Merge pull request #148 from argonui/resource-counter-token

Option: Clickable resource tokens
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Chr1Z 2023-01-04 00:36:52 +01:00 committed by GitHub
commit fe13216c57
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7 changed files with 141 additions and 41 deletions

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@ -18,7 +18,8 @@
"Damage.cd2a02",
"Horror.36be72",
"ClueDoom.a3fb6c",
"Resource.00d19a"
"Resource.00d19a",
"ResourceCounter.498ec0"
],
"ContainedObjects_path": "TokenSource.124381",
"Description": "",

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@ -0,0 +1,57 @@
{
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 1,
"g": 1,
"r": 1
},
"CustomImage": {
"CustomToken": {
"MergeDistancePixels": 5,
"Stackable": false,
"StandUp": false,
"Thickness": 0.1
},
"ImageScalar": 1,
"ImageSecondaryURL": "",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/949599153663401115/EAA6D40FC6E15204BBE551BCDED35CC8C75111BF/",
"WidthScale": 0
},
"Description": "0",
"DragSelectable": true,
"GMNotes": "resourceCounter",
"GUID": "498ec0",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "require(\"core/GenericCounter\")",
"LuaScriptState": "0",
"MeasureMovement": false,
"Name": "Custom_Token",
"Nickname": "Resource Counter",
"Snap": false,
"Sticky": true,
"Tooltip": false,
"Transform": {
"posX": 0,
"posY": 3,
"posZ": 0,
"rotX": 0,
"rotY": 270,
"rotZ": 0,
"scaleX": 0.26,
"scaleY": 1,
"scaleZ": 0.26
},
"Value": 0,
"XmlUI": ""
}

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@ -1,18 +1,18 @@
MIN_VALUE = -99
MAX_VALUE = 999
MIN_VALUE = 0
MAX_VALUE = 99
val = 0
function onSave() return JSON.encode(val) end
function onLoad(saved_data)
if saved_data ~= nil then
val = JSON.decode(saved_data)
function onLoad(savedData)
if savedData ~= nil then
val = JSON.decode(savedData)
end
local name = self.getName()
local position = {}
if name == "Damage" or name == "Resources" then
if name == "Damage" or name == "Resources" or name == "Resource Counter" then
position = { 0, 0.06, 0.1 }
elseif name == "Horror" then
position = { -0.025, 0.06, -0.025 }
@ -32,19 +32,21 @@ function onLoad(saved_data)
font_color = { 1, 1, 1, 100 },
color = { 0, 0, 0, 0 }
})
self.addContextMenuItem("Add 5", function() updateVal(val + 5) end)
self.addContextMenuItem("Subtract 5", function() updateVal(val - 5) end)
self.addContextMenuItem("Add 10", function() updateVal(val + 10) end)
self.addContextMenuItem("Subtract 10", function() updateVal(val - 10) end)
end
function updateVal(newVal)
if tonumber(newVal) then
val = newVal
self.editButton({
index = 0,
label = tostring(val)
})
val = math.min(math.max(newVal, MIN_VALUE), MAX_VALUE)
self.editButton({ index = 0, label = tostring(val) })
end
end
function addOrSubtract(_, _, alt_click)
val = math.min(math.max(val + (alt_click and -1 or 1), MIN_VALUE), MAX_VALUE)
function addOrSubtract(_, _, isRightClick)
val = math.min(math.max(val + (isRightClick and -1 or 1), MIN_VALUE), MAX_VALUE)
self.editButton({ index = 0, label = tostring(val) })
end

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@ -1,5 +1,3 @@
local tokenManager = require("core/token/TokenManager")
---------------------------------------------------------
-- general setup
---------------------------------------------------------
@ -36,6 +34,7 @@ local IS_RESHUFFLING = false
local bagSearchers = {}
local hideTitleSplashWaitFunctionId = nil
local playmatAPI = require("playermat/PlaymatApi")
local tokenManager = require("core/token/TokenManager")
---------------------------------------------------------
-- data for tokens
@ -819,6 +818,10 @@ function applyOptionPanelChange(id, state)
-- update master clue counter
getObjectFromGUID("4a3aa4").setVar("useClickableCounters", state)
-- option: Clickable resource counters
elseif id == "useResourceCounters" then
optionPanel[id] = state
-- option: Show Title on placing scenarios
elseif id == "showTitleSplash" then
optionPanel[id] = state

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@ -149,8 +149,12 @@ do
-- spawned state object rather than spawning multiple tokens
---@param shiftDown An offset for the z-value of this group of tokens
TokenManager.spawnTokenGroup = function(card, tokenType, tokenCount, shiftDown)
local optionPanel = Global.getTable("optionPanel")
if tokenType == "damage" or tokenType == "horror" then
TokenManager.spawnCounterToken(card, tokenType, tokenCount, shiftDown)
elseif tokenType == "resource" and optionPanel["useResourceCounters"] then
TokenManager.spawnResourceCounterToken(card, tokenCount)
else
TokenManager.spawnMultipleTokens(card, tokenType, tokenCount, shiftDown)
end
@ -184,6 +188,14 @@ do
end)
end
TokenManager.spawnResourceCounterToken = function(card, tokenCount)
local pos = card.positionToWorld(card.positionToLocal(card.getPosition()) + Vector(0, 0.2, -0.5))
local rot = card.getRotation()
TokenManager.spawnToken(pos, "resourceCounter", rot, function(spawned)
spawned.call("updateVal", tokenCount)
end)
end
-- Spawns a number of tokens.
---@param tokenType String type of token to spawn, valid values are resource", "doom", or "clue".
-- Other types should use spawnCounterToken()

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@ -409,12 +409,18 @@ function replenishTokens(card, count, replenish)
-- get current amount of resource tokens on the card
local search = searchArea(cardPos, { 2.5, 0.5, 3.5 })
local clickableResourceCounter = nil
local foundTokens = 0
for _, obj in ipairs(search) do
local obj = obj.hit_object
if obj.getCustomObject().image == "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/" then
foundTokens = foundTokens + math.abs(obj.getQuantity())
obj.destruct()
elseif obj.getName() == "Resource Counter" then
foundTokens = obj.getVar("val")
clickableResourceCounter = obj
break
end
end
@ -434,8 +440,13 @@ function replenishTokens(card, count, replenish)
local newCount = foundTokens + replenish
if newCount > count then newCount = count end
if clickableResourceCounter then
clickableResourceCounter.call("updateVal", newCount)
else
tokenManager.spawnTokenGroup(card, "resource", newCount)
end
end
function syncCustomizableMetadata(card)
local cardMetadata = JSON.decode(card.getGMNotes()) or { }

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@ -142,6 +142,20 @@
</Cell>
</Row>
<!-- Option: use clickable resource counters -->
<Row class="option-text">
<Cell class="option-text">
<VerticalLayout class="text-column">
<Text class="option-header">Use clickable resource counters</Text>
<Text class="description">This enables spawning of clickable resource tokens for player cards.</Text>
</VerticalLayout>
</Cell>
<Cell class="option-button">
<Toggle id="useResourceCounters"
onValueChanged="onClick_toggleOption(useResourceCounters)"/>
</Cell>
</Row>
<!-- Option: splash scenario name on setup -->
<Row class="option-text">
<Cell class="option-text">