updated deck importer
This commit is contained in:
parent
718ce79dbc
commit
fdac9b5b4b
@ -33,7 +33,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "require(\"arkhamdb/DeckImporterMain\")",
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"LuaScript": "require(\"arkhamdb/DeckImporter\")",
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"LuaScriptState_path": "ArkhamDBDeckImporter.a28140.luascriptstate",
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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@ -1,13 +1,39 @@
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require("arkhamdb/DeckImporterUi")
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require("playercards/PlayerCardSpawner")
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local allCardsBagApi = require("playercards/AllCardsBagApi")
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local arkhamDb = require("arkhamdb/ArkhamDb")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local playmatApi = require("playermat/PlaymatApi")
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local zones = require("playermat/Zones")
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local matsWithInvestigator = {}
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local startsInPlayCount = 0
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local INPUT_FIELD_HEIGHT = 340
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local INPUT_FIELD_WIDTH = 1500
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local FIELD_COLOR = { 0.9, 0.7, 0.5 }
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local PRIVATE_TOGGLE_LABELS = {}
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PRIVATE_TOGGLE_LABELS[true] = "Private"
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PRIVATE_TOGGLE_LABELS[false] = "Published"
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local UPGRADED_TOGGLE_LABELS = {}
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UPGRADED_TOGGLE_LABELS[true] = "Upgraded"
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UPGRADED_TOGGLE_LABELS[false] = "Specific"
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local LOAD_INVESTIGATOR_TOGGLE_LABELS = {}
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LOAD_INVESTIGATOR_TOGGLE_LABELS[true] = "Yes"
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LOAD_INVESTIGATOR_TOGGLE_LABELS[false] = "No"
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local redDeckId = ""
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local orangeDeckId = ""
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local whiteDeckId = ""
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local greenDeckId = ""
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local privateDeck = true
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local loadNewestDeck = true
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local loadInvestigators = false
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function onLoad(script_state)
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initializeUi(JSON.decode(script_state))
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math.randomseed(os.time())
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@ -16,14 +42,175 @@ end
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function onSave() return JSON.encode(getUiState()) end
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-- Returns a table with the full state of the UI, including options and deck IDs.
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-- This can be used to persist via onSave(), or provide values for a load operation
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---@return uiStateTable uiStateTable Contains data about the current UI state
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function getUiState()
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return {
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redDeck = redDeckId,
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orangeDeck = orangeDeckId,
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whiteDeck = whiteDeckId,
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greenDeck = greenDeckId,
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privateDeck = privateDeck,
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loadNewest = loadNewestDeck,
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investigators = loadInvestigators
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}
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end
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-- Updates the state of the UI based on the provided table. Any values not provided will be left the same.
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---@param uiStateTable table Table of values to update on importer
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function setUiState(uiStateTable)
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self.clearButtons()
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self.clearInputs()
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initializeUi(uiStateTable)
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end
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-- Sets up the UI for the deck loader, populating fields from the given save state table decoded from onLoad()
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function initializeUi(savedUiState)
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if savedUiState ~= nil then
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redDeckId = savedUiState.redDeck
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orangeDeckId = savedUiState.orangeDeck
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whiteDeckId = savedUiState.whiteDeck
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greenDeckId = savedUiState.greenDeck
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privateDeck = savedUiState.privateDeck
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loadNewestDeck = savedUiState.loadNewest
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loadInvestigators = savedUiState.investigators
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end
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makeOptionToggles()
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makeDeckIdFields()
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makeBuildButton()
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end
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function makeOptionToggles()
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-- common parameters
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local checkbox_parameters = {}
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checkbox_parameters.function_owner = self
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checkbox_parameters.width = INPUT_FIELD_WIDTH
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checkbox_parameters.height = INPUT_FIELD_HEIGHT
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checkbox_parameters.scale = { 0.1, 0.1, 0.1 }
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checkbox_parameters.font_size = 240
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checkbox_parameters.hover_color = { 0.4, 0.6, 0.8 }
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checkbox_parameters.color = FIELD_COLOR
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-- public / private deck
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checkbox_parameters.click_function = "publicPrivateChanged"
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checkbox_parameters.position = { 0.25, 0.1, -0.102 }
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checkbox_parameters.tooltip = "Published or private deck?\n\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!"
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checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]
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self.createButton(checkbox_parameters)
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-- load upgraded?
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checkbox_parameters.click_function = "loadUpgradedChanged"
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checkbox_parameters.position = { 0.25, 0.1, -0.01 }
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checkbox_parameters.tooltip = "Load newest upgrade or exact deck?"
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checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]
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self.createButton(checkbox_parameters)
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-- load investigators?
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checkbox_parameters.click_function = "loadInvestigatorsChanged"
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checkbox_parameters.position = { 0.25, 0.1, 0.081 }
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checkbox_parameters.tooltip = "Spawn investigator cards?"
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checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]
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self.createButton(checkbox_parameters)
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end
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-- Create the four deck ID entry fields
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function makeDeckIdFields()
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local input_parameters = {}
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-- Parameters common to all entry fields
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input_parameters.function_owner = self
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input_parameters.scale = { 0.1, 0.1, 0.1 }
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input_parameters.width = INPUT_FIELD_WIDTH
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input_parameters.height = INPUT_FIELD_HEIGHT
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input_parameters.font_size = 320
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input_parameters.tooltip = "Deck ID from ArkhamDB URL of the deck\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'"
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input_parameters.alignment = 3 -- Center
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input_parameters.color = FIELD_COLOR
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input_parameters.font_color = { 0, 0, 0 }
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input_parameters.validation = 2 -- Integer
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-- Green
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input_parameters.input_function = "greenDeckChanged"
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input_parameters.position = { -0.166, 0.1, 0.385 }
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input_parameters.value = greenDeckId
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self.createInput(input_parameters)
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-- Red
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input_parameters.input_function = "redDeckChanged"
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input_parameters.position = { 0.171, 0.1, 0.385 }
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input_parameters.value = redDeckId
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self.createInput(input_parameters)
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-- White
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input_parameters.input_function = "whiteDeckChanged"
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input_parameters.position = { -0.166, 0.1, 0.474 }
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input_parameters.value = whiteDeckId
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self.createInput(input_parameters)
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-- Orange
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input_parameters.input_function = "orangeDeckChanged"
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input_parameters.position = { 0.171, 0.1, 0.474 }
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input_parameters.value = orangeDeckId
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self.createInput(input_parameters)
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end
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-- Create the Build All button. This is a transparent button which covers the Build All portion of the background graphic
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function makeBuildButton()
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local button_parameters = {}
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button_parameters.click_function = "loadDecks"
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button_parameters.function_owner = self
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button_parameters.position = { 0, 0.1, 0.71 }
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button_parameters.width = 320
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button_parameters.height = 30
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button_parameters.color = { 0, 0, 0, 0 }
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button_parameters.tooltip = "Click to build all four decks!"
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self.createButton(button_parameters)
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end
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-- Event handlers for deck ID change
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function redDeckChanged(_, _, inputValue) redDeckId = inputValue end
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function orangeDeckChanged(_, _, inputValue) orangeDeckId = inputValue end
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function whiteDeckChanged(_, _, inputValue) whiteDeckId = inputValue end
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function greenDeckChanged(_, _, inputValue) greenDeckId = inputValue end
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-- Event handlers for toggle buttons
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function publicPrivateChanged()
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privateDeck = not privateDeck
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self.editButton { index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] }
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end
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function loadUpgradedChanged()
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loadNewestDeck = not loadNewestDeck
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self.editButton { index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] }
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end
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function loadInvestigatorsChanged()
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loadInvestigators = not loadInvestigators
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self.editButton { index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] }
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end
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function loadDecks()
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if not allCardsBagApi.isIndexReady() then return end
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matsWithInvestigator = playmatApi.getUsedMatColors()
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if redDeckId ~= nil and redDeckId ~= "" then
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buildDeck("Red", redDeckId)
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end
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if orangeDeckId ~= nil and orangeDeckId ~= "" then
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buildDeck("Orange", orangeDeckId)
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end
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if whiteDeckId ~= nil and whiteDeckId ~= "" then
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buildDeck("White", whiteDeckId)
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end
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if greenDeckId ~= nil and greenDeckId ~= "" then
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buildDeck("Green", greenDeckId)
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end
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end
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-- Returns the zone name where the specified card should be placed, based on its metadata.
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---@param cardMetadata table Contains card metadata
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---@return string Zone Name of the zone such as "Deck", "SetAside1", etc.
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-- See Zones object documentation for a list of valid zones.
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---@return string Zone Name of the zone such as "Deck", "SetAside1", etc. (See zones file for a list of valid zones)
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function getDefaultCardZone(cardMetadata, bondedList)
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if (cardMetadata.id == "09080-m") then -- Have to check the Servitor before other minicards
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if cardMetadata.id == "09080-m" then -- Have to check the Servitor before other minicards
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return "SetAside6"
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elseif (cardMetadata.id == "09006") then -- On The Mend is set aside
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elseif cardMetadata.id == "09006" then -- On The Mend is set aside
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return "SetAside2"
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elseif bondedList[cardMetadata.id] then
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return "SetAside2"
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@ -68,13 +255,10 @@ end
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-- at the appropriate zones and report an error to the user if any could not be loaded.
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-- This is a callback function which handles the results of ArkhamDb.getDecklist()
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-- This method uses an encapsulated coroutine with yields to make the card spawning cleaner.
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--
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---@param slots table Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn,
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-- and count is the number which should be spawned
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---@param slots table Key-Value table of cardId:count
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---@param investigatorId string ArkhamDB ID (code) for this deck's investigator.
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-- Investigator cards should already be added to the slots list if they
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-- should be spawned, but this value is separate to check for special
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-- handling for certain investigators
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-- Investigator cards should already be added to the slots list if they should be spawned,
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-- but this value is separate to check for special handling for certain investigators
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---@param bondedList table A table of cardID keys to meaningless values. Card IDs in this list were added
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-- from a parent bonded card.
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---@param customizations table ArkhamDB data for customizations on customizable cards
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@ -83,6 +267,7 @@ end
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function loadCards(slots, investigatorId, bondedList, customizations, playerColor, loadAltInvestigator)
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function coinside()
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local cardsToSpawn = {}
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local resourceModifier = 0
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-- reset the startsInPlayCount
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startsInPlayCount = 0
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@ -93,11 +278,18 @@ function loadCards(slots, investigatorId, bondedList, customizations, playerColo
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for i = 1, cardCount do
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table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })
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end
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slots[cardId] = 0
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end
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-- check for resource modifiers
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if cardId == "02037" then -- Indebted
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resourceModifier = resourceModifier - 2 * cardCount
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elseif cardId == "05278" then -- Another Day, Another Dollar
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resourceModifier = resourceModifier + 2 * cardCount
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end
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end
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updateStartingResources(playerColor, resourceModifier)
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handleAncestralKnowledge(cardsToSpawn)
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handleUnderworldMarket(cardsToSpawn, playerColor)
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handleHunchDeck(investigatorId, cardsToSpawn, bondedList, playerColor)
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@ -107,14 +299,18 @@ function loadCards(slots, investigatorId, bondedList, customizations, playerColo
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-- Split the card list into separate lists for each zone
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local zoneDecks = buildZoneLists(cardsToSpawn)
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-- Check for existing cards in zones and maybe skip them
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removeBusyZones(playerColor, zoneDecks)
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-- Spawn the list for each zone
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for zone, zoneCards in pairs(zoneDecks) do
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local deckPos = zones.getZonePosition(playerColor, zone):setAt("y", 3)
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local deckRot = zones.getDefaultCardRotation(playerColor, zone)
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local callback = nil
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-- If cards are spread too close together TTS groups them weirdly, selecting multiples
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-- when hovering over a single card. This distance is the minimum to avoid that
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-- when hovering over a single card. This distance is the minimum to avoid that.
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local spreadDistance = 1.15
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if (zone == "SetAside4") then
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-- SetAside4 is reserved for customization cards, and we want them spread on the table
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@ -181,16 +377,16 @@ end
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---@param selectionString string provided by ArkhamDB, indicates the customization selections
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-- Should be either a single card ID or two separated by a ^ (e.g. XXXXX^YYYYY)
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function convertRavenQuillSelections(selectionString)
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if (string.len(selectionString) == 5) then
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if string.len(selectionString) == 5 then
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return getCardName(selectionString)
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elseif (string.len(selectionString) == 11) then
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elseif string.len(selectionString) == 11 then
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return getCardName(string.sub(selectionString, 1, 5)) .. ", " .. getCardName(string.sub(selectionString, 7))
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end
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end
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-- Converts Grizzled's selections from a single string with "^".
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---@param selectionString string provided by ArkhamDB, indicates the customization selections
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-- Should be two Traits separated by a ^ (e.g. XXXXX^YYYYY)
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-- Should be two traits separated by a ^ (e.g. XXXXX^YYYYY)
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function convertGrizzledSelections(selectionString)
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return selectionString:gsub("%^", ", ")
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end
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@ -199,9 +395,9 @@ end
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-- SCED-specific suffixes such as (Taboo) or (Level)
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function getCardName(cardId)
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local card = allCardsBagApi.getCardById(cardId)
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if (card ~= nil) then
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if card then
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local name = card.data.Nickname
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if (string.find(name, " %(")) then
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if string.find(name, " %(") then
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return string.sub(name, 1, string.find(name, " %(") - 1)
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else
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return name
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@ -211,7 +407,7 @@ end
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-- Split a single list of cards into a separate table of lists, keyed by the zone
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---@param cards table Table of {cardData, cardMetadata, zone}
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---@return table ZoneNames Table with zoneName as index: {zoneName=card list}
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---@return table zoneDecks Table with zoneName as index: {zoneName=card list}
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function buildZoneLists(cards)
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local zoneList = {}
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for _, card in ipairs(cards) do
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@ -224,11 +420,60 @@ function buildZoneLists(cards)
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return zoneList
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end
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-- removes zones from list if they are occupied
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---@param playerColor string Color this deck is being loaded for
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---@param zoneDecks table Table with zoneName as index: {zoneName=card list}
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function removeBusyZones(playerColor, zoneDecks)
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-- check for existing investigator
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for _, matColor in ipairs(matsWithInvestigator) do
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if matColor == playerColor then
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zoneDecks["Investigator"] = nil
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printToAll("Skipped investigator import", playerColor)
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break
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end
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end
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-- check for existing minicard
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local mat = guidReferenceApi.getObjectByOwnerAndType(playerColor, "Playermat")
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local miniId = mat.getVar("activeInvestigatorId") .. "-m"
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-- remove taboo suffix since we don't have this for minicards
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miniId = miniId:gsub("-t", "")
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for _, obj in ipairs(getObjectsWithTag("Minicard")) do
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local notes = JSON.decode(obj.getGMNotes())
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if notes ~= nil and notes.id == miniId then
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local pos = mat.positionToWorld(Vector(-1.36, 0, -0.625)):setAt("y", 1.67)
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obj.setPosition(pos)
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zoneDecks["Minicard"] = nil
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printToAll("Skipped minicard import", playerColor)
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break
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end
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end
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-- check for existing deck
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local cardsInDeckArea = 0
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for _, obj in pairs(playmatApi.getDeckAreaObjects(playerColor)) do
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cardsInDeckArea = cardsInDeckArea + #obj.getObjects()
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end
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-- threshhold of 16 cards for skipping deck import to cover cases like Tekeli-li cards
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if cardsInDeckArea > 16 then
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for i = 1, 6 do
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zoneDecks["SetAside" .. i] = nil
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zoneDecks["Blank" .. i] = nil
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end
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zoneDecks["Deck"] = nil
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printToAll("Skipped deck import", playerColor)
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end
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end
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-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3
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---@param cardList table Deck list being created
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function handleAncestralKnowledge(cardList)
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local hasAncestralKnowledge = false
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local skillList = {}
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-- Have to process the entire list to check for Ancestral Knowledge and get all possible skills, so do both in one pass
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for i, card in ipairs(cardList) do
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if card.metadata.id == "07303" then
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@ -243,8 +488,8 @@ function handleAncestralKnowledge(cardList)
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if not hasAncestralKnowledge then return end
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for i = 1, 5 do
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-- Move 5 random skills to SetAside3
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for i = 1, 5 do
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local skillListIndex = math.random(#skillList)
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cardList[skillList[skillListIndex]].zone = "UnderSetAside3"
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table.remove(skillList, skillListIndex)
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@ -257,10 +502,10 @@ end
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function handleUnderworldMarket(cardList, playerColor)
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local hasMarket = false
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local illicitList = {}
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-- Process the entire list to check for Underworld Market and get all possible Illicit cards, doing both in one pass
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for i, card in ipairs(cardList) do
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if card.metadata.id == "09077" then
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-- Underworld Market found
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hasMarket = true
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card.zone = "SetAside3"
|
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elseif card.metadata.traits ~= nil and string.find(card.metadata.traits, "Illicit", 1, true) and card.zone == "Deck" then
|
||||
@ -273,11 +518,9 @@ function handleUnderworldMarket(cardList, playerColor)
|
||||
if #illicitList < 10 then
|
||||
printToAll("Only " .. #illicitList .. " Illicit cards in your deck, you can't trigger Underworld Market's ability.", playerColor)
|
||||
else
|
||||
-- Process cards to move them to the market deck. This is done in reverse
|
||||
-- order because the sorting needs to be reversed (deck sorts for face down)
|
||||
-- Performance here may be an issue, as table.remove() is an O(n) operation
|
||||
-- which makes the full shift O(n^2). But keep it simple unless it becomes
|
||||
-- a problem
|
||||
-- Process cards to move them to the market deck. This is done in reverse order because the sorting needs
|
||||
-- to be reversed (deck sorts for face down). Performance here may be an issue, as table.remove() is an O(n)
|
||||
-- operation which makes the full shift O(n^2). But keep it simple unless it becomes a problem
|
||||
for i = #illicitList, 1, -1 do
|
||||
local moving = cardList[illicitList[i]]
|
||||
moving.zone = "UnderSetAside3"
|
||||
@ -294,8 +537,7 @@ function handleUnderworldMarket(cardList, playerColor)
|
||||
end
|
||||
|
||||
-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch Deck
|
||||
---@param investigatorId string ID for the deck's investigator card. Passed separately because the
|
||||
--- investigator may not be included in the cardList
|
||||
---@param investigatorId string ID for the deck's investigator card
|
||||
---@param cardList table Deck list being created
|
||||
---@param playerColor string Color this deck is being loaded for
|
||||
function handleHunchDeck(investigatorId, cardList, bondedList, playerColor)
|
||||
@ -310,11 +552,9 @@ function handleHunchDeck(investigatorId, cardList, bondedList, playerColor)
|
||||
table.insert(insightList, i)
|
||||
end
|
||||
end
|
||||
-- Process insights to move them to the hunch deck. This is done in reverse
|
||||
-- order because the sorting needs to be reversed (deck sorts for face down)
|
||||
-- Performance here may be an issue, as table.remove() is an O(n) operation
|
||||
-- which makes the full shift O(n^2). But keep it simple unless it becomes
|
||||
-- a problem
|
||||
-- Process cards to move them to the hunch deck. This is done in reverse order because the sorting needs
|
||||
-- to be reversed (deck sorts for face down). Performance here may be an issue, as table.remove() is an O(n)
|
||||
-- operation which makes the full shift O(n^2). But keep it simple unless it becomes a problem
|
||||
for i = #insightList, 1, -1 do
|
||||
local moving = cardList[insightList[i]]
|
||||
moving.zone = "SetAside5"
|
||||
@ -332,8 +572,7 @@ function handleHunchDeck(investigatorId, cardList, bondedList, playerColor)
|
||||
end
|
||||
|
||||
-- If the investigator is Parallel Jim Culver, extract all Ally assets to SetAside5 to build the Spirit Deck
|
||||
---@param investigatorId string ID for the deck's investigator card. Passed separately because the
|
||||
--- investigator may not be included in the cardList
|
||||
---@param investigatorId string ID for the deck's investigator card
|
||||
---@param cardList table Deck list being created
|
||||
---@param playerColor string Color this deck is being loaded for
|
||||
---@param customizations table Additional deck information
|
||||
@ -362,11 +601,9 @@ function handleSpiritDeck(investigatorId, cardList, playerColor, customizations)
|
||||
end
|
||||
end
|
||||
|
||||
-- Process allies to move them to the spirit deck. This is done in reverse
|
||||
-- order because the sorting needs to be reversed (deck sorts for face down)
|
||||
-- Performance here may be an issue, as table.remove() is an O(n) operation
|
||||
-- which makes the full shift O(n^2). But keep it simple unless it becomes
|
||||
-- a problem
|
||||
-- Process cards to move them to the spirit deck. This is done in reverse order because the sorting needs
|
||||
-- to be reversed (deck sorts for face down). Performance here may be an issue, as table.remove() is an O(n)
|
||||
-- operation which makes the full shift O(n^2). But keep it simple unless it becomes a problem
|
||||
for i = #spiritList, 1, -1 do
|
||||
local moving = cardList[spiritList[i]]
|
||||
moving.zone = "SetAside5"
|
||||
@ -395,10 +632,10 @@ function handleCustomizableUpgrades(cardList, customizations)
|
||||
local upgrades = customizations["cus_" .. baseId]
|
||||
|
||||
if upgrades ~= nil then
|
||||
-- initialize tables
|
||||
-- markedBoxes: contains the amount of markedBoxes (left to right) per row (starting at row 1)
|
||||
-- inputValues: contains the amount of inputValues per row (starting at row 0)
|
||||
local selectedUpgrades = { }
|
||||
-- contains the amount of markedBoxes (left to right) per row (starting at row 1)
|
||||
local selectedUpgrades = {}
|
||||
|
||||
-- contains the amount of inputValues per row (starting at row 0)
|
||||
local index_xp = {}
|
||||
|
||||
-- get the index and xp values (looks like this: X|X,X|X, ..)
|
||||
@ -455,18 +692,17 @@ function handleCustomizableUpgrades(cardList, customizations)
|
||||
end
|
||||
|
||||
-- Handles cards that start in play under specific conditions for Ashcan Pete (Regular Pete - Duke, Parallel Pete - Guitar)
|
||||
---@param investigatorId string ID for the deck's investigator card. Passed separately because the
|
||||
--- investigator may not be included in the cardList
|
||||
---@param investigatorId string ID for the deck's investigator card
|
||||
---@param cardList table Deck list being created
|
||||
function handlePeteSignatureAssets(investigatorId, cardList)
|
||||
if investigatorId == "02005" or investigatorId == "02005-pb" then -- regular Pete's front
|
||||
for i, card in ipairs(cardList) do
|
||||
for _, card in ipairs(cardList) do
|
||||
if card.metadata.id == "02014" then -- Duke
|
||||
card.zone = startsInPlayTracker()
|
||||
end
|
||||
end
|
||||
elseif investigatorId == "02005-p" or investigatorId == "02005-pf" then -- parallel Pete's front
|
||||
for i, card in ipairs(cardList) do
|
||||
for _, card in ipairs(cardList) do
|
||||
if card.metadata.id == "90047" then -- Pete's Guitar
|
||||
card.zone = startsInPlayTracker()
|
||||
end
|
||||
@ -490,3 +726,13 @@ function loadAltArt(card, loadAltInvestigator)
|
||||
card.setState(#states)
|
||||
end
|
||||
end
|
||||
|
||||
-- updates the starting resources
|
||||
---@param playerColor string Color this deck is being loaded for
|
||||
---@param resourceModifier number Modifier for the starting resources
|
||||
function updateStartingResources(playerColor, resourceModifier)
|
||||
if resourceModifier ~= 0 then
|
||||
playmatApi.updateCounter(playerColor, "ResourceCounter", _, resourceModifier)
|
||||
printToAll("Modified starting resources", playerColor)
|
||||
end
|
||||
end
|
@ -1,187 +0,0 @@
|
||||
local allCardsBagApi = require("playercards/AllCardsBagApi")
|
||||
|
||||
local INPUT_FIELD_HEIGHT = 340
|
||||
local INPUT_FIELD_WIDTH = 1500
|
||||
local FIELD_COLOR = { 0.9, 0.7, 0.5 }
|
||||
|
||||
local PRIVATE_TOGGLE_LABELS = {}
|
||||
PRIVATE_TOGGLE_LABELS[true] = "Private"
|
||||
PRIVATE_TOGGLE_LABELS[false] = "Published"
|
||||
|
||||
local UPGRADED_TOGGLE_LABELS = {}
|
||||
UPGRADED_TOGGLE_LABELS[true] = "Upgraded"
|
||||
UPGRADED_TOGGLE_LABELS[false] = "Specific"
|
||||
|
||||
local LOAD_INVESTIGATOR_TOGGLE_LABELS = {}
|
||||
LOAD_INVESTIGATOR_TOGGLE_LABELS[true] = "Yes"
|
||||
LOAD_INVESTIGATOR_TOGGLE_LABELS[false] = "No"
|
||||
|
||||
local redDeckId = ""
|
||||
local orangeDeckId = ""
|
||||
local whiteDeckId = ""
|
||||
local greenDeckId = ""
|
||||
|
||||
local privateDeck = true
|
||||
local loadNewestDeck = true
|
||||
local loadInvestigators = false
|
||||
|
||||
-- Returns a table with the full state of the UI, including options and deck IDs.
|
||||
-- This can be used to persist via onSave(), or provide values for a load operation
|
||||
---@return uiStateTable uiStateTable Contains data about the current UI state
|
||||
function getUiState()
|
||||
return {
|
||||
redDeck = redDeckId,
|
||||
orangeDeck = orangeDeckId,
|
||||
whiteDeck = whiteDeckId,
|
||||
greenDeck = greenDeckId,
|
||||
privateDeck = privateDeck,
|
||||
loadNewest = loadNewestDeck,
|
||||
investigators = loadInvestigators
|
||||
}
|
||||
end
|
||||
|
||||
-- Updates the state of the UI based on the provided table. Any values not provided will be left the same.
|
||||
---@param uiStateTable table Table of values to update on importer
|
||||
function setUiState(uiStateTable)
|
||||
self.clearButtons()
|
||||
self.clearInputs()
|
||||
initializeUi(uiStateTable)
|
||||
end
|
||||
|
||||
-- Sets up the UI for the deck loader, populating fields from the given save state table decoded from onLoad()
|
||||
function initializeUi(savedUiState)
|
||||
if savedUiState ~= nil then
|
||||
redDeckId = savedUiState.redDeck
|
||||
orangeDeckId = savedUiState.orangeDeck
|
||||
whiteDeckId = savedUiState.whiteDeck
|
||||
greenDeckId = savedUiState.greenDeck
|
||||
privateDeck = savedUiState.privateDeck
|
||||
loadNewestDeck = savedUiState.loadNewest
|
||||
loadInvestigators = savedUiState.investigators
|
||||
end
|
||||
|
||||
makeOptionToggles()
|
||||
makeDeckIdFields()
|
||||
makeBuildButton()
|
||||
end
|
||||
|
||||
function makeOptionToggles()
|
||||
-- common parameters
|
||||
local checkbox_parameters = {}
|
||||
checkbox_parameters.function_owner = self
|
||||
checkbox_parameters.width = INPUT_FIELD_WIDTH
|
||||
checkbox_parameters.height = INPUT_FIELD_HEIGHT
|
||||
checkbox_parameters.scale = { 0.1, 0.1, 0.1 }
|
||||
checkbox_parameters.font_size = 240
|
||||
checkbox_parameters.hover_color = { 0.4, 0.6, 0.8 }
|
||||
checkbox_parameters.color = FIELD_COLOR
|
||||
|
||||
-- public / private deck
|
||||
checkbox_parameters.click_function = "publicPrivateChanged"
|
||||
checkbox_parameters.position = { 0.25, 0.1, -0.102 }
|
||||
checkbox_parameters.tooltip = "Published or private deck?\n\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!"
|
||||
checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]
|
||||
self.createButton(checkbox_parameters)
|
||||
|
||||
-- load upgraded?
|
||||
checkbox_parameters.click_function = "loadUpgradedChanged"
|
||||
checkbox_parameters.position = { 0.25, 0.1, -0.01 }
|
||||
checkbox_parameters.tooltip = "Load newest upgrade or exact deck?"
|
||||
checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]
|
||||
self.createButton(checkbox_parameters)
|
||||
|
||||
-- load investigators?
|
||||
checkbox_parameters.click_function = "loadInvestigatorsChanged"
|
||||
checkbox_parameters.position = { 0.25, 0.1, 0.081 }
|
||||
checkbox_parameters.tooltip = "Spawn investigator cards?"
|
||||
checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]
|
||||
self.createButton(checkbox_parameters)
|
||||
end
|
||||
|
||||
-- Create the four deck ID entry fields
|
||||
function makeDeckIdFields()
|
||||
local input_parameters = {}
|
||||
-- Parameters common to all entry fields
|
||||
input_parameters.function_owner = self
|
||||
input_parameters.scale = { 0.1, 0.1, 0.1 }
|
||||
input_parameters.width = INPUT_FIELD_WIDTH
|
||||
input_parameters.height = INPUT_FIELD_HEIGHT
|
||||
input_parameters.font_size = 320
|
||||
input_parameters.tooltip = "Deck ID from ArkhamDB URL of the deck\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'"
|
||||
input_parameters.alignment = 3 -- Center
|
||||
input_parameters.color = FIELD_COLOR
|
||||
input_parameters.font_color = { 0, 0, 0 }
|
||||
input_parameters.validation = 2 -- Integer
|
||||
|
||||
-- Green
|
||||
input_parameters.input_function = "greenDeckChanged"
|
||||
input_parameters.position = { -0.166, 0.1, 0.385 }
|
||||
input_parameters.value = greenDeckId
|
||||
self.createInput(input_parameters)
|
||||
-- Red
|
||||
input_parameters.input_function = "redDeckChanged"
|
||||
input_parameters.position = { 0.171, 0.1, 0.385 }
|
||||
input_parameters.value = redDeckId
|
||||
self.createInput(input_parameters)
|
||||
-- White
|
||||
input_parameters.input_function = "whiteDeckChanged"
|
||||
input_parameters.position = { -0.166, 0.1, 0.474 }
|
||||
input_parameters.value = whiteDeckId
|
||||
self.createInput(input_parameters)
|
||||
-- Orange
|
||||
input_parameters.input_function = "orangeDeckChanged"
|
||||
input_parameters.position = { 0.171, 0.1, 0.474 }
|
||||
input_parameters.value = orangeDeckId
|
||||
self.createInput(input_parameters)
|
||||
end
|
||||
|
||||
-- Create the Build All button. This is a transparent button which covers the Build All portion of the background graphic
|
||||
function makeBuildButton()
|
||||
local button_parameters = {}
|
||||
button_parameters.click_function = "loadDecks"
|
||||
button_parameters.function_owner = self
|
||||
button_parameters.position = { 0, 0.1, 0.71 }
|
||||
button_parameters.width = 320
|
||||
button_parameters.height = 30
|
||||
button_parameters.color = { 0, 0, 0, 0 }
|
||||
button_parameters.tooltip = "Click to build all four decks!"
|
||||
self.createButton(button_parameters)
|
||||
end
|
||||
|
||||
-- Event handlers for deck ID change
|
||||
function redDeckChanged(_, _, inputValue) redDeckId = inputValue end
|
||||
function orangeDeckChanged(_, _, inputValue) orangeDeckId = inputValue end
|
||||
function whiteDeckChanged(_, _, inputValue) whiteDeckId = inputValue end
|
||||
function greenDeckChanged(_, _, inputValue) greenDeckId = inputValue end
|
||||
|
||||
-- Event handlers for toggle buttons
|
||||
function publicPrivateChanged()
|
||||
privateDeck = not privateDeck
|
||||
self.editButton { index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] }
|
||||
end
|
||||
|
||||
function loadUpgradedChanged()
|
||||
loadNewestDeck = not loadNewestDeck
|
||||
self.editButton { index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] }
|
||||
end
|
||||
|
||||
function loadInvestigatorsChanged()
|
||||
loadInvestigators = not loadInvestigators
|
||||
self.editButton { index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] }
|
||||
end
|
||||
|
||||
function loadDecks()
|
||||
if not allCardsBagApi.isIndexReady() then return end
|
||||
if (redDeckId ~= nil and redDeckId ~= "") then
|
||||
buildDeck("Red", redDeckId)
|
||||
end
|
||||
if (orangeDeckId ~= nil and orangeDeckId ~= "") then
|
||||
buildDeck("Orange", orangeDeckId)
|
||||
end
|
||||
if (whiteDeckId ~= nil and whiteDeckId ~= "") then
|
||||
buildDeck("White", whiteDeckId)
|
||||
end
|
||||
if (greenDeckId ~= nil and greenDeckId ~= "") then
|
||||
buildDeck("Green", greenDeckId)
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user