removed option panel entry
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cdbec62924
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ff580abf1a
@ -843,10 +843,6 @@ function applyOptionPanelChange(id, state)
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elseif id == "showTitleSplash" then
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optionPanel[id] = state
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-- option: Disable sound effects
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elseif id == "disableSoundEffects" then
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optionPanel[id] = state
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-- option: Show token arranger
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elseif id == "showTokenArranger" then
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optionPanel[id] = spawnOrRemoveHelper(state, "Token Arranger", {-42.3, 1.6, -46.5})
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@ -985,7 +981,6 @@ function onClick_defaultSettings()
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-- clean reset of variable
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optionPanel = {
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disableSoundEffects = false,
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playAreaSnapTags = true,
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showAttachmentHelper = false,
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showCleanUpHelper = false,
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@ -8,10 +8,8 @@ do
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}
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function playTriggerEffect(index)
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if Global.getTable("optionPanel").disableSoundEffects ~= true then
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getObjectsWithTag("SoundCube")[1].AssetBundle.playTriggerEffect(index)
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end
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end
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-- plays the by name requested sound
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---@param soundName String Name of the sound to play
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@ -129,20 +129,6 @@
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</Cell>
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</Row>
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<!-- Option: splash scenario name on setup -->
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<Row class="option-text">
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<Cell class="option-text">
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<VerticalLayout class="text-column">
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<Text class="option-header">Disable sound effects</Text>
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<Text class="description">This disables additional soundeffects, e.g. on scenario placement.</Text>
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</VerticalLayout>
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</Cell>
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<Cell class="option-button">
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<Toggle id="disableSoundEffects"
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onValueChanged="onClick_toggleOption(disableSoundEffects)"/>
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</Cell>
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</Row>
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<!-- Group: playermat settings -->
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<Row class="group-header">
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<Cell class="group-header">
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