Commit Graph

8 Commits

Author SHA1 Message Date
Buhallin
bcc6dc5b8d
Tweak title splash
- Move position up
- Add common COLLISION_ENABLED handling to prevent splash from showing when reloading a save with the scenario card on the table
2023-01-11 14:37:30 -08:00
Buhallin
ec6f2ab585
Fix two timing-related bugs in MythosArea
- Using a frame delay in onObjectEnterContainer was causing errors.  Unclear why, but removing the delay fixes it
- Add a delay to the scenario splash screen, as load lag when placing large scenarios was causing the show to be janky
2023-01-09 16:26:59 -08:00
Pokachi
f3ab872688 Minor optimization and clean up for scenario name splash 2023-01-01 14:10:50 -08:00
Pokachi
7a071d30f4 Moved title splash call from PlayArea to MythosArea. updated comment for
options
2023-01-01 01:57:41 -08:00
Buhallin
17512f5946
Change token spawning to pull templates from a bag rather than the on-board token pools
Also added a hidden zone (for Black) to cover functional objects at the back of the table.
2022-12-29 12:36:02 -08:00
Buhallin
7d820601a9
Code commit for token spawn refactoring 2022-12-28 02:57:43 -08:00
Buhallin
45a5870121
Stop event from firing multiple times for the same scenario
A card can collide with the area more than once; many of the campaign memory bags caused a double collision on placement, and it would happen if the user picked up or flipped the card.

This would cause any behavior that triggered from the event to each time, so suppress further events which don't actually change the scenario.
2022-12-15 13:08:32 -08:00
Buhallin
bf8f9bd12b
Add an event generator for scenario name changes
Based in the newly-named Mythos Area, when a Scenario card lands the name will be extracted and sent to interested objects.

Playarea will use this for special location handling, and there will be other cases in the future.
2022-12-15 00:29:56 -08:00