Merge branch 'main' into arkham-build-support
This commit is contained in:
commit
eec7622026
@ -51,8 +51,8 @@
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"RoundSequence.2eca7c",
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"ActionDescription.fb09d4",
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"InvestigatorCount.f182ee",
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"Detailedphasereference.68fe54",
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"RulesIndex.91c83e",
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"DetailedPhaseReference.68fe54",
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"LearntoPlay.4ff3b0",
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"Clues.3f22e5",
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"Clues.db85d6",
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"Clues.891403",
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@ -37,7 +37,7 @@
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Card",
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"Nickname": "Detailed phase reference",
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"Nickname": "Detailed Phase Reference",
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"SidewaysCard": false,
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"Snap": true,
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"Sticky": true,
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51
objects/LearntoPlay.4ff3b0.json
Normal file
51
objects/LearntoPlay.4ff3b0.json
Normal file
@ -0,0 +1,51 @@
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{
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"AltLookAngle": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"Autoraise": true,
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"ColorDiffuse": {
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"b": 0,
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"g": 0,
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"r": 0
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},
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"CustomPDF": {
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"PDFPage": 0,
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"PDFPageOffset": 0,
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"PDFPassword": "",
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"PDFUrl": "https://steamusercontent-a.akamaihd.net/ugc/2466367983704704177/DB04BEC0048A15889E315B66F3D22E2CC879253D/"
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},
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"Description": "",
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"DragSelectable": true,
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"GMNotes": "",
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"GUID": "4ff3b0",
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"Grid": true,
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"GridProjection": false,
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"Hands": false,
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"HideWhenFaceDown": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Custom_PDF",
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"Nickname": "Learn to Play",
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"Snap": true,
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"Sticky": true,
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"Tooltip": true,
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"Transform": {
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"posX": -62,
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"posY": 1.48,
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"posZ": 89,
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"rotX": 0,
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"rotY": 270,
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"rotZ": 0,
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"scaleX": 4.5,
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"scaleY": 1,
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"scaleZ": 4.5
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},
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"Value": 0,
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"XmlUI": ""
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}
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@ -3,6 +3,7 @@ local guidReferenceApi = require("core/GUIDReferenceApi")
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local mythosAreaApi = require("core/MythosAreaApi")
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local navigationOverlayApi = require("core/NavigationOverlayApi")
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local optionPanelApi = require("core/OptionPanelApi")
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local playAreaApi = require("core/PlayAreaApi")
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local playermatApi = require("playermat/PlayermatApi")
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local searchLib = require("util/SearchLib")
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local tokenChecker = require("core/token/TokenChecker")
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@ -132,7 +133,8 @@ function discardObject(playerColor, hoveredObject)
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if #selectedObjects > 0 then
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discardGroup(playerColor, selectedObjects)
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return
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-- only continue if an unlocked card, deck or tile was hovered
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-- only continue if an unlocked card, deck or tile was hovered
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elseif hoveredObject == nil
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or (hoveredObject.type ~= "Card" and hoveredObject.type ~= "Deck" and hoveredObject.type ~= "Tile")
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or hoveredObject.locked then
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@ -140,7 +142,7 @@ function discardObject(playerColor, hoveredObject)
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return
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end
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-- These should probably not be discarded normally. Ask player for confirmation.
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-- these should probably not be discarded normally: ask player for confirmation
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local tokenData = mythosAreaApi.returnTokenData()
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local scenarioName = tokenData.currentScenario
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if scenarioName ~= "Lost in Time and Space" and scenarioName ~= "The Secret Name" then
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@ -167,6 +169,11 @@ function performDiscard(playerColor, hoveredObject)
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end
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end
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-- update playarea connections
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if hoveredObject.type == "Card" then
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playAreaApi.maybeUntrackLocation(hoveredObject)
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end
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local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
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playermatApi.discardListOfObjects(discardForMatColor, discardTheseObjects)
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end
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@ -237,7 +244,10 @@ end
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-- moves the hovered card to the victory display
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function moveCardToVictoryDisplay(_, hoveredObject)
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victoryDisplayApi.placeCard(hoveredObject)
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if hoveredObject then
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playAreaApi.maybeUntrackLocation(hoveredObject)
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victoryDisplayApi.placeCard(hoveredObject)
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end
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end
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-- removes a use from a card (or a token if hovered)
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@ -70,6 +70,12 @@ do
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getPlayArea().call("tryObjectEnterContainer", { container = container, object = object })
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end
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-- Stop tracking a location for connection drawing / VP calculation
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---@param card tts__Object Card to (maybe) stop tracking
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PlayAreaApi.maybeUntrackLocation = function(card)
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getPlayArea().call("maybeUntrackLocation", card)
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end
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-- Counts the VP on locations in the play area
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PlayAreaApi.countVP = function()
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return getPlayArea().call("countVP")
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@ -20,6 +20,7 @@ function onScriptingButtonDown(index, playerColor)
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local rotation = { x = 0, y = Player[playerColor].getPointerRotation(), z = 0 }
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local position = Player[playerColor].getPointerPosition() + Vector(0, 0.2, 0)
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callback = nil
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-- check for subtype of resource based on card below
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if tokenType == "resource" then
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