Chr1Z93
af84ab56b3
code fixes
2024-01-16 14:52:44 +01:00
Entrox-Licher
9b355ce5e6
Added better handling for startsInPlay cards
2023-12-20 16:20:20 -05:00
Chr1Z93
0225f0499f
updated zones file to match snap points
2023-10-28 15:52:16 +02:00
Chr1Z93
18c06b4691
more dynamic references
2023-09-30 13:59:34 +02:00
Chr1Z93
a3858fc6ca
corrected minicard spawn position
2023-04-12 23:34:27 +02:00
Chr1Z93
2343cd8eb0
updated positions
2023-03-09 23:55:40 +01:00
Buhallin
70b2cf420b
Refactor Zones to be used as an included module
...
This enables data hiding and enforces a functional interface.
2022-11-22 14:44:46 -08:00
Buhallin
6abaaa7e00
Move Minicard spawn zone so they're not on top of the new stat trackers
2022-11-17 01:48:59 -08:00
Buhallin
a516175177
Remove investigator card rotation handling from deck loader, since the spawner handles it now
2022-11-13 23:56:29 -08:00
Buhallin
495f3a1d8a
[Cleanup] Move Zones to a basic require structure
...
I was trying to use a scoped require, which the tooling didn't like and
TTS doesn't respect anyway. Removed the extra structure and changed the
require() to a simple one.
2022-11-04 11:55:42 -07:00
Kevin
3072723d9e
[Cleanup] Move default zone selection to DeckImporterMain
...
The current way of tracking bonded cards to spawn them in the right zone
didn't play well with the default zone method being in Zones. Since
it's really a deck loader-only functionality anyway, moved it to the
loader.
2022-10-26 13:07:30 -07:00
Kevin
3d216f1dab
Update source repository to SCED v2.3.1
2022-10-25 00:36:45 -07:00