exclusion of bless/curse tokens for findAllTokens

This commit is contained in:
Chr1Z93 2023-06-22 12:07:24 +02:00
parent 9dd8fe8ad6
commit f82d29b9e0
4 changed files with 28 additions and 23 deletions

View File

@ -6,6 +6,7 @@ Cleans up the table for the next scenario in a campaign:
local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
local soundCubeApi = require("core/SoundCubeApi")
local playmatApi = require("playermat/PlaymatApi")
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
-- these objects will be ignored
local IGNORE_GUIDS = {
@ -168,7 +169,7 @@ function cleanUp(_, color)
updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clickers")
resetSkillTrackers()
resetDoomCounter()
removeBlessCurse(color)
blessCurseManagerApi.removeAll(color)
removeLines()
discardHands()
tokenSpawnTrackerApi.resetAll()
@ -181,6 +182,7 @@ end
---------------------------------------------------------
-- modular functions, called by other functions
---------------------------------------------------------
function updateCounters(tableOfGUIDs, tableOfNewValues, info)
if tonumber(tableOfNewValues) then
local value = tableOfNewValues
@ -267,17 +269,6 @@ function getTrauma()
end
end
-- get rid of bless/curse tokens via bless/curse manager
function removeBlessCurse(color)
local BlessCurseManager = getObjectFromGUID("5933fb")
if BlessCurseManager ~= nil then
BlessCurseManager.call("doRemove", color)
else
printToAll("Bless / Curse manager could not be found and thus bless/curse tokens were skipped.", "Yellow")
end
end
-- remove drawn lines
function removeLines()
if options["removeDrawnLines"] then

View File

@ -63,14 +63,21 @@ function onLoad(saved_state)
self.addContextMenuItem("Remove all", doRemove)
self.addContextMenuItem("Reset", doReset)
-- initializing tables
-- initializing tables
initializeState()
broadcastCount("Curse")
broadcastCount("Bless")
end
function resetTables()
numInPlay = { Bless = 0, Curse = 0 }
tokensTaken = { Bless = {}, Curse = {} }
sealedTokens = {}
Wait.time(initializeState, 1)
end
function initializeState()
resetTables()
-- count tokens in the bag
local chaosbag = Global.call("findChaosBag")
local tokens = {}
@ -95,9 +102,6 @@ function initializeState()
end
end
end
broadcastCount("Curse")
broadcastCount("Bless")
end
function broadcastCount(token)
@ -133,15 +137,15 @@ function doRemove(color)
broadcastToColor("Removed " .. removeTakenTokens("Bless") .. " Bless and " ..
removeTakenTokens("Curse") .. " Curse tokens from play.", color, "White")
doReset(color)
resetTables()
tokenArrangerApi.layout()
end
-- context menu function 2
function doReset(color)
playerColor = color
numInPlay = { Bless = 0, Curse = 0 }
tokensTaken = { Bless = {}, Curse = {} }
initializeState()
broadcastCount("Curse")
broadcastCount("Bless")
tokenArrangerApi.layout()
end

View File

@ -26,6 +26,12 @@ do
getObjectFromGUID(MANAGER_GUID).call("broadcastStatus", playerColor)
end
-- removes all bless / curse tokens from the chaos bag and play
---@param playerColor String Color of the player to show the broadcast to
BlessCurseManagerApi.removeAll = function(playerColor)
getObjectFromGUID(MANAGER_GUID).call("doRemove", playerColor)
end
-- adds Wendy's menu to the hovered card (allows sealing of tokens)
---@param color String Color of the player to show the broadcast to
BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)

View File

@ -646,11 +646,15 @@ function emptyChaosBag()
end
end
-- find all chaos tokens that are on the table to the chaos bag (e.g. sealed on cards)
-- move all regular chaos tokens that are on the table to the chaos bag (e.g. sealed on cards)
function findAllChaosTokens()
local chaosbag = findChaosBag()
for _, obj in ipairs(getObjects()) do
if tokenChecker.isChaosToken(obj) and not obj.hasTag("tempToken") then
local name = obj.getName()
if tokenChecker.isChaosToken(obj) and
not obj.hasTag("tempToken") and
name ~= "Bless" and
name ~= "Curse" then
chaosbag.putObject(obj)
end
end