Rename other weakness list
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9dcd53fbe0
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@ -640,13 +640,13 @@ function spawnWeaknesses()
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end
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end
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local weaknessIdList = allCardsBag.call("getUniqueWeaknesses")
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local weaknessIdList = allCardsBag.call("getUniqueWeaknesses")
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local basicWeaknessList = { }
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local basicWeaknessList = { }
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local campaignWeaknessList = { }
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local otherWeaknessList = { }
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for i, id in ipairs(weaknessIdList) do
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for i, id in ipairs(weaknessIdList) do
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local cardMetadata = allCardsBag.call("getCardById", { id = id }).metadata
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local cardMetadata = allCardsBag.call("getCardById", { id = id }).metadata
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if cardMetadata.basicWeaknessCount ~= nil and cardMetadata.basicWeaknessCount > 0 then
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if cardMetadata.basicWeaknessCount ~= nil and cardMetadata.basicWeaknessCount > 0 then
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table.insert(basicWeaknessList, id)
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table.insert(basicWeaknessList, id)
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elseif excludedNonBasicWeaknesses[id] == nil then
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elseif excludedNonBasicWeaknesses[id] == nil then
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table.insert(campaignWeaknessList, id)
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table.insert(otherWeaknessList, id)
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end
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end
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end
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end
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local groupPos = Vector(START_POSITIONS.classCards)
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local groupPos = Vector(START_POSITIONS.classCards)
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@ -669,8 +669,8 @@ function spawnWeaknesses()
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})
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})
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groupPos.x = groupPos.x - math.ceil(#EVOLVED_WEAKNESSES / 20) * CARD_ROW_OFFSET - CARD_GROUP_OFFSET
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groupPos.x = groupPos.x - math.ceil(#EVOLVED_WEAKNESSES / 20) * CARD_ROW_OFFSET - CARD_GROUP_OFFSET
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spawnBag.spawn({
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spawnBag.spawn({
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name = "campaignWeaknesses",
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name = "otherWeaknesses",
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cards = campaignWeaknessList,
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cards = otherWeaknessList,
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globalPos = groupPos,
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globalPos = groupPos,
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rotation = FACE_UP_ROTATION,
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rotation = FACE_UP_ROTATION,
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spread = true,
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spread = true,
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