adding more functionality to player card sealing

This commit is contained in:
Chr1Z93 2023-03-05 03:33:11 +01:00
parent ca214f7ecd
commit e8d77d35b0
20 changed files with 125 additions and 304 deletions

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@ -1,4 +1,4 @@
local tokenArrangerApi = require("accessories/TokenArrangerApi")
local tokenArrangerApi = require("accessories/TokenArrangerApi")
-- common button parameters
local buttonParamaters = {}
@ -7,11 +7,11 @@ buttonParamaters.color = { 0, 0, 0, 0 }
buttonParamaters.width = 700
buttonParamaters.height = 700
local altState = false
local altState = false
local MODE = { [false] = "Add / Remove",[true] = "Take / Return" }
local BUTTON_COLOR = { [false] = { 0.4, 0.4, 0.4 },[true] = { 0.9, 0.9, 0.9 } }
local FONT_COLOR = { [false] = { 1, 1, 1 },[true] = { 0, 0, 0 } }
local whitespace = " "
local whitespace = " "
local updating
---------------------------------------------------------

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@ -1,31 +1,93 @@
--[[ Library for cards that seal tokens
This file is used to add sealing option to cards' context menu.
Valid options (set before requiring this file):
SHOW_READ_BAG -- boolean
SHOW_SINGLE_RELEASE -- boolean
SHOW_MULTI_RELEASE -- number (amount of tokens to release at once)
VALID_TOKENS -- table ([tokenName] = true)
INVALID_TOKENS -- table ([tokenName] = true)]]
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
local tokenArrangerApi = require("accessories/TokenArrangerApi")
function onSave() return JSON.encode(sealedTokens) end
function onLoad(savedData)
sealedTokens = JSON.decode(savedData) or {}
ID_URL_MAP = Global.getTable("ID_URL_MAP")
generateContextMenu()
end
-- add menu items
-- builds the context menu
function generateContextMenu()
self.clearContextMenu()
-- only show this for cards that need a dynamic list of tokens (for example 'Unrelenting')
if SHOW_READ_BAG then
self.addContextMenuItem("Update list", generateContextMenu)
readBag()
end
-- conditional single or multi release options
if SHOW_SINGLE_RELEASE then
self.addContextMenuItem("Release token", releaseOneToken)
elseif SHOW_MULTI_RELEASE then
self.addContextMenuItem("Release " .. SHOW_MULTI_RELEASE .. " token(s)", function(playerColor)
for i = 1, SHOW_MULTI_RELEASE do
releaseOneToken(playerColor)
if SHOW_MULTI_RELEASE >= #sealedTokens then
for i = 1, SHOW_MULTI_RELEASE do
releaseOneToken(playerColor)
end
else
printToColor("Not enough " .. name .. " tokens sealed.", playerColor)
end
end)
else
self.addContextMenuItem("Release token(s)", releaseTokens)
end
-- main context menu options to seal tokens
for _, map in pairs(ID_URL_MAP) do
if VALID_TOKENS[map.name] ~= nil then
self.addContextMenuItem("Seal " .. map.name, function(playerColor) sealToken(map.name, playerColor) end)
if (VALID_TOKENS[map.name] ~= nil) or (SHOW_READ_BAG and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then
if not SHOW_MULTI_SEAL then
self.addContextMenuItem("Seal " .. map.name, function(playerColor)
sealToken(map.name, playerColor)
end)
else
self.addContextMenuItem("Seal " .. SHOW_MULTI_SEAL .. " " .. map.name, function(playerColor)
readBag()
local allowed = true
local notFound
for name, _ in pairs(VALID_TOKENS) do
if (tokensInBag[name] or 0) < SHOW_MULTI_SEAL then
allowed = false
notFound = name
end
end
if allowed then
for i = 1, SHOW_MULTI_SEAL do
sealToken(map.name, playerColor)
end
else
printToColor("Not enough " .. notFound .. " tokens in the chaos bag.", playerColor)
end
end)
end
end
end
end
-- generates a list of chaos tokens that is in the chaos bag
function readBag()
local chaosbag = Global.call("findChaosBag")
tokensInBag = {}
for _, token in ipairs(chaosbag.getObjects()) do
tokensInBag[token.name] = (tokensInBag[token.name] or 0) + 1
end
end
-- seals the named token on this card
function sealToken(name, playerColor)
local chaosbag = Global.call("findChaosBag")
@ -39,7 +101,7 @@ function sealToken(name, playerColor)
callback_function = function(token)
local guid = token.getGUID()
table.insert(sealedTokens, guid)
tokenArrangerApi.layout()
if name == "Bless" or name == "Curse" then
blessCurseManagerApi.sealedToken(name, guid)
end
@ -53,18 +115,11 @@ end
-- release the last sealed token
function releaseOneToken(playerColor)
if sealedTokens == {} then
if sealedTokens == {} or #sealedTokens == 0 then
printToColor("No sealed token(s) found", playerColor)
else
printToColor("Releasing token", playerColor)
local chaosbag = Global.call("findChaosBag")
local guid = table.remove(sealedTokens)
local token = getObjectFromGUID(guid)
local name = token.getName()
chaosbag.putObject(token)
if name == "Bless" or name == "Curse" then
blessCurseManagerApi.releasedToken(name, guid)
end
putTokenAway(table.remove(sealedTokens))
end
end
@ -74,15 +129,23 @@ function releaseTokens(playerColor)
printToColor("No sealed token(s) found", playerColor)
else
printToColor("Releasing token(s)", playerColor)
local chaosbag = Global.call("findChaosBag")
for _, guid in ipairs(sealedTokens) do
local token = getObjectFromGUID(guid)
local name = token.getName()
chaosbag.putObject(token)
if name == "Bless" or name == "Curse" then
blessCurseManagerApi.releasedToken(name, guid)
end
putTokenAway(guid)
end
sealedTokens = {}
end
end
-- returns the token (referenced by GUID) to the chaos bag
function putTokenAway(guid)
local token = getObjectFromGUID(guid)
if not token then return end
local name = token.getName()
local chaosbag = Global.call("findChaosBag")
chaosbag.putObject(token)
tokenArrangerApi.layout()
if name == "Bless" or name == "Curse" then
blessCurseManagerApi.releasedToken(name, guid)
end
end

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Curse"] = true
["Curse"] = true
}
require("playercards/CardsThatSealTokens")

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Elder Sign"] = true
["Elder Sign"] = true
}
require("playercards/CardsThatSealTokens")

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Curse"] = true
["Curse"] = true
}
SHOW_SINGLE_RELEASE = true

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Bless"] = true
["Bless"] = true
}
SHOW_SINGLE_RELEASE = true

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Curse"] = true
["Curse"] = true
}
SHOW_SINGLE_RELEASE = true

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@ -1,93 +1,8 @@
function onload()
mode = "Bless"
chaosbag = getChaosBag()
manager = getObjectFromGUID("5933fb")
sealedTokens = { }
IMAGE_TOKEN_MAP = { }
for i,v in pairs(Global.getVar("IMAGE_TOKEN_MAP")) do
IMAGE_TOKEN_MAP[i] = v
end
VALID_TOKENS = {
["Bless"] = true
}
-- add menu items
self.clearContextMenu()
self.addContextMenuItem("Release Token", releaseTokens, true)
for url,name in pairs(IMAGE_TOKEN_MAP) do
if name == mode then
self.addContextMenuItem("Seal 2 " .. mode, function(playerColor) sealToken(url, playerColor) end, true)
end
end
end
SHOW_SINGLE_RELEASE = true
SHOW_MULTI_SEAL = 2
function sealToken(url, playerColor)
local pos = self.getPosition()
local name = IMAGE_TOKEN_MAP[url]
local indexes = {}
for i,obj in ipairs(chaosbag.getObjects()) do
if obj.name == name then
table.insert(indexes, obj.index)
end
end
if #indexes < 2 then
printToColor("Fewer than 2 " .. name .. " tokens in bag", playerColor)
return
end
table.sort(indexes)
chaosbag.takeObject({
position={ pos.x, pos.y + 1, pos.z },
index=indexes[#indexes],
smooth=false,
callback_function=_sealToken
})
chaosbag.takeObject({
position={ pos.x, pos.y + 2, pos.z },
index=indexes[#indexes-1],
smooth=false,
callback_function=_sealToken
})
end
function _sealToken(obj)
table.insert(sealedTokens, obj)
local guid = obj.getGUID()
local tokensTaken = manager.getVar("tokensTaken")
table.insert(tokensTaken[mode], guid)
manager.setVar("tokensTaken", tokensTaken)
manager.setVar("mode", mode)
printToAll("Sealing " .. mode .. " token " .. manager.call("getTokenCount"))
end
function releaseTokens(playerColor)
if #sealedTokens == 0 then return end
local token = sealedTokens[#sealedTokens]
if token ~= nil then
local guid = token.getGUID()
chaosbag.putObject(token)
local tokensTaken = manager.getVar("tokensTaken")
for i,v in ipairs(tokensTaken[mode]) do
if v == guid then
table.remove(tokensTaken[mode], i)
break
end
end
manager.setVar("tokensTaken", tokensTaken)
manager.setVar("mode", mode)
printToAll("Releasing " .. mode .. " token" .. manager.call("getTokenCount"))
end
table.remove(sealedTokens)
end
function getChaosBag()
local items = getObjectFromGUID("83ef06").getObjects()
local chaosbag = nil
for i,v in ipairs(items) do
if v.getDescription() == "Chaos Bag" then
chaosbag = getObjectFromGUID(v.getGUID())
break
end
end
if chaosbag == nil then printToAll("No chaos bag found") end
return chaosbag
end
require("playercards/CardsThatSealTokens")

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Bless"] = true
["Bless"] = true
}
SHOW_MULTI_RELEASE = 3

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@ -1,75 +1,9 @@
function onload()
chaosbag = getChaosBag()
sealedTokens = { }
IMAGE_TOKEN_MAP = { }
for i,v in pairs(Global.getVar("IMAGE_TOKEN_MAP")) do
IMAGE_TOKEN_MAP[i] = v
end
readBag()
end
VALID_TOKENS = {}
function readBag(playerColor)
if playerColor ~= nil then
printToColor("Reading chaos bag", playerColor)
end
INVALID_TOKENS = {
["Auto-fail"] = true
}
local tokensInBag = { }
for i,token in ipairs(chaosbag.getObjects()) do
if token.name ~= nil and token.name ~= "" then
tokensInBag[token.name] = true
end
end
SHOW_READ_BAG = true
-- add menu items
self.clearContextMenu()
self.addContextMenuItem("Release Token", releaseTokens)
for url,name in pairs(IMAGE_TOKEN_MAP) do
if tokensInBag[name] and name ~= "Auto-fail" then
self.addContextMenuItem("Seal " .. name, function(playerColor) sealToken(url, playerColor) end)
end
end
self.addContextMenuItem("Read Chaos Bag", readBag)
end
function sealToken(url, playerColor)
local pos = self.getPosition()
local name = IMAGE_TOKEN_MAP[url]
for i,obj in ipairs(chaosbag.getObjects()) do
if obj.name == name then
chaosbag.takeObject({
position={ pos.x, pos.y + 1, pos.z },
index=i-1,
smooth=false,
callback_function=_sealToken
})
return
end
end
printToColor(name .. " token not found in bag", playerColor)
end
function _sealToken(obj)
table.insert(sealedTokens, obj)
end
function releaseTokens(playerColor)
printToColor("Releasing token", playerColor)
for i,obj in ipairs(sealedTokens) do
chaosbag.putObject(obj)
end
sealedTokens = { }
end
function getChaosBag()
local items = getObjectFromGUID("83ef06").getObjects()
local chaosbag = nil
for i,v in ipairs(items) do
if v.getDescription() == "Chaos Bag" then
chaosbag = getObjectFromGUID(v.getGUID())
break
end
end
if chaosbag == nil then printToAll("No chaos bag found") end
return chaosbag
end
require("playercards/CardsThatSealTokens")

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Bless"] = true
["Bless"] = true
}
require("playercards/CardsThatSealTokens")

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Bless"] = true
["Bless"] = true
}
SHOW_SINGLE_RELEASE = true

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Auto-fail"] = true
["Auto-fail"] = true
}
require("playercards/CardsThatSealTokens")

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Elder Sign"] = true
["Elder Sign"] = true
}
require("playercards/CardsThatSealTokens")

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["0"] = true
["0"] = true
}
SHOW_SINGLE_RELEASE = true

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Bless"] = true
["Bless"] = true
}
SHOW_SINGLE_RELEASE = true

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@ -1,8 +1,8 @@
VALID_TOKENS = {
["Skull"] = true,
["Cultist"] = true,
["Tablet"] = true,
["Elder Thing"] = true,
["Skull"] = true,
["Cultist"] = true,
["Tablet"] = true,
["Elder Thing"] = true,
}
require("playercards/CardsThatSealTokens")

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@ -1,8 +1,8 @@
VALID_TOKENS = {
["Skull"] = true,
["Cultist"] = true,
["Tablet"] = true,
["Elder Thing"] = true,
["Skull"] = true,
["Cultist"] = true,
["Tablet"] = true,
["Elder Thing"] = true,
}
require("playercards/CardsThatSealTokens")

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@ -1,5 +1,5 @@
VALID_TOKENS = {
["Elder Sign"] = true
["Elder Sign"] = true
}
require("playercards/CardsThatSealTokens")

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@ -1,97 +1,6 @@
function onload()
chaosbag = getChaosBag()
manager = getObjectFromGUID("5933fb")
sealedTokens = { }
IMAGE_TOKEN_MAP = { }
for i,v in pairs(Global.getVar("IMAGE_TOKEN_MAP")) do
IMAGE_TOKEN_MAP[i] = v
end
VALID_TOKENS = {}
INVALID_TOKENS = {}
readBag()
end
SHOW_READ_BAG = true
function sealToken(url, playerColor)
local pos = self.getPosition()
local name = IMAGE_TOKEN_MAP[url]
for i,obj in ipairs(chaosbag.getObjects()) do
if obj.name == name then
chaosbag.takeObject({
position={ pos.x, pos.y + 1, pos.z },
index=i-1,
smooth=false,
callback_function=_sealToken
})
return
end
end
printToColor(name .. " token not found in bag", playerColor)
end
function _sealToken(obj)
table.insert(sealedTokens, obj)
local guid = obj.getGUID()
local name = obj.getName()
if name == "Bless" or name == "Curse" then
local tokensTaken = manager.getVar("tokensTaken")
table.insert(tokensTaken[name], guid)
manager.setVar("tokensTaken", tokensTaken)
manager.setVar("mode", name)
printToAll("Sealing " .. name .. " token " .. manager.call("getTokenCount"))
end
end
function releaseTokens(playerColor)
if #sealedTokens == 0 then return end
for i,token in ipairs(sealedTokens) do
local guid = token.getGUID()
local name = token.getName()
chaosbag.putObject(token)
if name == "Bless" or name == "Curse" then
local tokensTaken = manager.getVar("tokensTaken")
for i,v in ipairs(tokensTaken[name]) do
if v == guid then
table.remove(tokensTaken[name], i)
break
end
end
manager.setVar("tokensTaken", tokensTaken)
manager.setVar("mode", name)
printToAll("Releasing " .. name .. " token" .. manager.call("getTokenCount"))
end
end
sealedTokens = { }
end
function getChaosBag()
local items = getObjectFromGUID("83ef06").getObjects()
local chaosbag = nil
for i,v in ipairs(items) do
if v.getDescription() == "Chaos Bag" then
chaosbag = getObjectFromGUID(v.getGUID())
break
end
end
if chaosbag == nil then printToAll("No chaos bag found") end
return chaosbag
end
function readBag()
-- add menu items
self.clearContextMenu()
self.addContextMenuItem("Release Tokens", releaseTokens)
local bagTokens = { }
local tokens = chaosbag.getObjects()
for i,token in ipairs(tokens) do
bagTokens[token.name] = true
end
for url,token in pairs(IMAGE_TOKEN_MAP) do
if bagTokens[token] then
self.addContextMenuItem("Seal " .. token, function(playerColor) sealToken(url, playerColor) end, true)
end
end
self.addContextMenuItem("Refresh Seal Options", readBag)
end
require("playercards/CardsThatSealTokens")