Added object unselection to context menus
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df71f95383
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@ -42,10 +42,11 @@ function onLoad(savedData)
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color = { r = 0, g = 0, b = 0, a = 0 }
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})
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self.addContextMenuItem("toggle broadcasting", updateBroadcast)
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self.addContextMenuItem("Toggle Broadcasting", updateBroadcast)
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end
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function updateBroadcast()
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function updateBroadcast(playerColor)
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Player[playerColor].clearSelectedObjects()
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for _, tracker in ipairs(getObjectsWithTag("LinkedPhaseTracker")) do
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tracker.setVar("broadcastChange", not broadcastChange)
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end
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@ -32,7 +32,7 @@ function onload(savedData)
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isSetup = false
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movingCards = false
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self.addContextMenuItem('Reset helper', resetHelper)
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self.addContextMenuItem('Reset Helper', resetHelper)
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if savedData and savedData ~= '' then
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local loaded_data = JSON.decode(savedData)
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@ -242,7 +242,8 @@ function finish()
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0.75)
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end
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function resetHelper()
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function resetHelper(playerColor)
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Player[playerColor].clearSelectedObjects()
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for i, card in ipairs(self.getObjects()) do
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self.takeObject({
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index = 0,
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@ -269,7 +270,5 @@ function resetHelper()
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isSetup = false
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movingCards = false
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self.reset()
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print('Underworld Market Helper: Helper has been reset.')
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end
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@ -78,7 +78,7 @@ function onCollisionEnter(collisionInfo)
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local localPos = self.positionToLocal(object.getPosition())
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if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then
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Wait.frames(function() tokenSpawnTrackerApi.resetTokensSpawned(object.getGUID()) end, 1)
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Wait.frames(function() tokenSpawnTrackerApi.resetTokensSpawned(object) end, 1)
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removeTokensFromObject(object)
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end
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end
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@ -100,7 +100,7 @@ end
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function onObjectEnterContainer(container, object)
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local localPos = self.positionToLocal(container.getPosition())
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if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then
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tokenSpawnTrackerApi.resetTokensSpawned(object.getGUID())
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tokenSpawnTrackerApi.resetTokensSpawned(object)
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removeTokensFromObject(object)
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end
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end
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@ -202,6 +202,7 @@ end
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function addContextMenu()
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self.addContextMenuItem("Change color", function(playerColor)
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Player[playerColor].clearSelectedObjects()
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local currentClassDisplayName = listOfClassDisplayNames[getIndexOfValue(listOfClasses, class)]
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Player[playerColor].showOptionsDialog("Choose color", listOfClassDisplayNames, currentClassDisplayName,
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function(_, selectedIndex)
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@ -210,6 +211,7 @@ function addContextMenu()
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end)
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self.addContextMenuItem("Change 1st symbol", function(playerColor)
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Player[playerColor].clearSelectedObjects()
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local symbolList = getSymbolList()
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Player[playerColor].showOptionsDialog("Choose symbol", listOfSymbols, symbolList[1], function(newSymbol)
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if newSymbol == "None" then
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@ -229,6 +231,7 @@ function addContextMenu()
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end)
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self.addContextMenuItem("Change 2nd symbol", function(playerColor)
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Player[playerColor].clearSelectedObjects()
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local symbolList = getSymbolList()
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Player[playerColor].showOptionsDialog("Choose 2nd symbol", listOfSymbols, symbolList[2] or symbolList[1],
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function(newSymbol)
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@ -211,10 +211,11 @@ do
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if tokenType == "clue" then
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offsets = internal.buildClueOffsets(card, tokenCount)
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else
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-- only up to 12 offset tables defined (TODO: stack more than 12 tokens and generate offsets dynamically)
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-- only up to 12 offset tables defined
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if tokenCount > 12 then
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printToAll("Spawning maximum of 12 tokens.")
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tokenCount = 12
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printToAll("Attempting to spawn " .. tokenCount .. " tokens. Spawning clickable counter instead.")
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TokenManager.spawnResourceCounterToken(card, tokenCount)
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return
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end
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for i = 1, tokenCount do
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offsets[i] = card.positionToWorld(PLAYER_CARD_TOKEN_OFFSETS[tokenCount][i])
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@ -297,20 +298,13 @@ do
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-- Checks a card for metadata to maybe replenish it
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---@param card tts__Object Card object to be replenished
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---@param uses table The already decoded metadata.uses (to avoid decoding again)
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---@param mat tts__Object The playermat the card is placed on (for rotation and casting)
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TokenManager.maybeReplenishCard = function(card, uses, mat)
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TokenManager.maybeReplenishCard = function(card, uses)
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-- TODO: support for cards with multiple uses AND replenish (as of yet, no official card needs that)
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if uses[1].count and uses[1].replenish then
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internal.replenishTokens(card, uses, mat)
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internal.replenishTokens(card, uses)
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end
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end
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-- Delegate function to the token spawn tracker. Exists to avoid circular dependencies in some callers
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---@param card tts__Object Card object to reset the tokens for
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TokenManager.resetTokensSpawned = function(card)
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tokenSpawnTrackerApi.resetTokensSpawned(card.getGUID())
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end
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-- Pushes new player card data into the local copy of the Data Helper player data.
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---@param dataTable table Key/Value pairs following the DataHelper style
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TokenManager.addPlayerCardData = function(dataTable)
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@ -483,16 +477,16 @@ do
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---@param card tts__Object Card object to be replenished
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---@param uses table The already decoded metadata.uses (to avoid decoding again)
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---@param mat tts__Object The playermat the card is placed on (for rotation and casting)
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internal.replenishTokens = function(card, uses, mat)
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-- get current amount of resource tokens on the card
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internal.replenishTokens = function(card, uses)
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-- get current amount of matching resource tokens on the card
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local clickableResourceCounter = nil
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local foundTokens = 0
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local searchType = string.lower(uses[1].type)
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for _, obj in ipairs(searchLib.onObject(card, "isTileOrToken")) do
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local memo = obj.getMemo()
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if (stateTable[memo] or 0) > 0 then
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if searchType == memo then
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foundTokens = foundTokens + math.abs(obj.getQuantity())
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obj.destruct()
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elseif memo == "resourceCounter" then
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@ -22,8 +22,8 @@ function markTokensSpawned(cardGuid)
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spawnedCardGuids[cardGuid] = true
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end
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function resetTokensSpawned(cardGuid)
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spawnedCardGuids[cardGuid] = nil
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function resetTokensSpawned(card)
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spawnedCardGuids[card.getGUID()] = nil
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end
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function resetAll() spawnedCardGuids = {} end
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@ -52,6 +52,6 @@ end
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-- Listener to reset card token spawns when they enter a hand.
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function onObjectEnterZone(zone, enterObject)
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if zone.type == "Hand" and enterObject.type == "Card" then
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resetTokensSpawned(enterObject.getGUID())
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resetTokensSpawned(enterObject)
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end
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end
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@ -14,8 +14,8 @@ do
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return getSpawnTracker().call("markTokensSpawned", cardGuid)
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end
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TokenSpawnTracker.resetTokensSpawned = function(cardGuid)
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return getSpawnTracker().call("resetTokensSpawned", cardGuid)
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TokenSpawnTracker.resetTokensSpawned = function(card)
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return getSpawnTracker().call("resetTokensSpawned", card)
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end
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TokenSpawnTracker.resetAllAssetAndEvents = function()
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@ -5,7 +5,8 @@ function onLoad()
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end
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-- rotates the alt_view_angle
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function rotatePreview()
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function rotatePreview(playerColor)
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Player[playerColor].clearSelectedObjects()
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local angle = self.alt_view_angle
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if angle.y == 0 then
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angle.y = 180
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@ -16,7 +17,7 @@ function rotatePreview()
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end
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-- rotates this card and the preview
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function rotateSelfAndPreview()
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function rotateSelfAndPreview(playerColor)
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self.setRotationSmooth(self.getRotation() + Vector(0, 180, 0))
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rotatePreview()
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rotatePreview(playerColor)
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end
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@ -6,9 +6,21 @@ local clickableResourceCounter = nil
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local foundTokens = 0
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function onLoad()
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self.addContextMenuItem("Add 4 resources", function(playerColor) add4(playerColor) end)
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self.addContextMenuItem("Take all resources", function(playerColor) takeAll(playerColor) end)
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self.addContextMenuItem("Discard all resources", function(playerColor) loseAll(playerColor) end)
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self.addContextMenuItem("Add 4 resources",
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function(playerColor)
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Player[playerColor].clearSelectedObjects()
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add4(playerColor)
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end)
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self.addContextMenuItem("Take all resources",
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function(playerColor)
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Player[playerColor].clearSelectedObjects()
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takeAll(playerColor)
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end)
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self.addContextMenuItem("Discard all resources",
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function(playerColor)
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Player[playerColor].clearSelectedObjects()
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loseAll(playerColor)
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end)
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end
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function searchSelf()
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@ -35,12 +47,7 @@ function add4(playerColor)
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if clickableResourceCounter then
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clickableResourceCounter.call("updateVal", newCount)
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else
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if newCount > 12 then
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printToColor("Count increased to " .. newCount .. " resources. Spawning clickable counter instead.", playerColor)
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tokenManager.spawnResourceCounterToken(self, newCount)
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else
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tokenManager.spawnTokenGroup(self, "resource", newCount)
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end
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tokenManager.spawnTokenGroup(self, "resource", newCount)
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end
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end
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@ -61,6 +61,7 @@ end
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-- Create dialog window to choose sigil and create sigil-drawing button
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function chooseSigil(playerColor)
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Player[playerColor].clearSelectedObjects()
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self.clearContextMenu()
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self.addContextMenuItem("Clear Helper", deleteButtons)
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@ -80,7 +81,8 @@ function chooseSigil(playerColor)
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end
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-- Delete button and remove sigil
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function deleteButtons()
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function deleteButtons(playerColor)
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Player[playerColor].clearSelectedObjects()
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self.clearContextMenu()
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self.addContextMenuItem("Enable Helper", chooseSigil)
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self.UI.setXml("")
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@ -17,6 +17,7 @@ function onLoad()
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end
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function contextFunc(playerColor, amount)
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Player[playerColor].clearSelectedObjects()
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deckData = {}
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local options = {}
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@ -5,7 +5,8 @@ function onLoad()
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end
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-- called by context menu entry
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function shortSupply(color)
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function shortSupply(playerColor)
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Player[playerColor].clearSelectedObjects()
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local matColor = playermatApi.getMatColorByPosition(self.getPosition())
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-- get draw deck and discard position
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@ -15,20 +16,20 @@ function shortSupply(color)
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-- error handling
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if discardPos == nil then
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broadcastToColor("Couldn't retrieve discard position from playermat!", color, "Red")
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broadcastToColor("Couldn't retrieve discard position from playermat!", playerColor, "Red")
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return
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end
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if drawDeck == nil then
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broadcastToColor("Deck not found!", color, "Yellow")
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broadcastToColor("Deck not found!", playerColor, "Yellow")
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return
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elseif drawDeck.type ~= "Deck" then
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broadcastToColor("Deck only contains a single card!", color, "Yellow")
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broadcastToColor("Deck only contains a single card!", playerColor, "Yellow")
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return
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end
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-- discard cards, waiting 0.7 seconds between each discard to give players visiblity of the cards
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broadcastToColor("Discarding top 10 cards for player color '" .. matColor .. "'.", color, "White")
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broadcastToColor("Discarding top 10 cards for player color '" .. matColor .. "'.", playerColor, "White")
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for i = 1, 10 do
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Wait.time(function() drawDeck.takeObject({ flip = true, position = { discardPos.x, 2 + 0.075 * i, discardPos.z } }) end, .7 * (i - 1))
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end
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@ -7,7 +7,8 @@ function onLoad()
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end
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-- uses the tekeli-li helper to place this card at the bottom of the deck
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function returnSelf()
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function returnSelf(playerColor)
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Player[playerColor].clearSelectedObjects()
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local helper = getTekeliliHelper()
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if helper == nil then
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printToAll("Couldn't find Tekeli-li Helper!")
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@ -18,6 +19,7 @@ end
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-- places this card below the deck of the player that triggered it
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function placeBelowDeck(playerColor)
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Player[playerColor].clearSelectedObjects()
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local matColor = playermatApi.getMatColor(playerColor)
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local deckPos = playermatApi.getDrawPosition(matColor)
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local deckRot = playermatApi.returnRotation(matColor)
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@ -6,6 +6,7 @@ local navigationOverlayApi = require("core/NavigationOverlayApi")
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local searchLib = require("util/SearchLib")
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local tokenChecker = require("core/token/TokenChecker")
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local tokenManager = require("core/token/TokenManager")
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local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
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-- we use this to turn off collision handling until onLoad() is complete
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local collisionEnabled = false
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@ -344,7 +345,7 @@ function doUpkeep(_, clickedByColor, isRightClick)
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end
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-- maybe replenish uses on certain cards (don't continue for cards on the deck (Norman) or in the discard pile)
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if cardMetadata.uses ~= nil and self.positionToLocal(obj.getPosition()).x < -1 then
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if cardMetadata.uses ~= nil and self.positionToLocal(obj.getPosition()).x > -1 then
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tokenManager.maybeReplenishCard(obj, cardMetadata.uses, self)
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end
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elseif obj.type == "Deck" and forcedLearning == false then
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@ -823,7 +824,7 @@ function onCollisionEnter(collisionInfo)
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local localCardPos = self.positionToLocal(object.getPosition())
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if inArea(localCardPos, DECK_DISCARD_AREA) then
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tokenManager.resetTokensSpawned(object)
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tokenSpawnTrackerApi.resetTokensSpawned(object)
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removeTokensFromObject(object)
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elseif shouldSpawnTokens(object) then
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spawnTokensFor(object)
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@ -867,7 +868,7 @@ function onObjectEnterContainer(container, object)
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local localCardPos = self.positionToLocal(object.getPosition())
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if inArea(localCardPos, DECK_DISCARD_AREA) then
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tokenManager.resetTokensSpawned(object)
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tokenSpawnTrackerApi.resetTokensSpawned(object)
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removeTokensFromObject(object)
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end
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end
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