Merge pull request #98 from argonui/loader-refactor
Major refactoring of ArkhamDB deck importer
This commit is contained in:
commit
f1bdf1f7a0
439
src/arkhamdb/ArkhamDb.ttslua
Normal file
439
src/arkhamdb/ArkhamDb.ttslua
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@ -0,0 +1,439 @@
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do
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local playAreaApi = require("core/PlayAreaApi")
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local ArkhamDb = { }
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local internal = { }
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local RANDOM_WEAKNESS_ID = "01000"
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local tabooList = { }
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--Forward declaration
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---@type Request
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local Request = {}
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local configuration
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-- Sets up the ArkhamDb interface. Should be called from the parent object on load.
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ArkhamDb.initialize = function()
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configuration = internal.getConfiguration()
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Request.start({ configuration.api_uri, configuration.taboo }, function(status)
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local json = JSON.decode(internal.fixUtf16String(status.text))
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for _, taboo in pairs(json) do
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---@type <string, boolean>
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local cards = {}
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for _, card in pairs(JSON.decode(taboo.cards)) do
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cards[card.code] = true
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end
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tabooList[taboo.id] = {
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date = taboo.date_start,
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cards = cards
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}
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end
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return true, nil
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end)
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end
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-- Start the deck build process for the given player color and deck ID. This
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-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.
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---@param playerColor String. Color name of the player mat to place this deck on (e.g. "Red").
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---@param deckId String. ArkhamDB deck id to be loaded
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---@param isPrivate Boolean. Whether this deck is published or private on ArkhamDB
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---@param loadNewest Boolean. Whether the newest version of this deck should be loaded
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---@param loadInvestigators Boolean. Whether investigator cards should be loaded as part of this
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--- deck
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---@param callback Function. Callback which will be sent the results of this load. Parameters
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--- to the callback will be:
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--- slots Table. A map of card ID to count in the deck
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--- investigatorCode String. ID of the investigator in this deck
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--- customizations Table. The decoded table of customization upgrades in this deck
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--- playerColor String. Color this deck is being loaded for
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ArkhamDb.getDecklist = function(
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playerColor,
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deckId,
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isPrivate,
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loadNewest,
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loadInvestigators,
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callback)
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-- Get a simple card to see if the bag indexes are complete. If not, abort
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-- the deck load. The called method will handle player notification.
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local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
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local checkCard = allCardsBag.call("getCardById", { id = "01001" })
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if (checkCard ~= nil and checkCard.data == nil) then
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return
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end
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local deckUri = { configuration.api_uri,
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isPrivate and configuration.private_deck or configuration.public_deck, deckId }
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local deck = Request.start(deckUri, function(status)
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if string.find(status.text, "<!DOCTYPE html>") then
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printToAll("Private deck ID " .. deckId .. " is not shared", playerColor)
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return false, table.concat({ "Private deck ", deckId, " is not shared" })
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end
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local json = JSON.decode(status.text)
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if not json then
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printToAll("Deck ID " .. deckId .. " not found", playerColor)
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return false, "Deck not found!"
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end
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return true, JSON.decode(status.text)
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end)
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deck:with(internal.onDeckResult, playerColor, loadNewest, loadInvestigators, callback)
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end
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-- Logs that a card could not be loaded in the mod by printing it to the console in the given
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-- color of the player owning the deck. Attempts to look up the name on ArkhamDB for clarity,
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-- but prints the card ID if the name cannot be retrieved.
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---@param cardId String. ArkhamDB ID of the card that could not be found
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---@param playerColor String. Color of the player's deck that had the problem
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ArkhamDb.logCardNotFound = function(cardId, playerColor)
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local request = Request.start({
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configuration.api_uri,
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configuration.cards,
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cardId
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},
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function(result)
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local adbCardInfo = JSON.decode(internal.fixUtf16String(result.text))
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local cardName = adbCardInfo.real_name
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if (cardName ~= nil) then
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if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then
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cardName = cardName .. " (" .. adbCardInfo.xp .. ")"
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end
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printToAll("Card not found: " .. cardName .. ", ArkhamDB ID " .. cardId, playerColor)
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else
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printToAll("Card not found in ArkhamDB, ID " .. cardId, playerColor)
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end
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end)
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end
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-- Callback when the deck information is received from ArkhamDB. Parses the
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-- response then applies standard transformations to the deck such as adding
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-- random weaknesses and checking for taboos. Once the deck is processed,
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-- passes to loadCards to actually spawn the defined deck.
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---@param deck ArkhamImportDeck
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---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
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---@param loadNewest Boolean. Whether the newest version of this deck should be loaded
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---@param loadInvestigators Boolean. Whether investigator cards should be loaded as part of this
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--- deck
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---@param callback Function. Callback which will be sent the results of this load. Parameters
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--- to the callback will be:
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--- slots Table. A map of card ID to count in the deck
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--- investigatorCode String. ID of the investigator in this deck
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--- bondedList A table of cardID keys to meaningless values. Card IDs in this list were
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--- added from a parent bonded card.
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--- customizations Table. The decoded table of customization upgrades in this deck
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--- playerColor String. Color this deck is being loaded for
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internal.onDeckResult = function(deck, playerColor, loadNewest, loadInvestigators, callback)
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-- Load the next deck in the upgrade path if the option is enabled
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if (loadNewest and deck.next_deck ~= nil and deck.next_deck ~= "") then
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buildDeck(playerColor, deck.next_deck)
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return
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end
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printToAll(table.concat({ "Found decklist: ", deck.name }), playerColor)
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log(table.concat({ "-", deck.name, "-" }))
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for k, v in pairs(deck) do
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if type(v) == "table" then
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log(table.concat { k, ": <table>" })
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else
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log(table.concat { k, ": ", tostring(v) })
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end
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end
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-- Initialize deck slot table and perform common transformations. The order of these should not
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-- be changed, as later steps may act on cards added in each. For example, a random weakness or
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-- investigator may have bonded cards or taboo entries, and should be present
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local slots = deck.slots
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internal.maybeDrawRandomWeakness(slots, playerColor)
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if loadInvestigators then
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internal.addInvestigatorCards(deck, slots)
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end
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internal.maybeAddCustomizeUpgradeSheets(slots)
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internal.maybeAddSummonedServitor(slots)
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internal.maybeAddOnTheMend(slots, playerColor)
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local bondList = internal.extractBondedCards(slots)
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internal.checkTaboos(deck.taboo_id, slots, playerColor)
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-- get upgrades for customizable cards
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local meta = deck.meta
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local customizations = {}
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if meta then customizations = JSON.decode(deck.meta) end
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callback(slots, deck.investigator_code, bondList, customizations, playerColor)
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end
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-- Checks to see if the slot list includes the random weakness ID. If it does,
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-- removes it from the deck and replaces it with the ID of a random basic weakness provided by the
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-- all cards bag
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---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number
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--- of those cards which will be spawned
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---@param playerColor Color name of the player this deck is being loaded for. Used for broadcast
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--- if a weakness is added.
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internal.maybeDrawRandomWeakness = function(slots, playerColor)
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local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
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local hasRandomWeakness = false
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for cardId, cardCount in pairs(slots) do
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if cardId == RANDOM_WEAKNESS_ID then
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hasRandomWeakness = true
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break
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end
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end
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if hasRandomWeakness then
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local weaknessId = allCardsBag.call("getRandomWeaknessId")
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slots[weaknessId] = 1
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slots[RANDOM_WEAKNESS_ID] = nil
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printToAll("Random basic weakness added to deck", playerColor)
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end
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end
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-- Adds both the investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each
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---@param deck The processed ArkhamDB deck response
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---@param slots The slot list for cards in this deck. Table key is the cardId, value is the
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--- number of those cards which will be spawned
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internal.addInvestigatorCards = function(deck, slots)
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local investigatorId = deck.investigator_code
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slots[investigatorId .. "-m"] = 1
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local deckMeta = JSON.decode(deck.meta)
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local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= ""
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local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= ""
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if parallelFront and parallelBack then
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investigatorId = investigatorId .. "-p"
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elseif parallelFront then
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local alternateNum = tonumber(deckMeta.alternate_front)
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if alternateNum >= 01501 and alternateNum <= 01506 then
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investigatorId = investigatorId .. "-r"
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else
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investigatorId = investigatorId .. "-pf"
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end
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elseif parallelBack then
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investigatorId = investigatorId .. "-pb"
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end
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slots[investigatorId] = 1
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end
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-- Process the card list looking for the customizable cards, and add their upgrade sheets if needed
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---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number
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-- of those cards which will be spawned
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internal.maybeAddCustomizeUpgradeSheets = function(slots)
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local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
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for cardId, _ in pairs(slots) do
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-- upgrade sheets for customizable cards
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local upgradesheet = allCardsBag.call("getCardById", { id = cardId .. "-c" })
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if upgradesheet ~= nil then
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slots[cardId .. "-c"] = 1
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end
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end
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end
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-- Process the card list looking for the Summoned Servitor, and add its minicard to the list if
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-- needed
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---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number
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-- of those cards which will be spawned
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internal.maybeAddSummonedServitor = function(slots)
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if slots["09080"] ~= nil then
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slots["09080-m"] = 1
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end
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end
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-- On the Mend should have 1-per-investigator copies set aside, but ArkhamDB always sends 1. Update
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-- the count based on the investigator count
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---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number
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-- of those cards which will be spawned
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---@param playerColor Color name of the player this deck is being loaded for. Used for broadcast if an error occurs
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internal.maybeAddOnTheMend = function(slots, playerColor)
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if slots["09006"] ~= nil then
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local investigatorCount = playAreaApi.getInvestigatorCount()
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if investigatorCount ~= nil then
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slots["09006"] = investigatorCount
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else
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printToAll("Something went wrong with the load, adding 4 copies of On the Mend", playerColor)
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slots["09006"] = 4
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end
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end
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end
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-- Process the slot list and looks for any cards which are bonded to those in the deck. Adds those cards to the slot list.
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---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
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internal.extractBondedCards = function(slots)
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local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
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-- Create a list of bonded cards first so we don't modify slots while iterating
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local bondedCards = { }
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local bondedList = { }
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for cardId, cardCount in pairs(slots) do
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local card = allCardsBag.call("getCardById", { id = cardId })
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if (card ~= nil and card.metadata.bonded ~= nil) then
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for _, bond in ipairs(card.metadata.bonded) do
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bondedCards[bond.id] = bond.count
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-- We need to know which cards are bonded to determine their position, remember them
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bondedList[bond.id] = true
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end
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end
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end
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-- Add any bonded cards to the main slots list
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for bondedId, bondedCount in pairs(bondedCards) do
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slots[bondedId] = bondedCount
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end
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return bondedList
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end
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-- Check the deck for cards on its taboo list. If they're found, replace the entry in the slot with the Taboo id (i.e. "XXXX" becomes "XXXX-t")
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---@param tabooId The deck's taboo ID, taken from the deck response taboo_id field. May be nil, indicating that no taboo list should be used
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---@param slots The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
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internal.checkTaboos = function(tabooId, slots, playerColor)
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if tabooId then
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local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
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for cardId, _ in pairs(tabooList[tabooId].cards) do
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if slots[cardId] ~= nil then
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-- Make sure there's a taboo version of the card before we replace it
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-- SCED only maintains the most recent taboo cards. If a deck is using
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-- an older taboo list it's possible the card isn't a taboo any more
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local tabooCard = allCardsBag.call("getCardById", { id = cardId .. "-t" })
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if tabooCard == nil then
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local basicCard = allCardsBag.call("getCardById", { id = cardId })
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printToAll("Taboo version for " .. basicCard.data.Nickname .. " is not available. Using standard version", playerColor)
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else
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slots[cardId .. "-t"] = slots[cardId]
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slots[cardId] = nil
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end
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end
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end
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end
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end
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-- Gets the ArkhamDB config info from the configuration object.
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---@return Table. Configuration data
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internal.getConfiguration = function()
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local configuration = getObjectsWithTag("import_configuration_provider")[1]:getTable("configuration")
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printPriority = configuration.priority
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return configuration
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end
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internal.fixUtf16String = function(str)
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return str:gsub("\\u(%w%w%w%w)", function(match)
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return string.char(tonumber(match, 16))
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end)
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end
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---@type Request
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Request = {
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is_done = false,
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is_successful = false
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}
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-- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.
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---@param uri string
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---@param configure fun(request: Request, status: WebRequestStatus)
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---@return Request
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function Request:new(uri, configure)
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local this = {}
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setmetatable(this, self)
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self.__index = self
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if type(uri) == "table" then
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uri = table.concat(uri, "/")
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end
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this.uri = uri
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WebRequest.get(uri, function(status)
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configure(this, status)
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end)
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return this
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end
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-- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.
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-- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)
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---@param uri string
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---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)
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---@param on_error fun(status: WebRequestStatus)|nil
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---@vararg any[]
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---@return Request
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function Request.deferred(uri, on_success, on_error, ...)
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local parameters = table.pack(...)
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return Request:new(uri, function(request, status)
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if (status.is_done) then
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if (status.is_error) then
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request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error
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request.is_successful = false
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request.is_done = true
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else
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on_success(request, status)
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end
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end
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end)
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end
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-- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.
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---@param uri string
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---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any
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---@param on_error nil|fun(status: WebRequestStatus, vararg any): string
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---@vararg any[]
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---@return Request
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function Request.start(uri, on_success, on_error, ...)
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local parameters = table.pack(...)
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return Request.deferred(uri, function(request, status)
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local result, message = on_success(status, table.unpack(parameters))
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if not result then request.error_message = message else request.content = message end
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request.is_successful = result
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request.is_done = true
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end, on_error, table.unpack(parameters))
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end
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---@param requests Request[]
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---@param on_success fun(content: any[], vararg any[])
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---@param on_error fun(requests: Request[], vararg any[])|nil
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---@vararg any
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function Request.with_all(requests, on_success, on_error, ...)
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local parameters = table.pack(...)
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Wait.condition(function()
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---@type any[]
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local results = {}
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---@type Request[]
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||||
local errors = {}
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for _, request in ipairs(requests) do
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if request.is_successful then
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table.insert(results, request.content)
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else
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table.insert(errors, request)
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end
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end
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||||
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if (#errors <= 0) then
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on_success(results, table.unpack(parameters))
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elseif on_error == nil then
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for _, request in ipairs(errors) do
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printToAll(table.concat({ "[ERROR]", request.uri, ":", request.error_message }))
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end
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else
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on_error(requests, table.unpack(parameters))
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end
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end, function()
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||||
for _, request in ipairs(requests) do
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||||
if not request.is_done then return false end
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||||
end
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||||
return true
|
||||
end)
|
||||
end
|
||||
|
||||
---@param callback fun(content: any, vararg any)
|
||||
function Request:with(callback, ...)
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||||
local arguments = table.pack(...)
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||||
Wait.condition(function()
|
||||
if self.is_successful then
|
||||
callback(self.content, table.unpack(arguments))
|
||||
end
|
||||
end, function() return self.is_done
|
||||
end)
|
||||
end
|
||||
|
||||
return ArkhamDb
|
||||
end
|
@ -1,10 +1,14 @@
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||||
require("arkhamdb/LoaderUi")
|
||||
require("arkhamdb/DeckImporterUi")
|
||||
require("playercards/PlayerCardSpawner")
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
|
||||
local playAreaApi = require("core/PlayAreaApi")
|
||||
local arkhamDb = require("arkhamdb/ArkhamDb")
|
||||
local zones = require("playermat/Zones")
|
||||
|
||||
local bondedList = { }
|
||||
local DEBUG = false
|
||||
|
||||
local ALL_CARDS_GUID = "15bb07"
|
||||
|
||||
local customizationRowsWithFields = { }
|
||||
-- inputMap maps from (our 1-indexes) customization row index to inputValue table index
|
||||
-- The Raven Quill
|
||||
@ -34,294 +38,26 @@ customizationRowsWithFields["09101"].inputMap[1] = 1
|
||||
customizationRowsWithFields["09101"].inputMap[2] = 2
|
||||
customizationRowsWithFields["09101"].inputMap[3] = 3
|
||||
|
||||
local RANDOM_WEAKNESS_ID = "01000"
|
||||
local tags = { configuration = "import_configuration_provider" }
|
||||
local Priority = {
|
||||
ERROR = 0,
|
||||
WARNING = 1,
|
||||
INFO = 2,
|
||||
DEBUG = 3
|
||||
}
|
||||
|
||||
---@type fun(text: string)
|
||||
local printFunction = printToAll
|
||||
local printPriority = Priority.INFO
|
||||
|
||||
---@param priority number
|
||||
---@return string
|
||||
function Priority.getLabel(priority)
|
||||
if priority == 0 then return "ERROR"
|
||||
elseif priority == 1 then return "WARNING"
|
||||
elseif priority == 2 then return "INFO"
|
||||
elseif priority == 3 then return "DEBUG"
|
||||
else error(table.concat({ "Priority", priority, "not found" }, " ")) return ""
|
||||
end
|
||||
end
|
||||
|
||||
---@param message string
|
||||
---@param priority number
|
||||
local function debugPrint(message, priority, color)
|
||||
if (color == nil) then
|
||||
color = { 0.5, 0.5, 0.5 }
|
||||
end
|
||||
if (printPriority >= priority) then
|
||||
printFunction("[" .. Priority.getLabel(priority) .. "] " .. message, color)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixUtf16String(str)
|
||||
return str:gsub("\\u(%w%w%w%w)", function(match)
|
||||
return string.char(tonumber(match, 16))
|
||||
end)
|
||||
end
|
||||
|
||||
--Forward declaration
|
||||
---@type Request
|
||||
local Request = {}
|
||||
|
||||
---@type table<string, ArkhamImportTaboo>
|
||||
local tabooList = {}
|
||||
|
||||
---@return ArkhamImportConfiguration
|
||||
local function getConfiguration()
|
||||
local configuration = getObjectsWithTag(tags.configuration)[1]:getTable("configuration")
|
||||
printPriority = configuration.priority
|
||||
return configuration
|
||||
end
|
||||
|
||||
function onLoad(script_state)
|
||||
local state = JSON.decode(script_state)
|
||||
initializeUi(state)
|
||||
math.randomseed(os.time())
|
||||
|
||||
local configuration = getConfiguration()
|
||||
Request.start({ configuration.api_uri, configuration.taboo }, function(status)
|
||||
local json = JSON.decode(fixUtf16String(status.text))
|
||||
for _, taboo in pairs(json) do
|
||||
---@type <string, boolean>
|
||||
local cards = {}
|
||||
|
||||
for _, card in pairs(JSON.decode(taboo.cards)) do
|
||||
cards[card.code] = true
|
||||
end
|
||||
|
||||
tabooList[taboo.id] = {
|
||||
date = taboo.date_start,
|
||||
cards = cards
|
||||
}
|
||||
end
|
||||
return true, nil
|
||||
end)
|
||||
arkhamDb.initialize()
|
||||
end
|
||||
|
||||
function onSave() return JSON.encode(getUiState()) end
|
||||
|
||||
-- Callback when the deck information is received from ArkhamDB. Parses the
|
||||
-- response then applies standard transformations to the deck such as adding
|
||||
-- random weaknesses and checking for taboos. Once the deck is processed,
|
||||
-- passes to loadCards to actually spawn the defined deck.
|
||||
---@param deck ArkhamImportDeck
|
||||
---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
|
||||
---@param configuration ArkhamImportConfiguration
|
||||
local function onDeckResult(deck, playerColor, configuration)
|
||||
-- Load the next deck in the upgrade path if the option is enabled
|
||||
if (getUiState().loadNewest and deck.next_deck ~= nil and deck.next_deck ~= "") then
|
||||
buildDeck(playerColor, deck.next_deck)
|
||||
return
|
||||
end
|
||||
|
||||
debugPrint(table.concat({ "Found decklist: ", deck.name }), Priority.INFO, playerColor)
|
||||
|
||||
debugPrint(table.concat({ "-", deck.name, "-" }), Priority.DEBUG)
|
||||
for k, v in pairs(deck) do
|
||||
if type(v) == "table" then
|
||||
debugPrint(table.concat { k, ": <table>" }, Priority.DEBUG)
|
||||
else
|
||||
debugPrint(table.concat { k, ": ", tostring(v) }, Priority.DEBUG)
|
||||
end
|
||||
end
|
||||
debugPrint("", Priority.DEBUG)
|
||||
|
||||
-- Initialize deck slot table and perform common transformations. The order
|
||||
-- of these should not be changed, as later steps may act on cards added in
|
||||
-- each. For example, a random weakness or investigator may have bonded
|
||||
-- cards or taboo entries, and should be present
|
||||
local slots = deck.slots
|
||||
maybeDrawRandomWeakness(slots, playerColor, configuration)
|
||||
maybeAddInvestigatorCards(deck, slots)
|
||||
maybeAddCustomizeUpgradeSheets(slots, configuration)
|
||||
maybeAddSummonedServitor(slots)
|
||||
maybeAddOnTheMend(slots, playerColor)
|
||||
extractBondedCards(slots, configuration)
|
||||
checkTaboos(deck.taboo_id, slots, playerColor, configuration)
|
||||
|
||||
local commandManager = getObjectFromGUID(configuration.command_manager_guid)
|
||||
|
||||
---@type ArkhamImport_CommandManager_InitializationArguments
|
||||
local parameters = {
|
||||
configuration = configuration,
|
||||
description = deck.description_md,
|
||||
}
|
||||
|
||||
---@type ArkhamImport_CommandManager_InitializationResults
|
||||
local results = commandManager:call("initialize", parameters)
|
||||
|
||||
if not results.is_successful then
|
||||
debugPrint(results.error_message, Priority.ERROR)
|
||||
return
|
||||
end
|
||||
|
||||
-- get upgrades for customizable cards
|
||||
local meta = deck.meta
|
||||
local customizations = {}
|
||||
if meta then customizations = JSON.decode(deck.meta) end
|
||||
|
||||
loadCards(slots, deck.investigator_code, customizations, playerColor, commandManager,
|
||||
configuration, results.configuration)
|
||||
end
|
||||
|
||||
-- Checks to see if the slot list includes the random weakness ID. If it does,
|
||||
-- removes it from the deck and replaces it with the ID of a random basic weakness provided by the all cards bag
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
---@param playerColor: Color name of the player this deck is being loaded for. Used for broadcast if a weakness is added.
|
||||
---@param configuration: The API configuration object
|
||||
function maybeDrawRandomWeakness(slots, playerColor, configuration)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
local hasRandomWeakness = false
|
||||
for cardId, cardCount in pairs(slots) do
|
||||
if cardId == RANDOM_WEAKNESS_ID then
|
||||
hasRandomWeakness = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if hasRandomWeakness then
|
||||
local weaknessId = allCardsBag.call("getRandomWeaknessId")
|
||||
slots[weaknessId] = 1
|
||||
slots[RANDOM_WEAKNESS_ID] = nil
|
||||
debugPrint("Random basic weakness added to deck", Priority.INFO, playerColor)
|
||||
end
|
||||
end
|
||||
|
||||
-- If investigator cards should be loaded, add both the investigator (XXXXX) and minicard (XXXXX-m) slots with one copy each
|
||||
---@param deck: The processed ArkhamDB deck response
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
function maybeAddInvestigatorCards(deck, slots)
|
||||
if getUiState().investigators then
|
||||
local investigatorId = deck.investigator_code
|
||||
slots[investigatorId .. "-m"] = 1
|
||||
local deckMeta = JSON.decode(deck.meta)
|
||||
local parallelFront = deckMeta ~= nil and deckMeta.alternate_front ~= nil and deckMeta.alternate_front ~= ""
|
||||
local parallelBack = deckMeta ~= nil and deckMeta.alternate_back ~= nil and deckMeta.alternate_back ~= ""
|
||||
if parallelFront and parallelBack then
|
||||
investigatorId = investigatorId .. "-p"
|
||||
elseif parallelFront then
|
||||
|
||||
local alternateNum = tonumber(deckMeta.alternate_front)
|
||||
if alternateNum >= 01501 and alternateNum <= 01506 then
|
||||
investigatorId = investigatorId .. "-r"
|
||||
else
|
||||
investigatorId = investigatorId .. "-pf"
|
||||
end
|
||||
elseif parallelBack then
|
||||
investigatorId = investigatorId .. "-pb"
|
||||
end
|
||||
slots[investigatorId] = 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the card list looking for the customizable cards, and add their upgrade sheets if needed
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
-- of those cards which will be spawned
|
||||
function maybeAddCustomizeUpgradeSheets(slots, configuration)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
for cardId, _ in pairs(slots) do
|
||||
-- upgrade sheets for customizable cards
|
||||
local upgradesheet = allCardsBag.call("getCardById", { id = cardId .. "-c" })
|
||||
if upgradesheet ~= nil then
|
||||
slots[cardId .. "-c"] = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the card list looking for the Summoned Servitor, and add its minicard to the list if
|
||||
-- needed
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
-- of those cards which will be spawned
|
||||
function maybeAddSummonedServitor(slots)
|
||||
if slots["09080"] ~= nil then
|
||||
slots["09080-m"] = 1
|
||||
end
|
||||
end
|
||||
|
||||
-- On the Mend should have 1-per-investigator copies set aside, but ArkhamDB always sends 1. Update
|
||||
-- the count based on the investigator count
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number
|
||||
-- of those cards which will be spawned
|
||||
---@param playerColor: Color name of the player this deck is being loaded for. Used for broadcast if an error occurs
|
||||
function maybeAddOnTheMend(slots, playerColor)
|
||||
if slots["09006"] ~= nil then
|
||||
local investigatorCount = playAreaApi.getInvestigatorCount()
|
||||
if investigatorCount ~= nil then
|
||||
slots["09006"] = investigatorCount
|
||||
else
|
||||
debugPrint("Something went wrong with the load, adding 4 copies of On the Mend", Priority.INFO, playerColor)
|
||||
slots["09006"] = 4
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the slot list and looks for any cards which are bonded to those in the deck. Adds those cards to the slot list.
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
---@param configuration: The API configuration object
|
||||
function extractBondedCards(slots, configuration)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
-- Create a list of bonded cards first so we don't modify slots while iterating
|
||||
local bondedCards = {}
|
||||
for cardId, cardCount in pairs(slots) do
|
||||
local card = allCardsBag.call("getCardById", { id = cardId })
|
||||
if (card ~= nil and card.metadata.bonded ~= nil) then
|
||||
for _, bond in ipairs(card.metadata.bonded) do
|
||||
bondedCards[bond.id] = bond.count
|
||||
-- We need to know which cards are bonded to determine their position, remember them
|
||||
bondedList[bond.id] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Add any bonded cards to the main slots list
|
||||
for bondedId, bondedCount in pairs(bondedCards) do
|
||||
slots[bondedId] = bondedCount
|
||||
end
|
||||
end
|
||||
|
||||
-- Check the deck for cards on its taboo list. If they're found, replace the entry in the slot with the Taboo id (i.e. "XXXX" becomes "XXXX-t")
|
||||
---@param tabooId: The deck's taboo ID, taken from the deck response taboo_id field. May be nil, indicating that no taboo list should be used
|
||||
---@param slots: The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
|
||||
function checkTaboos(tabooId, slots, playerColor, configuration)
|
||||
if tabooId then
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
for cardId, _ in pairs(tabooList[tabooId].cards) do
|
||||
if slots[cardId] ~= nil then
|
||||
-- Make sure there's a taboo version of the card before we replace it
|
||||
-- SCED only maintains the most recent taboo cards. If a deck is using
|
||||
-- an older taboo list it's possible the card isn't a taboo any more
|
||||
local tabooCard = allCardsBag.call("getCardById", { id = cardId .. "-t" })
|
||||
if tabooCard == nil then
|
||||
local basicCard = allCardsBag.call("getCardById", { id = cardId })
|
||||
debugPrint("Taboo version for " .. basicCard.data.Nickname .. " is not available. Using standard version",
|
||||
Priority.WARNING, playerColor)
|
||||
else
|
||||
slots[cardId .. "-t"] = slots[cardId]
|
||||
slots[cardId] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the zone name where the specified card should be placed, based on its metadata.
|
||||
---@param cardMetadata: Table of card metadata. Metadata fields type and permanent are required; all others are optional.
|
||||
---@return: Zone name such as "Deck", "SetAside1", etc. See Zones object documentation for a list of valid zones.
|
||||
function getDefaultCardZone(cardMetadata)
|
||||
---@param cardMetadata Table of card metadata.
|
||||
---@return Zone name such as "Deck", "SetAside1", etc. See Zones object documentation for a list of
|
||||
--- valid zones.
|
||||
function getDefaultCardZone(cardMetadata, bondedList)
|
||||
if (cardMetadata.id == "09080-m") then -- Have to check the Servitor before other minicards
|
||||
return "SetAside6"
|
||||
elseif (cardMetadata.id == "09006") then -- On The Mend is set aside
|
||||
@ -344,27 +80,41 @@ function getDefaultCardZone(cardMetadata)
|
||||
end
|
||||
end
|
||||
|
||||
-- Process the slot list, which defines the card Ids and counts of cards to load. Spawn those cards at the appropriate zones
|
||||
-- and report an error to the user if any could not be loaded.
|
||||
function buildDeck(playerColor, deckId)
|
||||
local uiState = getUiState()
|
||||
arkhamDb.getDecklist(
|
||||
playerColor,
|
||||
deckId,
|
||||
uiState.private,
|
||||
uiState.loadNewest,
|
||||
uiState.investigators,
|
||||
loadCards)
|
||||
end
|
||||
|
||||
-- Process the slot list, which defines the card Ids and counts of cards to load. Spawn those cards
|
||||
-- at the appropriate zones and report an error to the user if any could not be loaded.
|
||||
-- This is a callback function which handles the results of ArkhamDb.getDecklist()
|
||||
-- This method uses an encapsulated coroutine with yields to make the card spawning cleaner.
|
||||
--
|
||||
---@param slots: Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn, and count is the number which should be spawned
|
||||
---@param investigatorId: String ArkhamDB ID (code) for this deck's investigator.
|
||||
---@param slots Key-Value table of cardId:count. cardId is the ArkhamDB ID of the card to spawn,
|
||||
--- and count is the number which should be spawned
|
||||
---@param investigatorId String ArkhamDB ID (code) for this deck's investigator.
|
||||
-- Investigator cards should already be added to the slots list if they
|
||||
-- should be spawned, but this value is separate to check for special
|
||||
-- handling for certain investigators
|
||||
---@param customizations: ArkhamDB data for customizations on customizable cards
|
||||
---@param bondedList A table of cardID keys to meaningless values. Card IDs in this list were added
|
||||
--- from a parent bonded card.
|
||||
---@param customizations ArkhamDB data for customizations on customizable cards
|
||||
---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
|
||||
---@param configuration: Loader configuration object
|
||||
function loadCards(slots, investigatorId, customizations, playerColor, commandManager, configuration, command_config)
|
||||
function loadCards(slots, investigatorId, bondedList, customizations, playerColor)
|
||||
function coinside()
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
local allCardsBag = getObjectFromGUID(ALL_CARDS_GUID)
|
||||
local yPos = {}
|
||||
local cardsToSpawn = {}
|
||||
for cardId, cardCount in pairs(slots) do
|
||||
local card = allCardsBag.call("getCardById", { id = cardId })
|
||||
if card ~= nil then
|
||||
local cardZone = getDefaultCardZone(card.metadata)
|
||||
local cardZone = getDefaultCardZone(card.metadata, bondedList)
|
||||
for i = 1, cardCount do
|
||||
table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })
|
||||
end
|
||||
@ -373,12 +123,6 @@ function loadCards(slots, investigatorId, customizations, playerColor, commandMa
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: Re-enable this later, as a command
|
||||
-- handleAltInvestigatorCard(cardsToSpawn, "promo", configuration)
|
||||
|
||||
-- TODO: Process commands for the cardsToSpawn list
|
||||
|
||||
-- These should probably be commands, once the command handler is updated
|
||||
handleAncestralKnowledge(cardsToSpawn)
|
||||
handleUnderworldMarket(cardsToSpawn, playerColor)
|
||||
handleHunchDeck(investigatorId, cardsToSpawn, playerColor)
|
||||
@ -422,27 +166,11 @@ function loadCards(slots, investigatorId, customizations, playerColor, commandMa
|
||||
for cardId, remainingCount in pairs(slots) do
|
||||
if remainingCount > 0 then
|
||||
hadError = true
|
||||
local request = Request.start({
|
||||
configuration.api_uri,
|
||||
configuration.cards,
|
||||
cardId
|
||||
},
|
||||
function(result)
|
||||
local adbCardInfo = JSON.decode(fixUtf16String(result.text))
|
||||
local cardName = adbCardInfo.real_name
|
||||
if (cardName ~= nil) then
|
||||
if (adbCardInfo.xp ~= nil and adbCardInfo.xp > 0) then
|
||||
cardName = cardName .. " (" .. adbCardInfo.xp .. ")"
|
||||
end
|
||||
debugPrint("Card not found: " .. cardName .. ", ArkhamDB ID " .. cardId, Priority.ERROR, playerColor)
|
||||
else
|
||||
debugPrint("Card not found in ArkhamDB, ID " .. cardId, Priority.ERROR, playerColor)
|
||||
end
|
||||
end)
|
||||
arkhamDb.logCardNotFound(cardId, playerColor)
|
||||
end
|
||||
end
|
||||
if (not hadError) then
|
||||
debugPrint("Deck loaded successfully!", Priority.INFO, playerColor)
|
||||
printToAll("Deck loaded successfully!", playerColor)
|
||||
end
|
||||
return 1
|
||||
end
|
||||
@ -509,37 +237,8 @@ function buildZoneLists(cards)
|
||||
return zoneList
|
||||
end
|
||||
|
||||
-- Replace the investigator card and minicard with an alternate version. This
|
||||
-- will find the relevant cards and look for IDs with <id>-<altVersionTag>, and
|
||||
-- <id>-<altVersionTag>-m, and update the entries in cardList with the new card
|
||||
-- data.
|
||||
--
|
||||
---@param cardList: Deck list being created
|
||||
---@param altVersionTag: The tag for the different version, currently the only alt versions are "promo", but will soon inclide "revised"
|
||||
---@param configuration: ArkhamDB configuration defniition, used for the card bag
|
||||
function handleAltInvestigatorCard(cardList, altVersionTag, configuration)
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
for _, card in ipairs(cardList) do
|
||||
if card.metadata.type == "Investigator" then
|
||||
local altInvestigator = allCardsBag.call("getCardById", { id = card.metadata.id .. "-" .. altVersionTag })
|
||||
if (altInvestigator ~= nil) then
|
||||
card.data = altInvestigator.data
|
||||
card.metadata = altInvestigator.metadata
|
||||
end
|
||||
end
|
||||
if card.metadata.type == "Minicard" then
|
||||
-- -promo comes before -m in the ID, so needs a little massaging
|
||||
local investigatorId = string.sub(card.metadata.id, 1, 5)
|
||||
local altMinicard = allCardsBag.call("getCardById", { id = investigatorId .. "-" .. altVersionTag .. "-m" })
|
||||
if altMinicard ~= nil then
|
||||
card.data = altMinicard.data
|
||||
card.metadata = altMinicard.metadata
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3
|
||||
---@param cardList Deck list being created
|
||||
function handleAncestralKnowledge(cardList)
|
||||
local hasAncestralKnowledge = false
|
||||
local skillList = {}
|
||||
@ -565,8 +264,8 @@ function handleAncestralKnowledge(cardList)
|
||||
end
|
||||
|
||||
-- Check for and handle Underworld Market by moving all Illicit cards to UnderSetAside3
|
||||
---@param cardList: Deck list being created
|
||||
---@param playerColor: Color this deck is being loaded for
|
||||
---@param cardList Deck list being created
|
||||
---@param playerColor Color this deck is being loaded for
|
||||
function handleUnderworldMarket(cardList, playerColor)
|
||||
local hasMarket = false
|
||||
local illicitList = {}
|
||||
@ -585,8 +284,9 @@ function handleUnderworldMarket(cardList, playerColor)
|
||||
|
||||
if hasMarket then
|
||||
if #illicitList < 10 then
|
||||
debugPrint("Only " .. #illicitList .. " Illicit cards in your deck, you can't trigger Underworld Market's ability."
|
||||
, Priority.WARNING, playerColor)
|
||||
printToAll("Only " .. #illicitList ..
|
||||
" Illicit cards in your deck, you can't trigger Underworld Market's ability.",
|
||||
playerColor)
|
||||
else
|
||||
-- Process cards to move them to the market deck. This is done in reverse
|
||||
-- order because the sorting needs to be reversed (deck sorts for face down)
|
||||
@ -601,19 +301,22 @@ function handleUnderworldMarket(cardList, playerColor)
|
||||
end
|
||||
|
||||
if #illicitList > 10 then
|
||||
debugPrint("Moved all " .. #illicitList .. " Illicit cards to the Market deck, reduce it to 10", Priority.INFO,
|
||||
printToAll("Moved all " .. #illicitList ..
|
||||
" Illicit cards to the Market deck, reduce it to 10",
|
||||
playerColor)
|
||||
else
|
||||
debugPrint("Built the Market deck", Priority.INFO, playerColor)
|
||||
printToAll("Built the Market deck", playerColor)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch Deck.
|
||||
---@param investigatorId: ID for the deck's investigator card. Passed separately because the investigator may not be included in the cardList
|
||||
---@param cardList: Deck list being created
|
||||
---@param playerColor: Color this deck is being loaded for
|
||||
-- If the investigator is Joe Diamond, extract all Insight events to SetAside5 to build the Hunch
|
||||
-- Deck.
|
||||
---@param investigatorId ID for the deck's investigator card. Passed separately because the
|
||||
--- investigator may not be included in the cardList
|
||||
---@param cardList Deck list being created
|
||||
---@param playerColor Color this deck is being loaded for
|
||||
function handleHunchDeck(investigatorId, cardList, playerColor)
|
||||
if investigatorId == "05002" then -- Joe Diamond
|
||||
local insightList = {}
|
||||
@ -637,21 +340,21 @@ function handleHunchDeck(investigatorId, cardList, playerColor)
|
||||
table.insert(cardList, moving)
|
||||
end
|
||||
if #insightList < 11 then
|
||||
debugPrint("Joe's hunch deck must have 11 cards but the deck only has " .. #insightList .. " Insight events.",
|
||||
Priority.INFO, playerColor)
|
||||
printToAll("Joe's hunch deck must have 11 cards but the deck only has " .. #insightList ..
|
||||
" Insight events.", playerColor)
|
||||
elseif #insightList > 11 then
|
||||
debugPrint("Moved all " .. #insightList .. " Insight events to the hunch deck, reduce it to 11.", Priority.INFO,
|
||||
playerColor)
|
||||
printToAll("Moved all " .. #insightList ..
|
||||
" Insight events to the hunch deck, reduce it to 11.", playerColor)
|
||||
else
|
||||
debugPrint("Built Joe's hunch deck", Priority.INFO, playerColor)
|
||||
printToAll("Built Joe's hunch deck", playerColor)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- For any customization upgrade cards in the card list, process the metadata from the deck to
|
||||
-- set the save state to show the correct checkboxes/text field values
|
||||
---@param cardList: Deck list being created
|
||||
---@param customizations: Deck's meta table, extracted from ArkhamDB's deck structure
|
||||
---@param cardList Deck list being created
|
||||
---@param customizations Deck's meta table, extracted from ArkhamDB's deck structure
|
||||
function handleCustomizableUpgrades(cardList, customizations)
|
||||
for _, card in ipairs(cardList) do
|
||||
if card.metadata.type == "UpgradeSheet" then
|
||||
@ -714,189 +417,6 @@ function handleCustomizableUpgrades(cardList, customizations)
|
||||
end
|
||||
end
|
||||
|
||||
-- Test method. Loads all decks which were submitted to ArkhamDB on a given date window.
|
||||
function testLoadLotsOfDecks()
|
||||
local configuration = getConfiguration()
|
||||
local numDays = 7
|
||||
local day = os.time { year = 2021, month = 7, day = 15 } -- Start date here
|
||||
for i = 1, numDays do
|
||||
local dateString = os.date("%Y-%m-%d", day)
|
||||
local deckList = Request.start({
|
||||
configuration.api_uri,
|
||||
"decklists/by_date",
|
||||
dateString,
|
||||
},
|
||||
function(result)
|
||||
local json = JSON.decode(result.text)
|
||||
for i, deckData in ipairs(json) do
|
||||
buildDeck(getColorForTest(i), deckData.id)
|
||||
end
|
||||
end)
|
||||
day = day + (60 * 60 * 24) -- Move forward by one day
|
||||
end
|
||||
end
|
||||
|
||||
-- Rotates the player mat based on index, to spread the card stacks during a mass load
|
||||
function getColorForTest(index)
|
||||
if (index % 4 == 0) then
|
||||
return "Red"
|
||||
elseif (index % 4 == 1) then
|
||||
return "Orange"
|
||||
elseif (index % 4 == 2) then
|
||||
return "White"
|
||||
elseif (index % 4 == 3) then
|
||||
return "Green"
|
||||
end
|
||||
end
|
||||
|
||||
-- Start the deck build process for the given player color and deck ID. This
|
||||
-- will retrieve the deck from ArkhamDB, and pass to a callback for processing.
|
||||
---@param playerColor String Color name of the player mat to place this deck on (e.g. "Red")
|
||||
---@param deckId: ArkhamDB deck id to be loaded
|
||||
function buildDeck(playerColor, deckId)
|
||||
local configuration = getConfiguration()
|
||||
-- Get a simple card to see if the bag indexes are complete. If not, abort
|
||||
-- the deck load. The called method will handle player notification.
|
||||
local allCardsBag = getObjectFromGUID(configuration.card_bag_guid)
|
||||
local checkCard = allCardsBag.call("getCardById", { id = "01001" })
|
||||
if (checkCard ~= nil and checkCard.data == nil) then
|
||||
return
|
||||
end
|
||||
|
||||
local deckUri = { configuration.api_uri,
|
||||
getUiState().private and configuration.private_deck or configuration.public_deck, deckId }
|
||||
|
||||
local deck = Request.start(deckUri, function(status)
|
||||
if string.find(status.text, "<!DOCTYPE html>") then
|
||||
debugPrint("Private deck ID " .. deckId .. " is not shared", Priority.ERROR, playerColor)
|
||||
return false, table.concat({ "Private deck ", deckId, " is not shared" })
|
||||
end
|
||||
local json = JSON.decode(status.text)
|
||||
|
||||
if not json then
|
||||
debugPrint("Deck ID " .. deckId .. " not found", Priority.ERROR, playerColor)
|
||||
return false, "Deck not found!"
|
||||
end
|
||||
|
||||
return true, JSON.decode(status.text)
|
||||
end)
|
||||
|
||||
deck:with(onDeckResult, playerColor, configuration)
|
||||
end
|
||||
|
||||
---@type Request
|
||||
Request = {
|
||||
is_done = false,
|
||||
is_successful = false
|
||||
}
|
||||
|
||||
-- Creates a new instance of a Request. Should not be directly called. Instead use Request.start and Request.deferred.
|
||||
---@param uri string
|
||||
---@param configure fun(request: Request, status: WebRequestStatus)
|
||||
---@return Request
|
||||
function Request:new(uri, configure)
|
||||
local this = {}
|
||||
|
||||
setmetatable(this, self)
|
||||
self.__index = self
|
||||
|
||||
if type(uri) == "table" then
|
||||
uri = table.concat(uri, "/")
|
||||
end
|
||||
|
||||
this.uri = uri
|
||||
|
||||
WebRequest.get(uri, function(status)
|
||||
configure(this, status)
|
||||
end)
|
||||
|
||||
return this
|
||||
end
|
||||
|
||||
-- Creates a new request. on_success should set the request's is_done, is_successful, and content variables.
|
||||
-- Deferred should be used when you don't want to set is_done immediately (such as if you want to wait for another request to finish)
|
||||
---@param uri string
|
||||
---@param on_success fun(request: Request, status: WebRequestStatus, vararg any)
|
||||
---@param on_error fun(status: WebRequestStatus)|nil
|
||||
---@vararg any[]
|
||||
---@return Request
|
||||
function Request.deferred(uri, on_success, on_error, ...)
|
||||
local parameters = table.pack(...)
|
||||
return Request:new(uri, function(request, status)
|
||||
if (status.is_done) then
|
||||
if (status.is_error) then
|
||||
request.error_message = on_error and on_error(status, table.unpack(parameters)) or status.error
|
||||
request.is_successful = false
|
||||
request.is_done = true
|
||||
else
|
||||
on_success(request, status)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- Creates a new request. on_success should return weather the resultant data is as expected, and the processed content of the request.
|
||||
---@param uri string
|
||||
---@param on_success fun(status: WebRequestStatus, vararg any): boolean, any
|
||||
---@param on_error nil|fun(status: WebRequestStatus, vararg any): string
|
||||
---@vararg any[]
|
||||
---@return Request
|
||||
function Request.start(uri, on_success, on_error, ...)
|
||||
local parameters = table.pack(...)
|
||||
return Request.deferred(uri, function(request, status)
|
||||
local result, message = on_success(status, table.unpack(parameters))
|
||||
if not result then request.error_message = message else request.content = message end
|
||||
request.is_successful = result
|
||||
request.is_done = true
|
||||
end, on_error, table.unpack(parameters))
|
||||
end
|
||||
|
||||
---@param requests Request[]
|
||||
---@param on_success fun(content: any[], vararg any[])
|
||||
---@param on_error fun(requests: Request[], vararg any[])|nil
|
||||
---@vararg any
|
||||
function Request.with_all(requests, on_success, on_error, ...)
|
||||
local parameters = table.pack(...)
|
||||
|
||||
Wait.condition(function()
|
||||
---@type any[]
|
||||
local results = {}
|
||||
|
||||
---@type Request[]
|
||||
local errors = {}
|
||||
|
||||
for _, request in ipairs(requests) do
|
||||
if request.is_successful then
|
||||
table.insert(results, request.content)
|
||||
else
|
||||
table.insert(errors, request)
|
||||
end
|
||||
end
|
||||
|
||||
if (#errors <= 0) then
|
||||
on_success(results, table.unpack(parameters))
|
||||
elseif on_error == nil then
|
||||
for _, request in ipairs(errors) do
|
||||
debugPrint(table.concat({ "[ERROR]", request.uri, ":", request.error_message }), Priority.ERROR)
|
||||
end
|
||||
else
|
||||
on_error(requests, table.unpack(parameters))
|
||||
end
|
||||
end, function()
|
||||
for _, request in ipairs(requests) do
|
||||
if not request.is_done then return false end
|
||||
end
|
||||
return true
|
||||
end)
|
||||
end
|
||||
|
||||
---@param callback fun(content: any, vararg any)
|
||||
function Request:with(callback, ...)
|
||||
local arguments = table.pack(...)
|
||||
Wait.condition(function()
|
||||
if self.is_successful then
|
||||
callback(self.content, table.unpack(arguments))
|
||||
end
|
||||
end, function() return self.is_done
|
||||
end)
|
||||
function log(message)
|
||||
if DEBUG then print(message) end
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user