removal of log function overrides

This commit is contained in:
Chr1Z93 2023-09-26 15:40:29 +02:00
parent df32b9942d
commit edf86b856a
3 changed files with 1 additions and 28 deletions

View File

@ -1,12 +1,3 @@
-- set true to enable debug logging
DEBUG = false
function log(message)
if DEBUG then
print(message)
end
end
--[[ --[[
Known locations and clues. We check this to determine if we should Known locations and clues. We check this to determine if we should
atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if atttempt to spawn clues, first we look for <LOCATION_NAME>_<GUID> and if

View File

@ -1,12 +1,3 @@
-- set true to enable debug logging
DEBUG = false
function log(message)
if DEBUG then
print(message)
end
end
-- data for difficulty selector scripts to set up chaos bag -- data for difficulty selector scripts to set up chaos bag
modeData = { modeData = {
['Core Set'] = { ['Core Set'] = {
@ -493,13 +484,11 @@ modeData = {
function onSave() function onSave()
local globalState = JSON.encode(SPAWNED_PLAYER_CARD_GUIDS) local globalState = JSON.encode(SPAWNED_PLAYER_CARD_GUIDS)
log('saving global state: ' .. globalState)
return globalState return globalState
end end
function onLoad(save_state) function onLoad(save_state)
if save_state ~= '' then if save_state ~= '' then
log('loading global state: ' .. save_state)
SPAWNED_PLAYER_CARD_GUIDS = JSON.decode(save_state) SPAWNED_PLAYER_CARD_GUIDS = JSON.decode(save_state)
else else
SPAWNED_PLAYER_CARD_GUIDS = {} SPAWNED_PLAYER_CARD_GUIDS = {}

View File

@ -2,9 +2,6 @@
-- general setup -- general setup
--------------------------------------------------------- ---------------------------------------------------------
-- set true to enable debug logging
local DEBUG = false
-- Location connection directional options -- Location connection directional options
local BIDIRECTIONAL = 0 local BIDIRECTIONAL = 0
local ONE_WAY = 1 local ONE_WAY = 1
@ -78,14 +75,10 @@ function onLoad(saveState)
locations = save.trackedLocations or { } locations = save.trackedLocations or { }
currentScenario = save.currentScenario currentScenario = save.currentScenario
self.interactable = DEBUG self.interactable = false
Wait.time(function() collisionEnabled = true end, 1) Wait.time(function() collisionEnabled = true end, 1)
end end
function log(message)
if DEBUG then print(message) end
end
-- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the -- Called by Custom Data Helpers to push their location data into the Data Helper. This adds the
-- data to the local token manager instance. -- data to the local token manager instance.
---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call ---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call