updated context menu
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@ -155,6 +155,10 @@ function onLoad(savedData)
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end, 1)
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end
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function getRandomSeed()
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return math.random(999)
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end
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-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
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-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
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-- chaos bag during search operations to avoid this.
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@ -52,7 +52,9 @@ function onLoad(savedData)
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updateDisplay()
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addContextMenu()
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math.randomseed(os.time())
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-- get random seed from Global so all are different
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math.randomseed(Global.call("getRandomSeed"))
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end
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function updateDisplay()
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@ -72,7 +74,7 @@ function updateDisplay()
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{
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tag = "Image",
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attributes = {
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image = "Bundle/Border",
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image = "Bundle/Ring",
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height = "200",
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width = "200",
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position = "0 0 -10.2",
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@ -105,7 +107,7 @@ function updateDisplay()
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{
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tag = "Image",
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attributes = {
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image = "Bundle/Border",
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image = "Bundle/Ring",
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color = "#000000",
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height = "200",
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width = "200",
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@ -179,30 +181,42 @@ function updateDisplay()
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end
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end
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function getSymbolList()
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local symbolList = {}
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for str in string.gmatch(symbol, "([^/]+)") do
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table.insert(symbolList, str)
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end
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return symbolList
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end
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function addContextMenu()
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self.addContextMenuItem("Change color", function(playerColor)
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Player[playerColor].showOptionsDialog("Choose color", listOfClasses, class, updateClass)
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end)
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-- get display symbol from potential list
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local symbols = {}
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for str in string.gmatch(symbol, "([^/]+)") do
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table.insert(symbols, str)
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self.addContextMenuItem("Change 1st symbol", function(playerColor)
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local symbolList = getSymbolList()
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Player[playerColor].showOptionsDialog("Choose symbol", listOfSymbols, symbolList[1], function(newSymbol)
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if symbolList[2] then
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symbol = newSymbol .. "/" .. symbolList[2]
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else
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symbol = newSymbol
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end
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self.addContextMenuItem("Change symbol", function(playerColor)
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Player[playerColor].showOptionsDialog("Choose symbol", listOfSymbols, symbols[1], updateSymbol)
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updateDisplay()
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end)
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end)
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self.addContextMenuItem("Change 2nd symbol", function(playerColor)
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Player[playerColor].showOptionsDialog("Choose 2nd symbol", listOfSymbols, symbols[1], function(additionalSymbol)
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symbol = symbols[1] .. "/" .. additionalSymbol
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local symbolList = getSymbolList()
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Player[playerColor].showOptionsDialog("Choose 2nd symbol", listOfSymbols, symbolList[2] or symbolList[1], function(newSymbol)
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symbol = symbolList[1] .. "/" .. newSymbol
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updateDisplay()
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end)
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end)
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self.addContextMenuItem("Remove 2nd symbol", function()
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symbol = symbols[1]
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local symbolList = getSymbolList()
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symbol = symbolList[1]
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updateDisplay()
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end)
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end
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