6 Commits

Author SHA1 Message Date
Buhallin
679fcd03de
Remove area check when drawing a random weakness
If the weakness is on the table, don't consider it for the random weakness pool
2023-01-16 02:38:57 -08:00
Buhallin
9dcd53fbe0
Final Unified Player Card panel features
- Integrates investigator data
- Adds a third weakness block to place non-basic weaknesses.  This was always intended but it wasn't possible to distinguish those from signature weaknesses without the investigator data.
- Adds Fine Print and Sell Your Soul to the evolved weakness list
- Add a help popup
2023-01-05 01:26:49 -08:00
Buhallin
aec6163e44
Add Unified Player Card panel
- Adds the new player card panel
- Wires up buttons to functions for spawning cards
- Adds cycle, weakness, bonded, and upgrade sheet spawn handling
2022-12-31 20:51:18 -08:00
Buhallin
a2fb1058c6
Create a unified panel for groups of player cards.
The will replace the investigator boxes, class card spread tokens, and weakness container.  It will (in the future) replace the bonded and upgrade sheet bags.

This is a code-only submit while we wait on final images for the new panel.
2022-12-17 01:24:19 -08:00
Kevin
3d216f1dab Update source repository to SCED v2.3.1 2022-10-25 00:36:45 -07:00
Kevin
83f75c2318 Initial code extraction and commit
Initialize the SCED repository by moving most scripts from TTS objects 
to separate files which are included via require().
2021-10-06 20:37:31 -07:00