automatically detecting sideways deck
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5963904091
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@ -37,7 +37,7 @@ Spawner.spawnCards = function(cardList, pos, rot, sort, callback)
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-- Spawn each of the three types individually. Each Y position shift accounts for the thickness
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-- of the spawned deck
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local position = { x = pos.x, y = pos.y, z = pos.z }
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Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z }, callback, true)
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Spawner.spawn(investigatorCards, position, { rot.x, rot.y - 90, rot.z }, callback)
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position.y = position.y + (#investigatorCards + #standardCards) * 0.07
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Spawner.spawn(standardCards, position, rot, callback)
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@ -78,11 +78,11 @@ end
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-- Spawn a specific list of cards. This method is for internal use and should not be called
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-- directly, use spawnCards instead.
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-- @param cardList: A list of Player Card data structures (data/metadata)
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-- @param pos Position table where the cards should be spawned (global)
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-- @param rot Rotation table for the orientation of the spawned cards (global)
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-- @param callback Function, callback to be called after the card/deck spawns.
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Spawner.spawn = function(cardList, pos, rot, callback, sidewaysDeck)
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---@param cardList: A list of Player Card data structures (data/metadata)
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---@param pos table Position where the cards should be spawned (global)
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---@param rot table Rotation for the orientation of the spawned cards (global)
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---@param callback function callback to be called after the card/deck spawns.
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Spawner.spawn = function(cardList, pos, rot, callback)
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if (#cardList == 0) then
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return
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end
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@ -105,13 +105,17 @@ Spawner.spawn = function(cardList, pos, rot, callback, sidewaysDeck)
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scaleY = 1,
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scaleZ = cardList[1].data.Transform.scaleZ,
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}
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local sidewaysDeck = true
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for _, spawnCard in ipairs(cardList) do
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Spawner.addCardToDeck(deck, spawnCard.data)
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if not spawnCard.data.SidewaysCard then
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sidewaysDeck = false
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end
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end
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-- set the alt view angle for sideway decks
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if sidewaysDeck then
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deck.AltLookAngle = { x = 0, y = 180, z = 90 }
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end
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for _, spawnCard in ipairs(cardList) do
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Spawner.addCardToDeck(deck, spawnCard.data)
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end
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spawnObjectData({
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data = deck,
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position = pos,
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