Commit Graph

25 Commits

Author SHA1 Message Date
Chr1Z93
b8dfdfd294 fixed param type 2024-02-04 13:30:39 +01:00
Chr1Z93
bb82e6b432 fixed annotations 2024-02-01 22:45:46 +01:00
Chr1Z93
59e14e091e typo 2024-01-21 21:27:36 +01:00
Chr1Z93
c6833f7fcf updated text 2024-01-21 21:25:55 +01:00
Chr1Z93
bbda344274 typo 2024-01-21 20:28:43 +01:00
Chr1Z93
7f6d2fd362 added kohaku for blurse manager card 2024-01-21 20:26:57 +01:00
Chr1Z93
1ffc671046 more formatting 2024-01-21 13:36:29 +01:00
Chr1Z93
dc3ce69801 formatting 2024-01-16 23:48:49 +01:00
Chr1Z93
4159dfc43d resolving review comments 2023-10-18 20:55:38 +02:00
Chr1Z93
bd1bbb92de swapped references to GUID handler to GUIDs 2023-10-02 21:16:36 +02:00
Chr1Z93
a5589907db fixed typo 2023-09-30 18:40:49 +02:00
Chr1Z93
accf9d7197 dynamic tourscript 2023-09-30 18:37:55 +02:00
Buhallin
6e6d4a9d1e
Update tour script for new table layout and object changes 2023-01-08 16:44:57 -08:00
Buhallin
fb4bbe8ab4
Remove double start message for the intro tour 2023-01-01 01:52:02 -08:00
Buhallin
d00f6dab10
SCED Intro Tour, tweaks and fixes
Contains a variety of small adjustments to the tour:
- Fixed a typo in Darrell's card
- Increased overall size by 10%
- Increased investigator images by about 50%
- Moved some of the card positions slightly to line up with their specific uses
- Updated button images to a smaller base image (because TTS's image scaling is crap)
2022-12-30 14:14:57 -08:00
Buhallin
a744b882ae
SCED Intro Tour, Final
Previous attempt got hosed with some merge conflicts, moving to a new branch to start clean
2022-12-29 16:35:55 -08:00
Buhallin
928f69f007
Updating for review comments 2022-12-23 03:29:56 -08:00
Buhallin
3ea42b7dde
SCED Intro Tour, Part 5
The penultimate step!  This completes the implementation for the tour itself, including:
- First draft tour script fully implemented
- Add investigator images as custom assets
- Added a field to skip re-centering the camera between cards
- Resized text area slightly to fill the space in the speech bubble
2022-12-23 00:07:53 -08:00
Buhallin
33e3c7d35c
SCED Intro Tour, Part 4
Final UI pass before the script is implemented
- Adds UI assets for speech bubble and buttons
- Fully implements flippable sides, including speech bubble flip and object repositioning
- A few minor cleanups and enhancements relating to camera position
2022-12-20 00:26:29 -08:00
Buhallin
240a30f3bb
SCED Intro Tour, Part 3
Adds additional capabilities for tour cards:
- Option to specify exact position for the camera, rather than an object.  This will enable looking at items which are not their own objects, such as the draw chaos token button.
- Option to specify height for object look.  This acts as a camera zoom; we cannot control the zoom at all, much less when attached.  By controlling the height when we're looking at an object we simulate zoom.
- Right/Left narrator image.  This will flip the card so the narrator's image is on the right or left, adding some variety to the presentation.
- Cardinal points for card position.  In addition to just adding variety, this will allow the card to be placed closer to where you want it, including other Global XML elements.
2022-12-18 22:20:42 -08:00
Buhallin
bdadfdcc9f
Fix visibility handling for Tour cards
Panel visibility isn't inhered by the children, so each element in the panel has to have the visibility set directly.
2022-12-14 23:18:58 -08:00
Buhallin
1c3260edf3
SCED Intro Tour, Part 2
This updates the Tour to work for each player independently.  There is still some refinement to be done, but the basic implementation is there.
2022-12-12 14:52:04 -08:00
Buhallin
485c961660
Update a few comments 2022-12-10 23:29:09 -08:00
Buhallin
5d1c7b9c17
Add multiplayer handling to TourManager
Each player will now be tracked independently, and can watch their own tour.
2022-12-10 18:08:24 -08:00
Buhallin
a1684b30f0
SCED Intro Tour, Part 1
Creates the basic framework for the SCED introduction/training tour.  As this will be a large feature, this is intended to checkpoint
progress and work.

What's here:
- Basic tour script definition
- Script UI creation, camera handling, and flow

What's not here:
- Multiplayer support.  Everything is currently locked to white.
- Final UI.  Most UI is placeholder and will be updated later.
- Extra script capability such as higlighting objects, explicit positioning, etc.
2022-12-10 17:06:27 -08:00