Merge pull request #537 from argonui/multihand-improvements

Multihand improvements
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Entrox-Licher 2024-01-10 17:48:15 -05:00 committed by GitHub
commit ea1140098d
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5 changed files with 135 additions and 8 deletions

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@ -1,17 +1,20 @@
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
local guidReferenceApi = require("core/GUIDReferenceApi")
local navigationOverlayApi = require("core/NavigationOverlayApi")
local optionPanelApi = require("core/OptionPanelApi")
local playmatApi = require("playermat/PlaymatApi")
local searchLib = require("util/SearchLib")
local victoryDisplayApi = require("core/VictoryDisplayApi")
function onLoad()
addHotkey("Add Doom to Agenda", addDoomToAgenda)
addHotkey("Bless/Curse Status", showBlessCurseStatus)
addHotkey("Discard Object", discardObject)
addHotkey("Add doom to agenda", addDoomToAgenda)
addHotkey("Discard object", discardObject)
addHotkey("Discard top card", discardTopDeck)
addHotkey("Display Bless/Curse status", showBlessCurseStatus)
addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
addHotkey("Remove a use", removeOneUse)
addHotkey("Switch seat clockwise", switchSeatClockwise)
addHotkey("Switch seat counter-clockwise", switchSeatCounterClockwise)
addHotkey("Take clue from location", takeClueFromLocation)
addHotkey("Upkeep", triggerUpkeep)
addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded)
@ -200,6 +203,59 @@ function removeOneUse(playerColor, hoveredObject)
playmatApi.discardListOfObjects(discardForMatColor, { targetObject })
end
-- switches the triggering player to the next seat (clockwise)
function switchSeatClockwise(playerColor)
switchSeat(playerColor, "clockwise")
end
-- switches the triggering player to the next seat (counter-clockwise)
function switchSeatCounterClockwise(playerColor)
switchSeat(playerColor, "counter-clockwise")
end
-- handles seat switching in the given direction
function switchSeat(playerColor, direction)
if playerColor == "Black" or playerColor == "Grey" then
broadcastToColor("This hotkey is only available to seated players.", playerColor, "Orange")
return
end
-- sort function for matcolors based on hand position (Green, White, Orange, Red)
local function sortByHandPosition(color1, color2)
local pos1 = Player[color1].getHandTransform().position
local pos2 = Player[color2].getHandTransform().position
return pos1.z > pos2.z
end
-- get used playermats
local usedColors = playmatApi.getUsedMatColors()
table.sort(usedColors, sortByHandPosition)
-- get current seat index
local index
for i, color in ipairs(usedColors) do
if color == playerColor then
index = i
break
end
end
if not index then
broadcastToColor("Couldn't detect investigator.", playerColor, "Orange")
return
end
-- get next color
index = index + ((direction == "clockwise") and -1 or 1)
if index == 0 then
index = #usedColors
elseif index > #usedColors then
index = 1
end
-- swap color
navigationOverlayApi.loadCamera(playerColor, usedColors[index])
end
-- takes a clue from a location, player needs to hover the clue directly or the location
function takeClueFromLocation(playerColor, hoveredObject)
local cardName, clue

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@ -204,6 +204,22 @@ function onObjectEnterZone(zone, enteringObj)
end
end
-- handle card drawing via number typing for multihanded gameplay
-- (and additionally allow Norman Withers to draw multiple cards via number)
function onObjectNumberTyped(hoveredObject, playerColor, number)
-- only continue for decks or cards
if hoveredObject.type ~= "Deck" and hoveredObject.type ~= "Card" then return end
-- check whether the hovered object is part of a players draw objects
for _, color in ipairs(playmatApi.getUsedMatColors()) do
local deckAreaObjects = playmatApi.getDeckAreaObjects(color)
if deckAreaObjects.topCard == hoveredObject or deckAreaObjects.draw == hoveredObject then
playmatApi.drawCardsWithReshuffle(color, number)
return true
end
end
end
---------------------------------------------------------
-- chaos token drawing
---------------------------------------------------------

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@ -22,5 +22,15 @@ do
getNOHandler().call("cycleVisibility", playerColor)
end
-- loads the specified camera for a player
---@param player TTSPlayerInstance Player whose camera should be moved
---@param camera Variant If number: Index of the camera view to load | If string: Color of the playermat to swap to
NavigationOverlayApi.loadCamera = function(playerColor, camera)
getNOHandler().call("loadCameraFromApi", {
playerColor = playerColor,
camera = camera
})
end
return NavigationOverlayApi
end

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@ -291,9 +291,30 @@ function getDynamicViewBounds(objList)
return totalBounds
end
function loadCameraFromApi(params)
loadCamera(Player[params.playerColor], params.camera)
end
-- loads the specified camera for a player
function loadCamera(player, index)
local lookHere
---@param player TTSPlayerInstance Player whose camera should be moved
---@param camera Variant If number: Index of the camera view to load | If string: Color of the playermat to swap to
function loadCamera(player, camera)
local lookHere, index, matColor
local matColorList = { "White", "Orange", "Green", "Red" }
local indexList = {
White = 3,
Orange = 4,
Green = 5,
Red = 6
}
if tonumber(camera) then
index = tonumber(camera)
matColor = matColorList[index - 2] -- mat index 1 - 4
else
index = indexList[camera]
matColor = camera
end
-- dynamic view of the play area
if index == 2 then
@ -307,9 +328,6 @@ function loadCamera(player, index)
}
-- dynamic view of the clicked play mat
elseif index >= 3 and index <= 6 then
local matColorList = { "White", "Orange", "Green", "Red" }
local matColor = matColorList[index - 2] -- mat index 1 - 4
-- check if anyone (except for yourself) has claimed this color
local isClaimed = false
@ -325,6 +343,7 @@ function loadCamera(player, index)
local newPlayerColor = playmatApi.getPlayerColor(matColor)
copyVisibility({ startColor = player.color, targetColor = newPlayerColor })
player.changeColor(newPlayerColor)
player = Player[newPlayerColor]
end
-- search on the playmat for objects

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@ -1,6 +1,7 @@
do
local PlaymatApi = {}
local guidReferenceApi = require("core/GUIDReferenceApi")
local searchLib = require("util/SearchLib")
-- Convenience function to look up a mat's object by color, or get all mats.
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
@ -180,6 +181,15 @@ do
end
end
-- triggers the draw function for the specified playmat
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
---@param number Number Amount of cards to draw
PlaymatApi.drawCardsWithReshuffle = function(matColor, number)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("drawCardsWithReshuffle", number)
end
end
-- returns the resource counter amount
---@param matColor String Color of the playmat - White, Orange, Green or Red (does not support "All")
---@param type String Counter to target
@ -189,6 +199,22 @@ do
end
end
-- returns a list of mat colors that have an investigator placed
PlaymatApi.getUsedMatColors = function()
local localInvestigatorPosition = { x = -1.17, y = 1, z = -0.01 }
local usedColors = {}
for matColor, mat in pairs(getMatForColor("All")) do
local searchPos = mat.positionToWorld(localInvestigatorPosition)
local searchResult = searchLib.atPosition(searchPos, "isCardOrDeck")
if #searchResult > 0 then
table.insert(usedColors, matColor)
end
end
return usedColors
end
-- resets the specified skill tracker to "1, 1, 1, 1"
---@param matColor String Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.resetSkillTracker = function(matColor)