fixed decklib error
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199fa6b77c
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@ -155,10 +155,10 @@ end
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function endSearch(_, _, isRightClick)
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function endSearch(_, _, isRightClick)
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local handCards = Player[handColor].getHandObjects()
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local handCards = Player[handColor].getHandObjects()
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local j = 0
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local handCount = #handCards
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for i = #handCards, 1, -1 do
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for i = handCount, 1, -1 do
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j = j + 1
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Wait.time(function() deckLib.placeOrMergeIntoDeck(handCards[i], drawDeckPosition, setAsideRotation) end,
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Wait.time(function() deckLib.placeOrMergeIntoDeck(handCards[i], drawDeckPosition, setAsideRotation) end, j * 0.1)
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(handCount - i + 1) * 0.1)
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end
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end
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-- draw set aside cards (from the ground!)
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-- draw set aside cards (from the ground!)
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@ -256,13 +256,11 @@ function discardListOfObjects(objList)
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else
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else
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deckLib.placeOrMergeIntoDeck(obj, ENCOUNTER_DISCARD_POSITION, { x = 0, y = -90, z = 0 })
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deckLib.placeOrMergeIntoDeck(obj, ENCOUNTER_DISCARD_POSITION, { x = 0, y = -90, z = 0 })
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end
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end
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-- put chaos tokens back into bag (e.g. Unrelenting)
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elseif tokenChecker.isChaosToken(obj) then
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elseif tokenChecker.isChaosToken(obj) then
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-- put chaos tokens back into bag (e.g. Unrelenting)
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chaosBagApi.returnChaosTokenToBag(obj)
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chaosBagApi.returnChaosTokenToBag(obj)
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-- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
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elseif not obj.getLock() and not obj.hasTag("DontDiscard") then
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elseif not obj.getLock() and not obj.hasTag("DontDiscard") then
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-- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
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ownedObjects.Trash.putObject(obj)
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ownedObjects.Trash.putObject(obj)
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end
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end
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end
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end
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@ -390,8 +388,8 @@ function doUpkeep(_, clickedByColor, isRightClick)
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local cardsToDiscard = {}
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local cardsToDiscard = {}
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for i = 1, #handCards do
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for i = 1, #handCards do
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local metadata = JSON.decode(handCards[i].getGMNotes())
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local md = JSON.decode(handCards[i].getGMNotes())
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if metadata ~= nil and (not metadata.weakness and not metadata.hidden) then
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if md ~= nil and (not md.weakness and not md.hidden and md.type ~= "Enemy") then
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table.insert(cardsToDiscard, handCards[i])
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table.insert(cardsToDiscard, handCards[i])
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end
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end
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end
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end
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@ -400,13 +398,14 @@ function doUpkeep(_, clickedByColor, isRightClick)
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local pos = returnGlobalDiscardPosition()
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local pos = returnGlobalDiscardPosition()
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local count = #cardsToDiscard
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local count = #cardsToDiscard
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for i = count, 1, -1 do
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for i = count, 1, -1 do
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Wait.time(function() deckLib.placeOrMergeIntoDeck(cardsToDiscard[i], pos, rot) end, (count - i + 1) * 0.1)
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Wait.time(function() deckLib.placeOrMergeIntoDeck(cardsToDiscard[i], pos, rot) end,
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(count - i + 1) * 0.1)
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end
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end
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-- add some time if there are any cards to discard, if not, draw up to 5 immediately
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-- add some time if there are any cards to discard, if not, draw up to 5 immediately
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local k = 0
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local k = 0
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if count > 0 then
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if count > 0 then
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k = 1 + (count * 0.1)
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k = 0.5 + (count * 0.1)
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end
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end
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Wait.time(function()
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Wait.time(function()
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@ -575,7 +574,8 @@ function doDiscardOne()
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-- get a random non-hidden card (from the "choices" table)
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-- get a random non-hidden card (from the "choices" table)
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local num = math.random(1, #choices)
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local num = math.random(1, #choices)
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deckLib.placeOrMergeIntoDeck(hand[choices[num]], returnGlobalDiscardPosition(), self.getRotation())
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deckLib.placeOrMergeIntoDeck(hand[choices[num]], returnGlobalDiscardPosition(), self.getRotation())
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broadcastToAll(getColoredName(playerColor) .. " randomly discarded card " .. choices[num] .. "/" .. #hand .. ".", "White")
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broadcastToAll(getColoredName(playerColor) .. " randomly discarded card "
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.. choices[num] .. "/" .. #hand .. ".", "White")
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end
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end
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end
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end
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@ -39,7 +39,7 @@ do
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function()
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function()
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obj.use_hands = true
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obj.use_hands = true
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-- this avoids a TTS bug that merges unrelated cards that are not resting
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-- this avoids a TTS bug that merges unrelated cards that are not resting
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if #searchResult == 1 and searchResult[1] ~= obj then
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if #searchResult == 1 and searchResult[1] ~= obj and searchResult[1] ~= nil then
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-- call this with avoiding errors (physics is sometimes too fast so the object doesn't exist for the put)
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-- call this with avoiding errors (physics is sometimes too fast so the object doesn't exist for the put)
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pcall(function() searchResult[1].putObject(obj) end)
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pcall(function() searchResult[1].putObject(obj) end)
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end
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end
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