updated context menu

This commit is contained in:
Chr1Z93 2024-06-02 20:12:39 +02:00
parent 9a2a09bb23
commit ed26af2124
2 changed files with 32 additions and 14 deletions

View File

@ -155,6 +155,10 @@ function onLoad(savedData)
end, 1)
end
function getRandomSeed()
return math.random(999)
end
-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
-- chaos bag during search operations to avoid this.

View File

@ -52,7 +52,9 @@ function onLoad(savedData)
updateDisplay()
addContextMenu()
math.randomseed(os.time())
-- get random seed from Global so all are different
math.randomseed(Global.call("getRandomSeed"))
end
function updateDisplay()
@ -72,7 +74,7 @@ function updateDisplay()
{
tag = "Image",
attributes = {
image = "Bundle/Border",
image = "Bundle/Ring",
height = "200",
width = "200",
position = "0 0 -10.2",
@ -105,7 +107,7 @@ function updateDisplay()
{
tag = "Image",
attributes = {
image = "Bundle/Border",
image = "Bundle/Ring",
color = "#000000",
height = "200",
width = "200",
@ -179,30 +181,42 @@ function updateDisplay()
end
end
function getSymbolList()
local symbolList = {}
for str in string.gmatch(symbol, "([^/]+)") do
table.insert(symbolList, str)
end
return symbolList
end
function addContextMenu()
self.addContextMenuItem("Change color", function(playerColor)
Player[playerColor].showOptionsDialog("Choose color", listOfClasses, class, updateClass)
end)
-- get display symbol from potential list
local symbols = {}
for str in string.gmatch(symbol, "([^/]+)") do
table.insert(symbols, str)
end
self.addContextMenuItem("Change symbol", function(playerColor)
Player[playerColor].showOptionsDialog("Choose symbol", listOfSymbols, symbols[1], updateSymbol)
self.addContextMenuItem("Change 1st symbol", function(playerColor)
local symbolList = getSymbolList()
Player[playerColor].showOptionsDialog("Choose symbol", listOfSymbols, symbolList[1], function(newSymbol)
if symbolList[2] then
symbol = newSymbol .. "/" .. symbolList[2]
else
symbol = newSymbol
end
updateDisplay()
end)
end)
self.addContextMenuItem("Change 2nd symbol", function(playerColor)
Player[playerColor].showOptionsDialog("Choose 2nd symbol", listOfSymbols, symbols[1], function(additionalSymbol)
symbol = symbols[1] .. "/" .. additionalSymbol
local symbolList = getSymbolList()
Player[playerColor].showOptionsDialog("Choose 2nd symbol", listOfSymbols, symbolList[2] or symbolList[1], function(newSymbol)
symbol = symbolList[1] .. "/" .. newSymbol
updateDisplay()
end)
end)
self.addContextMenuItem("Remove 2nd symbol", function()
symbol = symbols[1]
local symbolList = getSymbolList()
symbol = symbolList[1]
updateDisplay()
end)
end