code cleanup and usage of new doom counter

This commit is contained in:
Chr1Z93 2022-11-15 11:33:00 +01:00
parent 78cce069d5
commit eed2cd7394

View File

@ -6,14 +6,14 @@
-- - use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
information = {
version = "2.3",
last_updated = "12.11.2022"
last_updated = "15.11.2022"
}
-- enable this for debugging
SHOW_RAYS = false
local SHOW_RAYS = false
-- these objects will be ignored
IGNORE_GUIDS = {
local IGNORE_GUIDS = {
-- big playmat, change image panel and investigator counter
"b7b45b"; "f182ee"; "721ba2";
-- bless/curse manager
@ -30,33 +30,29 @@ IGNORE_GUIDS = {
IGNORE_TAG = "CleanUpHelper_ignore"
-- colors and order for following tables
COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" }
local COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" }
-- counter GUIDS (4x damage, 4x sanity, 4x resource and 1x doom)
TOKEN_GUIDS = {
-- counter GUIDS (4x damage, 4x sanity and 4x resource)
local TOKEN_GUIDS = {
"eb08d6"; "e64eec"; "1f5a0a"; "591a45";
"468e88"; "0257d9"; "7b5729"; "beb964";
"4406f0"; "816d84"; "cd15ac"; "a4b60d";
"85c4c6"
"4406f0"; "816d84"; "cd15ac"; "a4b60d"
}
-- default values (4x damage, 4x horror, 4x resources, 1x doom)
-- default values (4x damage, 4x horror, 4x resources)
DEFAULT_VALUES = {
0; 0; 0; 0;
0; 0; 0; 0;
5; 5; 5; 5;
0
5; 5; 5; 5
}
PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
PLAYMATZONE = getObjectFromGUID("a2f932")
local PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
local TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
local CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
local TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
PHYSICS_POSITION = {
local PHYSICS_POSITION = {
{ -54.5, 2, 21 };
{ -54.5, 2, -21 };
{ -25.0, 2, 26 };
@ -65,9 +61,9 @@ PHYSICS_POSITION = {
{ -00.0, 2, -27 }
}
PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }
local PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }
PHYSICS_SCALE = {
local PHYSICS_SCALE = {
{ 36.6, 1, 14.5 };
{ 36.6, 1, 14.5 };
{ 28.0, 1, 14.5 };
@ -76,26 +72,28 @@ PHYSICS_SCALE = {
{ 05.0, 1, 05.0 }
}
local blurse = getObjectFromGUID("5933fb")
local tidyPlayermats = true
local importTrauma = true
local resetResources = true
local buttonParameters = {}
buttonParameters.function_owner = self
-- saving the options
function onSave() return JSON.encode({ tidy_playermats, import_trauma, reset_resources }) end
---------------------------------------------------------
-- option loading and GUI setup
---------------------------------------------------------
function onSave() return JSON.encode({ tidyPlayermats, importTrauma, resetResources }) end
function onLoad(saved_data)
local loaded_data = JSON.decode(saved_data)
if loaded_data ~= nil then
tidy_playermats = loaded_data[1]
import_trauma = loaded_data[2]
reset_resources = loaded_data[3]
else
tidy_playermats = true
import_trauma = true
reset_resources = true
tidyPlayermats = loaded_data[1]
importTrauma = loaded_data[2]
resetResources = loaded_data[3]
end
-- context menu and buttons
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Clean Up Helper v" .. information["version"] .. " by Chr1Z", "Orange")
@ -115,10 +113,10 @@ function onLoad(saved_data)
self.createButton(buttonParameters)
-- index 1: option button for playermats
buttonParameters.label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗")
buttonParameters.label = "Tidy playermats: " .. (tidyPlayermats and "✓" or "✗")
buttonParameters.color = { 0, 0, 0, 0.95 }
buttonParameters.click_function = "toggle1"
buttonParameters.position.z = -0.8
buttonParameters.click_function = "toggle_tidyPlayermats"
buttonParameters.position.z = buttonParameters.position.z + 0.7
buttonParameters.height = 275
buttonParameters.width = 1550
buttonParameters.font_size = 165
@ -126,21 +124,21 @@ function onLoad(saved_data)
self.createButton(buttonParameters)
-- index 2: option button for trauma import
buttonParameters.label = "Import trauma: " .. (import_trauma and "✓" or "✗")
buttonParameters.click_function = "toggle2"
buttonParameters.position.z = -0.1
buttonParameters.label = "Import trauma: " .. (importTrauma and "✓" or "✗")
buttonParameters.click_function = "toggle_importTrauma"
buttonParameters.position.z = buttonParameters.position.z + 0.7
self.createButton(buttonParameters)
-- index 3: option button for resources
buttonParameters.label = "Reset resources: " .. (reset_resources and "✓" or "✗")
buttonParameters.click_function = "toggle3"
buttonParameters.position.z = 0.6
buttonParameters.label = "Reset resources: " .. (resetResources and "✓" or "✗")
buttonParameters.click_function = "toggle_resetResources"
buttonParameters.position.z = buttonParameters.position.z + 0.7
self.createButton(buttonParameters)
-- index 4: start button
buttonParameters.label = "Start!"
buttonParameters.click_function = "cleanUp"
buttonParameters.position.z = 1.3
buttonParameters.position.z = buttonParameters.position.z + 0.7
buttonParameters.width = 775
self.createButton(buttonParameters)
@ -154,19 +152,20 @@ end
---------------------------------------------------------
-- click functions for option buttons
---------------------------------------------------------
function toggle1()
tidy_playermats = not tidy_playermats
self.editButton({ index = 1, label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗") })
function toggle_tidyPlayermats()
tidyPlayermats = not tidyPlayermats
self.editButton({ index = 1, label = "Tidy playermats: " .. (tidyPlayermats and "✓" or "✗") })
end
function toggle2()
import_trauma = not import_trauma
self.editButton({ index = 2, label = "Import trauma: " .. (import_trauma and "✓" or "✗") })
function toggle_importTrauma()
importTrauma = not importTrauma
self.editButton({ index = 2, label = "Import trauma: " .. (importTrauma and "✓" or "✗") })
end
function toggle3()
reset_resources = not reset_resources
self.editButton({ index = 3, label = "Reset resources: " .. (reset_resources and "✓" or "✗") })
function toggle_resetResources()
resetResources = not resetResources
self.editButton({ index = 3, label = "Reset resources: " .. (resetResources and "✓" or "✗") })
end
---------------------------------------------------------
@ -180,7 +179,7 @@ function cleanUp()
getTrauma()
resetCounters()
removeBlurse()
removeBlessCurse()
printToAll("Discarding player hands...", "White")
discardHands()
@ -197,7 +196,7 @@ end
function resetCounters()
for i, guid in ipairs(TOKEN_GUIDS) do
-- skip this step for resource tokens when option disabled (token number 9-12)
if reset_resources or (i < 9 or i > 12) then
if resetResources or (i < 9 or i > 12) then
local TOKEN = getObjectFromGUID(guid)
if TOKEN ~= nil then
TOKEN.setVar("val", RESET_VALUES[i])
@ -208,6 +207,13 @@ function resetCounters()
end
end
end
-- reset doom on agenda
local doomcounter = getObjectFromGUID("85c4c6")
if doomcounter ~= nil then
doomcounter.call("setToZero")
end
for i, guid in ipairs(TRACKER_GUIDS) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then
@ -227,21 +233,21 @@ function getTrauma()
end
-- stop here if trauma import is disabled
if not import_trauma then
if not importTrauma then
printToAll("Default values for health and sanity loaded.", "Yellow")
return
end
-- get campaign log
local c_log = findObjects(6)[1]
if c_log == nil then
local campaignLog = findObjects(6)[1]
if campaignLog == nil then
printToAll("Campaign log not found in standard position!", "Yellow")
printToAll("Default values for health and sanity loaded.", "Yellow")
return
end
-- get data from campaign log if possible
local counterData = c_log.hit_object.getVar("ref_buttonData")
local counterData = campaignLog.hit_object.getVar("ref_buttonData")
if counterData ~= nil then
printToAll("Trauma values found in campaign log!", "Green")
for i = 1, 10, 3 do
@ -254,9 +260,12 @@ function getTrauma()
end
end
-- get rid of bless/curse tokens
function removeBlurse()
if blurse ~= nil then blurse.call("doRemove", "White") end
-- get rid of bless/curse tokens via bless / curse manager
function removeBlessCurse()
local BlessCurseManager = getObjectFromGUID("5933fb")
if BlessCurseManager ~= nil then
BlessCurseManager.call("doRemove", "White")
end
end
-- discard all hand objects
@ -272,6 +281,7 @@ end
-- clean up for big playmat
function tidyPlaymatCoroutine()
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
local PLAYMATZONE = getObjectFromGUID("a2f932")
if PLAYMATZONE == nil then
printToAll("Scripting zone for big playmat could not be found!", "Red")
@ -285,7 +295,6 @@ function tidyPlaymatCoroutine()
trashcan.putObject(obj)
end
end
end
local PLAYMAT = getObjectFromGUID('721ba2')
@ -302,7 +311,7 @@ end
function tidyPlayerMatCoroutine()
for i = 1, 5 do
-- skip playermat (1-4) if option disabled
if tidy_playermats or i == 5 then
if tidyPlayermats or i == 5 then
-- delay for animation purpose
for k = 1, 30 do coroutine.yield(0) end
@ -340,7 +349,7 @@ function tidyPlayerMatCoroutine()
end
end
local datahelper = getObjectFromGUID('708279')
local datahelper = getObjectFromGUID("708279")
if datahelper then
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
end