bugfixing
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@ -33,7 +33,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScript": "require(\"playercards/cards/TheChthonianStone3\")",
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"LuaScript": "require(\"playercards/cards/TheChthonianStone\")",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Card",
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@ -53,27 +53,27 @@ As a nice reminder the XML button takes on the Frost color and icon with the tex
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local isHelperEnabled = false
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function onSave()
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return JSON.encode(isHelperEnabled)
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function updateSave()
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self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled })
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end
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function onLoad(savedData)
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createHelperXML()
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self.addTag("CardWithHelper")
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if savedData and savedData ~= "" then
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isHelperEnabled = JSON.decode(savedData)
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local loadedData = JSON.decode(savedData)
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isHelperEnabled = loadedData.isHelperEnabled
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end
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checkOptionPanel()
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createHelperXML()
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updateDisplay()
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end
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function createHelperXML()
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isHelperEnabled = true
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self.clearContextMenu()
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self.addContextMenuItem("Clear Helper", deleteButton)
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local xmlTable = { {
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tag = "Button",
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attributes = {
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active = "false",
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id = "Helper",
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height = buttonHeight or 450,
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width = buttonWidth or 1400,
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rotation = buttonRotation or "0 0 180",
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@ -103,11 +103,3 @@ function triggerXMLTokenLabelCreation()
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RETURN_TO_POOL = RETURN_TO_POOL
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})
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end
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-- Delete button
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function deleteButton()
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self.clearContextMenu()
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self.addContextMenuItem("Enable Helper", makeXMLButton)
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self.UI.setXml("")
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isHelperEnabled = false
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end
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@ -22,10 +22,12 @@ function toggleHelper()
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updateDisplay()
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end
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-- updates the visibility and performs some common operations like adding a tag
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-- updates the visibility and calls events (after a small delay to allow XML being set)
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function updateDisplay()
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self.addTag("CardWithHelper")
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Wait.frames(actualDisplayUpdate, 5)
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end
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function actualDisplayUpdate()
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if isHelperEnabled then
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self.UI.show("Helper")
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self.clearContextMenu()
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@ -14,6 +14,7 @@ function updateSave()
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end
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function onLoad(savedData)
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self.addTag("CardWithHelper")
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if savedData and savedData ~= "" then
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local loadedData = JSON.decode(savedData)
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isHelperEnabled = loadedData.isHelperEnabled
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@ -23,7 +24,7 @@ function onLoad(savedData)
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updateDisplay()
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end
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-- hide buttons and stop monitoing
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-- hide buttons and stop monitoring
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function shutOff()
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self.UI.setAttribute("inactives", "active", false)
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self.UI.setAttribute("actives", "active", false)
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@ -27,24 +27,41 @@ local customizableList = {
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}
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-- index of the currently selected button (0-indexed from the top)
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local activeButtonIndex
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local activeButtonIndex = -1
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local isHelperEnabled = false
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local hypothesisList = {}
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function onSave()
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return JSON.encode(activeButtonIndex)
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function updateSave()
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self.script_state = JSON.encode({
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isHelperEnabled = isHelperEnabled,
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activeButtonIndex = activeButtonIndex
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})
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end
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function onLoad(savedData)
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self.addContextMenuItem("Enable Helper", createButtons)
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self.addContextMenuItem("Clear Helper", deleteButtons)
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self.addTag("CardWithHelper")
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if savedData and savedData ~= "" then
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local loadedData = JSON.decode(savedData)
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isHelperEnabled = loadedData.isHelperEnabled
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activeButtonIndex = loadedData.activeButtonIndex
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end
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checkOptionPanel()
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updateDisplay()
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activeButtonIndex = JSON.decode(savedData)
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if activeButtonIndex and activeButtonIndex ~= "" then
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local tempButtonIndex = activeButtonIndex
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if activeButtonIndex > 0 then
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selectButton(activeButtonIndex)
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end
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end
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function initialize()
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createButtons()
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if tempButtonIndex >= 0 then
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selectButton(tempButtonIndex)
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end
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end
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function shutOff()
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self.clearButtons()
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-- reset the z position
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buttonParameters.position.z = initialButtonPosition
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end
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-- marks a button as active
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@ -61,23 +78,10 @@ function selectButton(index)
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end
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end
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function deleteButtons()
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self.clearButtons()
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self.clearContextMenu()
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self.addContextMenuItem("Enable Helper", createButtons)
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buttonParameters.position.z = initialButtonPosition -- reset the z position
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end
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-- Create buttons based on the button parameters
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function createButtons()
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self.clearContextMenu()
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self.addContextMenuItem("Clear Helper", deleteButtons)
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-- reset the list in case of addition of checkboxes or Refine
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hypothesisList = {
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'Succeed by 3 or more',
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'Fail by 2 or more'
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}
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hypothesisList = { 'Succeed by 3 or more', 'Fail by 2 or more' }
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-- set activeButtonIndex to restore state onLoad ("-1" -> nothing selected)
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activeButtonIndex = -1
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@ -93,9 +97,9 @@ function createButtons()
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end
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for i, label in ipairs(hypothesisList) do
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buttonParameters.label = label
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buttonParameters.click_function = "selectButton" .. i
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self.setVar(buttonParameters.click_function, function() selectButton(i - 1) end)
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buttonParameters.label = label
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self.createButton(buttonParameters)
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buttonParameters.position.z = buttonParameters.position.z + verticalOffset
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end
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@ -1,8 +0,0 @@
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VALID_TOKENS = {
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["Skull"] = true,
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["Cultist"] = true,
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["Tablet"] = true,
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["Elder Thing"] = true,
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}
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require("playercards/CardsThatSealTokens")
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@ -58,4 +58,4 @@
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</Cell>
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</Row>
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</TableLayout>
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</Helper>
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</Panel>
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