updted allcardsbag
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d930b97da8
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@ -57,27 +57,22 @@ function onObjectLeaveContainer(container, _)
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end
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end
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-- Create the card indexes by iterating all cards in the bag, parsing their
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-- metadata, and creating the keyed lookup tables for the cards. This is a
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-- coroutine which will spread the workload by processing 20 cards before
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-- yielding.
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-- Create the card indexes by iterating all cards in the bag, parsing their metadata
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-- and creating the keyed lookup tables for the cards. This is a coroutine which will
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-- spread the workload by processing 20 cards before yielding.
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function buildIndex()
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local cardCount = 0
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indexingDone = false
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-- process the allcardsbag itself
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for _, cardData in ipairs(self.getData().ContainedObjects) do
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-- using the more efficient 'json.parse()' to speed this process up
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local cardMetadata = json.parse(cardData.GMNotes)
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if cardMetadata then
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addCardToIndex(cardData, cardMetadata)
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addCardToIndex(cardData)
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cardCount = cardCount + 1
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if cardCount > 19 then
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cardCount = 0
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coroutine.yield(0)
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end
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end
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end
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-- process hotfix bags (and the additional playercards bag)
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for _, hotfixBag in ipairs(getObjectsWithTag("AllCardsHotfix")) do
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@ -88,46 +83,44 @@ function buildIndex()
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-- process containers
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if cardData.ContainedObjects then
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for _, deepCardData in ipairs(cardData.ContainedObjects) do
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local deepCardMetadata = json.parse(deepCardData.GMNotes)
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if deepCardMetadata ~= nil then
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addCardToIndex(deepCardData, deepCardMetadata)
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addCardToIndex(deepCardData)
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cardCount = cardCount + 1
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if cardCount > 9 then
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if cardCount > 19 then
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cardCount = 0
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coroutine.yield(0)
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end
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end
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end
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-- process single cards
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else
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local cardMetadata = json.parse(cardData.GMNotes)
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if cardMetadata ~= nil then
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addCardToIndex(cardData, cardMetadata)
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addCardToIndex(cardData)
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cardCount = cardCount + 1
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if cardCount > 9 then
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if cardCount > 19 then
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cardCount = 0
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coroutine.yield(0)
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end
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end
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end
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end
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end
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buildSupplementalIndexes()
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indexingDone = true
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return 1
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end
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-- Adds a card to any indexes it should be a part of, based on its metadata.
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-- Adds a card to any indexes it should be a part of, based on its metadata
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---@param cardData table TTS object data for the card
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---@param cardMetadata table SCED metadata for the card
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function addCardToIndex(cardData, cardMetadata)
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local dataTable = { data = cardData, metadata = cardMetadata }
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function addCardToIndex(cardData)
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-- using the more efficient 'json.parse()' to speed this process up
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local cardMetadata = json.parse(cardData.GMNotes)
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if not cardMetadata then return end
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-- use the ZoopGuid as fallback if no id present
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cardIdIndex[cardMetadata.id or cardMetadata.TtsZoopGuid] = dataTable
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cardIdIndex[cardMetadata.id or cardMetadata.TtsZoopGuid] = { data = cardData, metadata = cardMetadata }
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-- also add data for alternate ids
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if cardMetadata.alternate_ids ~= nil then
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for _, alternateId in ipairs(cardMetadata.alternate_ids) do
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cardIdIndex[alternateId] = dataTable
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cardIdIndex[alternateId] = { data = cardData, metadata = cardMetadata }
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end
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end
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end
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@ -135,11 +128,9 @@ end
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function buildSupplementalIndexes()
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for cardId, card in pairs(cardIdIndex) do
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local cardMetadata = card.metadata
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-- If the ID key and the metadata ID don't match this is a duplicate card created by an
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-- alternate_id, and we should skip it
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-- If the ID key and the metadata ID don't match this is a duplicate card created by an alternate_id, and we should skip it
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if cardId == cardMetadata.id then
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-- Add card to the basic weakness list, if appropriate. Some weaknesses have
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-- multiple copies, and are added multiple times
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-- Add card to the basic weakness list, if appropriate. Some weaknesses have multiple copies, and are added multiple times
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if cardMetadata.weakness then
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table.insert(uniqueWeaknessList, cardMetadata.id)
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if cardMetadata.basicWeaknessCount ~= nil then
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@ -149,56 +140,31 @@ function buildSupplementalIndexes()
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end
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end
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-- Add the card to the appropriate class and level indexes
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local isGuardian = false
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local isSeeker = false
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local isMystic = false
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local isRogue = false
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local isSurvivor = false
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local isNeutral = false
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-- Excludes signature cards (which have no class or level)
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if cardMetadata.class ~= nil and cardMetadata.level ~= nil then
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local upgradeKey
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-- Excludes signature cards (which have no class or level) and alternate
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-- ID entries
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if (cardMetadata.class ~= nil and cardMetadata.level ~= nil) then
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isGuardian = string.match(cardMetadata.class, "Guardian")
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isSeeker = string.match(cardMetadata.class, "Seeker")
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isMystic = string.match(cardMetadata.class, "Mystic")
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isRogue = string.match(cardMetadata.class, "Rogue")
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isSurvivor = string.match(cardMetadata.class, "Survivor")
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isNeutral = string.match(cardMetadata.class, "Neutral")
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if (cardMetadata.level > 0) then
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if cardMetadata.level > 0 then
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upgradeKey = "-upgrade"
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else
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upgradeKey = "-level0"
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end
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if (isGuardian) then
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table.insert(classAndLevelIndex["Guardian"..upgradeKey], cardMetadata.id)
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end
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if (isSeeker) then
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table.insert(classAndLevelIndex["Seeker"..upgradeKey], cardMetadata.id)
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end
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if (isMystic) then
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table.insert(classAndLevelIndex["Mystic"..upgradeKey], cardMetadata.id)
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end
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if (isRogue) then
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table.insert(classAndLevelIndex["Rogue"..upgradeKey], cardMetadata.id)
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end
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if (isSurvivor) then
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table.insert(classAndLevelIndex["Survivor"..upgradeKey], cardMetadata.id)
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end
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if (isNeutral) then
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table.insert(classAndLevelIndex["Neutral"..upgradeKey], cardMetadata.id)
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-- parse classes (separated by "|") and add the card to the appropriate class and level indices
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for str in cardMetadata.class:gmatch("([^|]+)") do
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table.insert(classAndLevelIndex[str .. upgradeKey], cardMetadata.id)
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end
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-- add to cycle index
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local cycleName = cardMetadata.cycle
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if cycleName ~= nil then
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cycleName = string.lower(cycleName)
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if string.match(cycleName, "return") then
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cycleName = string.sub(cycleName, 11)
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end
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if cycleName == "the night of the zealot" then
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cycleName = "core"
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end
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-- remove "return to " from cycle names
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cycleName = cycleName:gsub("return to ", "")
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-- override cycle name for night of the zealot
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cycleName = cycleName:gsub("the night of the zealot", "core")
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if cycleIndex[cycleName] == nil then
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cycleIndex[cycleName] = { }
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end
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@ -207,29 +173,34 @@ function buildSupplementalIndexes()
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end
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end
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end
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-- sort class and level indices
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for _, indexTable in pairs(classAndLevelIndex) do
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table.sort(indexTable, cardComparator)
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end
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-- sort cycle indices
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for _, indexTable in pairs(cycleIndex) do
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table.sort(indexTable)
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end
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-- sort weakness indices
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table.sort(basicWeaknessList, cardComparator)
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table.sort(uniqueWeaknessList, cardComparator)
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end
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-- Comparison function used to sort the class card bag indexes. Sorts by card
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-- level, then name, then subname.
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-- Comparison function used to sort the class card bag indexes. Sorts by card level, then name, then subname.
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function cardComparator(id1, id2)
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local card1 = cardIdIndex[id1]
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local card2 = cardIdIndex[id2]
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if (card1.metadata.level ~= card2.metadata.level) then
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if card1.metadata.level ~= card2.metadata.level then
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return card1.metadata.level < card2.metadata.level
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end
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if (card1.data.Nickname ~= card2.data.Nickname) then
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elseif card1.data.Nickname ~= card2.data.Nickname then
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return card1.data.Nickname < card2.data.Nickname
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end
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else
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return card1.data.Description < card2.data.Description
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end
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end
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function isIndexReady()
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