rotY": 270.000031, "rotZ": 0.0168736484, "scaleX": 2.21, "scaleY": 0.46, "scaleZ": 2.42 }, "Nickname": "Parallel Universe", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 1.0, "g": 1.0, "b": 1.0 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "MaterialIndex": -1, "MeshIndex": -1, "CustomMesh": { "MeshURL": "https://raw.githubusercontent.com/RobMayer/TTSLibrary/master/advboxes/tuckbox_h_MSH.obj", "DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/798737729142944953/7A5D3A94BF4A7798157C999A3E1CEAAFC3652CAC/", "NormalURL": "", "ColliderURL": "", "Convex": true, "MaterialIndex": 3, "TypeIndex": 6, "CastShadows": true }, "Bag": { "Order": 0 }, "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={-0.6,0.1,2.1}, rotation={0,0,0}, height=220, width=500,\r\n font_size=130, color={0,0,0}, font_color={1,1,1}\r\n })\r\n-- self.createButton({\r\n-- label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n-- position={2,0.3,0}, rotation={0,90,0}, height=350, width=800,\r\n-- font_size=250, color={0,0,0}, font_color={1,1,1}\r\n-- })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", "LuaScriptState": "{\"ml\":{\"56a08b\":{\"lock\":false,\"pos\":{\"x\":-3.8679,\"y\":1.5824,\"z\":-15.4044},\"rot\":{\"x\":359.9197,\"y\":270.0026,\"z\":0.0168}},\"6ca52c\":{\"lock\":false,\"pos\":{\"x\":10.1258,\"y\":1.283,\"z\":1.8531},\"rot\":{\"x\":0.0799,\"y\":89.9977,\"z\":359.9831}},\"8578ad\":{\"lock\":false,\"pos\":{\"x\":-4.4263,\"y\":1.6455,\"z\":14.8008},\"rot\":{\"x\":359.9197,\"y\":269.9995,\"z\":0.0168}},\"b4cf5a\":{\"lock\":false,\"pos\":{\"x\":3.9877,\"y\":1.4679,\"z\":-27.2649},\"rot\":{\"x\":359.9201,\"y\":269.9991,\"z\":0.0169}},\"c0897e\":{\"lock\":false,\"pos\":{\"x\":10.4203,\"y\":1.2811,\"z\":-2.9799},\"rot\":{\"x\":0.0799,\"y\":89.9995,\"z\":359.9831}},\"f39e68\":{\"lock\":false,\"pos\":{\"x\":10.161,\"y\":1.2842,\"z\":6.4667},\"rot\":{\"x\":0.0799,\"y\":89.9954,\"z\":359.9831}}}}", "XmlUI": "", "ContainedObjects": [ { "GUID": "f39e68", "Name": "Bag", "Transform": { "posX": 10.1609583, "posY": 1.28423512, "posZ": 6.46674871, "rotX": 0.07992619, "rotY": 89.99539, "rotZ": 359.9831, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "1: Nightmare or Dream", "Description": "Parallel Universe", "GMNotes": "", "ColorDiffuse": { "r": 0.7019608, "g": 0.0, "b": 0.688913 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "MaterialIndex": -1, "MeshIndex": -1, "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", 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"scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 0.6045295, "g": 0.6045295, "b": 0.6045295 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "CustomImage": { "ImageURL": "https://i.imgur.com/vppt2my.png", "ImageSecondaryURL": "https://i.imgur.com/vppt2my.png", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomTile": { "Type": 3, "Thickness": 0.1, "Stackable": false, "Stretch": true } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "", "States": { "2": { "GUID": "44b0c5", "Name": "Custom_Tile", "Transform": { "posX": -39.7933121, "posY": 1.63758957, "posZ": 2.038383, "rotX": 359.9201, "rotY": 269.9961, "rotZ": 0.0168742146, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 0.6045295, "g": 0.6045295, "b": 0.6045295 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "CustomImage": { "ImageURL": "https://i.imgur.com/HyfE8m8.png", "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomTile": { "Type": 3, "Thickness": 0.1, "Stackable": false, "Stretch": true } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" }, "3": { "GUID": "5b38c6", "Name": "Custom_Tile", "Transform": { "posX": -38.8217163, "posY": 1.99356019, "posZ": 0.4159239, "rotX": 359.9201, "rotY": 272.9828, "rotZ": 0.01687373, "scaleX": 0.8, "scaleY": 1.0, "scaleZ": 0.8 }, "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 0.6045295, "g": 0.6045295, "b": 0.6045295 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "CustomImage": { "ImageURL": "https://i.imgur.com/dHKBLoD.png", "ImageSecondaryURL": "https://i.imgur.com/HyfE8m8.png", "ImageScalar": 1.0, "WidthScale": 0.0, "CustomTile": { "Type": 3, "Thickness": 0.1, "Stackable": false, "Stretch": true } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" } } }, { "GUID": "69fec9", "Name": "Card", "Transform": { "posX": -50.9244, "posY": 1.7294482, "posZ": 8.178401, "rotX": 359.9201, "rotY": 269.9958, "rotZ": 180.016876, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Scenario", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": true, "CardID": 115, "SidewaysCard": false, "CustomDeck": { "1": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/778493732360024851/349BEF08B46195712D6E15AFD066A4425B7BDBD7/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/778493732360017782/0D178EDF48DB79D322A87A7D2175FAC65F1CDE1C/", "NumWidth": 10, "NumHeight": 7, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" } ] }, { "GUID": "6ca52c", "Name": "Bag", "Transform": { "posX": 10.1258211, "posY": 1.2829752, "posZ": 1.85307324, "rotX": 0.079927966, "rotY": 89.99772, "rotZ": 359.9831, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "2: Awake", "Description": "Parallel Universe", "GMNotes": "", "ColorDiffuse": { "r": 0.18266657, "g": 0.0, "b": 0.7019608 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "MaterialIndex": -1, "MeshIndex": -1, "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", "LuaScriptState": 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"http://cloud-3.steamusercontent.com/ugc/778493732360017782/0D178EDF48DB79D322A87A7D2175FAC65F1CDE1C/", "NumWidth": 10, "NumHeight": 7, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" }, { "GUID": "2af2ca", "Name": "Card", "Transform": { "posX": -10.16375, "posY": 1.03779387, "posZ": 2.2674427, "rotX": 0.0111504151, "rotY": 180.005142, "rotZ": 0.0371495, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "Hands": true, "CardID": 934, "SidewaysCard": false, "CustomDeck": { "9": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/778493732360024851/349BEF08B46195712D6E15AFD066A4425B7BDBD7/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/778493732360017782/0D178EDF48DB79D322A87A7D2175FAC65F1CDE1C/", "NumWidth": 10, "NumHeight": 7, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" }, { "GUID": "e0efb9", "Name": "Card", "Transform": { "posX": -9.718073, "posY": 1.18228245, "posZ": 2.559925, "rotX": 359.901337, "rotY": 179.95108, "rotZ": 0.2481352, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "", "Description": "", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "Hands": true, "CardID": 933, "SidewaysCard": false, "CustomDeck": { "9": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/778493732360024851/349BEF08B46195712D6E15AFD066A4425B7BDBD7/", "BackURL": "http://cloud-3.steamusercontent.com/ugc/778493732360017782/0D178EDF48DB79D322A87A7D2175FAC65F1CDE1C/", "NumWidth": 10, "NumHeight": 7, "BackIsHidden": true, "UniqueBack": true, "Type": 0 } }, "LuaScript": "", "LuaScriptState": "", "XmlUI": "" } ] } ] }, { "GUID": "c0897e", "Name": "Bag", "Transform": { "posX": 10.4203386, "posY": 1.28105569, "posZ": -2.97988272, "rotX": 0.0799312, "rotY": 89.9995, "rotZ": 359.9831, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "", "Description": "Parallel Universe", "GMNotes": "", "ColorDiffuse": { "r": 0.7019608, "g": 0.0, "b": 0.297485262 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "MaterialIndex": -1, "MeshIndex": -1, "LuaScript": "function updateSave()\r\n local data_to_save = {[\"ml\"]=memoryList}\r\n saved_data = JSON.encode(data_to_save)\r\n self.script_state = saved_data\r\nend\r\n\r\nfunction onload(saved_data)\r\n if saved_data ~= \"\" then\r\n local loaded_data = JSON.decode(saved_data)\r\n --Set up information off of loaded_data\r\n memoryList = loaded_data.ml\r\n else\r\n --Set up information for if there is no saved saved data\r\n memoryList = {}\r\n end\r\n\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\nend\r\n\r\n\r\n--Beginning Setup\r\n\r\n\r\n--Make setup button\r\nfunction createSetupButton()\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Triggered by setup button,\r\nfunction buttonClick_setup()\r\n memoryListBackup = duplicateTable(memoryList)\r\n memoryList = {}\r\n self.clearButtons()\r\n createButtonsOnAllObjects()\r\n createSetupActionButtons()\r\nend\r\n\r\n--Creates selection buttons on objects\r\nfunction createButtonsOnAllObjects()\r\n local howManyButtons = 0\r\n for _, obj in ipairs(getAllObjects()) do\r\n if obj ~= self then\r\n local dummyIndex = howManyButtons\r\n --On a normal bag, the button positions aren't the same size as the bag.\r\n globalScaleFactor = 1.25 * 1/self.getScale().x\r\n --Super sweet math to set button positions\r\n local selfPos = self.getPosition()\r\n local objPos = obj.getPosition()\r\n local deltaPos = findOffsetDistance(selfPos, objPos, obj)\r\n local objPos = rotateLocalCoordinates(deltaPos, self)\r\n objPos.x = -objPos.x * globalScaleFactor\r\n objPos.y = objPos.y * globalScaleFactor\r\n objPos.z = objPos.z * globalScaleFactor\r\n --Offset rotation of bag\r\n local rot = self.getRotation()\r\n rot.y = -rot.y + 180\r\n --Create function\r\n local funcName = \"selectButton_\" .. howManyButtons\r\n local func = function() buttonClick_selection(dummyIndex, obj) end\r\n self.setVar(funcName, func)\r\n self.createButton({\r\n click_function=funcName, function_owner=self,\r\n position=objPos, rotation=rot, height=1000, width=1000,\r\n color={0.75,0.25,0.25,0.6},\r\n })\r\n howManyButtons = howManyButtons + 1\r\n end\r\n end\r\nend\r\n\r\n--Creates submit and cancel buttons\r\nfunction createSetupActionButtons()\r\n self.createButton({\r\n label=\"Cancel\", click_function=\"buttonClick_cancel\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Submit\", click_function=\"buttonClick_submit\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=1100,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Reset\", click_function=\"buttonClick_reset\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n\r\n--During Setup\r\n\r\n\r\n--Checks or unchecks buttons\r\nfunction buttonClick_selection(index, obj)\r\n local color = {0,1,0,0.6}\r\n if memoryList[obj.getGUID()] == nil then\r\n self.editButton({index=index, color=color})\r\n --Adding pos/rot to memory table\r\n local pos, rot = obj.getPosition(), obj.getRotation()\r\n --I need to add it like this or it won't save due to indexing issue\r\n memoryList[obj.getGUID()] = {\r\n pos={x=round(pos.x,4), y=round(pos.y,4), z=round(pos.z,4)},\r\n rot={x=round(rot.x,4), y=round(rot.y,4), z=round(rot.z,4)},\r\n lock=obj.getLock()\r\n }\r\n obj.highlightOn({0,1,0})\r\n else\r\n color = {0.75,0.25,0.25,0.6}\r\n self.editButton({index=index, color=color})\r\n memoryList[obj.getGUID()] = nil\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Cancels selection process\r\nfunction buttonClick_cancel()\r\n memoryList = memoryListBackup\r\n self.clearButtons()\r\n if next(memoryList) == nil then\r\n createSetupButton()\r\n else\r\n createMemoryActionButtons()\r\n end\r\n removeAllHighlights()\r\n broadcastToAll(\"Selection Canceled\", {1,1,1})\r\nend\r\n\r\n--Saves selections\r\nfunction buttonClick_submit()\r\n if next(memoryList) == nil then\r\n broadcastToAll(\"You cannot submit without any selections.\", {0.75, 0.25, 0.25})\r\n else\r\n self.clearButtons()\r\n createMemoryActionButtons()\r\n local count = 0\r\n for guid in pairs(memoryList) do\r\n count = count + 1\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then obj.highlightOff() end\r\n end\r\n broadcastToAll(count..\" Objects Saved\", {1,1,1})\r\n updateSave()\r\n end\r\nend\r\n\r\n--Resets bag to starting status\r\nfunction buttonClick_reset()\r\n memoryList = {}\r\n self.clearButtons()\r\n createSetupButton()\r\n removeAllHighlights()\r\n broadcastToAll(\"Tool Reset\", {1,1,1})\r\n updateSave()\r\nend\r\n\r\n\r\n--After Setup\r\n\r\n\r\n--Creates recall and place buttons\r\nfunction createMemoryActionButtons()\r\n self.createButton({\r\n label=\"Place\", click_function=\"buttonClick_place\", function_owner=self,\r\n position={0,0.3,-2}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Recall\", click_function=\"buttonClick_recall\", function_owner=self,\r\n position={0,0.3,-2.8}, rotation={0,180,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\n self.createButton({\r\n label=\"Setup\", click_function=\"buttonClick_setup\", function_owner=self,\r\n position={-2,0.3,0}, rotation={0,270,0}, height=350, width=800,\r\n font_size=250, color={0,0,0}, font_color={1,1,1}\r\n })\r\nend\r\n\r\n--Sends objects from bag/table to their saved position/rotation\r\nfunction buttonClick_place()\r\n local bagObjList = self.getObjects()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n --If obj is out on the table, move it to the saved pos/rot\r\n if obj ~= nil then\r\n obj.setPositionSmooth(entry.pos)\r\n obj.setRotationSmooth(entry.rot)\r\n obj.setLock(entry.lock)\r\n else\r\n --If obj is inside of the bag\r\n for _, bagObj in ipairs(bagObjList) do\r\n if bagObj.guid == guid then\r\n local item = self.takeObject({\r\n guid=guid, position=entry.pos, rotation=entry.rot,\r\n })\r\n item.setLock(entry.lock)\r\n break\r\n end\r\n end\r\n end\r\n end\r\n broadcastToAll(\"Objects Placed\", {1,1,1})\r\nend\r\n\r\n--Recalls objects to bag from table\r\nfunction buttonClick_recall()\r\n for guid, entry in pairs(memoryList) do\r\n local obj = getObjectFromGUID(guid)\r\n if obj ~= nil then self.putObject(obj) end\r\n end\r\n broadcastToAll(\"Objects Recalled\", {1,1,1})\r\nend\r\n\r\n\r\n--Utility functions\r\n\r\n\r\n--Find delta (difference) between 2 x/y/z coordinates\r\nfunction findOffsetDistance(p1, p2, obj)\r\n local deltaPos = {}\r\n local bounds = obj.getBounds()\r\n deltaPos.x = (p2.x-p1.x)\r\n deltaPos.y = (p2.y-p1.y) + (bounds.size.y - bounds.offset.y)\r\n deltaPos.z = (p2.z-p1.z)\r\n return deltaPos\r\nend\r\n\r\n--Used to rotate a set of coordinates by an angle\r\nfunction rotateLocalCoordinates(desiredPos, obj)\r\n\tlocal objPos, objRot = obj.getPosition(), obj.getRotation()\r\n local angle = math.rad(objRot.y)\r\n\tlocal x = desiredPos.x * math.cos(angle) - desiredPos.z * math.sin(angle)\r\n\tlocal z = desiredPos.x * math.sin(angle) + desiredPos.z * math.cos(angle)\r\n\t--return {x=objPos.x+x, y=objPos.y+desiredPos.y, z=objPos.z+z}\r\n return {x=x, y=desiredPos.y, z=z}\r\nend\r\n\r\n--Coroutine delay, in seconds\r\nfunction wait(time)\r\n local start = os.time()\r\n repeat coroutine.yield(0) until os.time() > start + time\r\nend\r\n\r\n--Duplicates a table (needed to prevent it making reference to the same objects)\r\nfunction duplicateTable(oldTable)\r\n local newTable = {}\r\n for k, v in pairs(oldTable) do\r\n newTable[k] = v\r\n end\r\n return newTable\r\nend\r\n\r\n--Moves scripted highlight from all objects\r\nfunction removeAllHighlights()\r\n for _, obj in ipairs(getAllObjects()) do\r\n obj.highlightOff()\r\n end\r\nend\r\n\r\n--Round number (num) to the Nth decimal (dec)\r\nfunction round(num, dec)\r\n local mult = 10^(dec or 0)\r\n return math.floor(num * mult + 0.5) / mult\r\nend\r\n", "LuaScriptState": 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"XmlUI": "", "ContainedObjects": [ { "GUID": "54af2a", "Name": "Deck", "Transform": { "posX": -3.92767715, "posY": 1.6757797, "posZ": 5.757151, "rotX": 359.919739, "rotY": 270.007233, "rotZ": 180.016815, "scaleX": 1.0, "scaleY": 1.0, "scaleZ": 1.0 }, "Nickname": "Encounter deck", "Description": "Root of all Evil", "GMNotes": "", "ColorDiffuse": { "r": 0.713235259, "g": 0.713235259, "b": 0.713235259 }, "LayoutGroupSortIndex": 0, "Value": 0, "Locked": false, "Grid": true, "Snap": true, "IgnoreFoW": false, "MeasureMovement": false, "DragSelectable": true, "Autoraise": true, "Sticky": true, "Tooltip": true, "GridProjection": false, "HideWhenFaceDown": false, "Hands": false, "SidewaysCard": false, "DeckIDs": [ 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 115, 116 ], "CustomDeck": { "1": { "FaceURL": "http://cloud-3.steamusercontent.com/ugc/778493732360026323/23C2F5CCD178545F4CFBEC78CC4DAA2BED50D397/", "BackURL": 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