script update

This commit is contained in:
Chr1Z93 2023-09-06 10:15:59 +02:00
parent 5bf34b8cdb
commit e85d5bc05d

View File

@ -175,8 +175,14 @@ function cleanUp(_, color)
soundCubeApi.playSoundByName("Vacuum")
ignoreCustomDataHelper()
getTrauma()
updateCounters(RESOURCE_GUIDS, 5, "Resources")
updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clickers")
-- delay to account for potential state change
Wait.time(function()
updateCounters(RESOURCE_GUIDS, 5, "Resource")
updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clicker")
updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
end, 0.2)
resetSkillTrackers()
resetDoomCounter()
blessCurseManagerApi.removeAll(color)
@ -193,20 +199,16 @@ end
-- modular functions, called by other functions
---------------------------------------------------------
function updateCounters(tableOfGUIDs, tableOfNewValues, info)
if tonumber(tableOfNewValues) then
local value = tableOfNewValues
tableOfNewValues = {}
for i = 1, #tableOfGUIDs do
table.insert(tableOfNewValues, value)
end
end
function updateCounters(tableOfGUIDs, newValues, info)
-- instead of a table, this will be used if just a single value is provided
local singleValue = tonumber(newValues)
for i, guid in ipairs(tableOfGUIDs) do
local TOKEN = getObjectFromGUID(guid)
local newValue = singleValue or newValues[i]
if TOKEN ~= nil then
TOKEN.call("updateVal", tableOfNewValues[i])
TOKEN.call("updateVal", newValue)
else
printToAll(info .. ": No. " .. i .. " could not be found.", "Yellow")
end
@ -228,10 +230,10 @@ end
-- reset doom on agenda
function resetDoomCounter()
local doomcounter = getObjectFromGUID("85c4c6")
local doomCounter = getObjectFromGUID("85c4c6")
if doomcounter ~= nil then
doomcounter.call("updateVal")
if doomCounter ~= nil then
doomCounter.call("updateVal")
else
printToAll("Doom counter could not be found.", "Yellow")
end
@ -240,7 +242,9 @@ end
-- gets the GUID of a custom data helper (if present) and adds it to the ignore list
function ignoreCustomDataHelper()
local customDataHelper = playAreaApi.getCustomDataHelper()
if customDataHelper then table.insert(IGNORE_GUIDS, customDataHelper.getGUID()) end
if customDataHelper then
table.insert(IGNORE_GUIDS, customDataHelper.getGUID())
end
end
-- read values for trauma from campaign log if enabled
@ -271,25 +275,26 @@ end
function loadTrauma()
-- check if "returnTrauma" function exists to avoid calling nil
local trauma = campaignLog.getVar("returnTrauma")
if trauma ~= nil then
printToAll("Trauma values found in campaign log!", "Green")
RESET_VALUES = campaignLog.call("returnTrauma")
updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
loadingFailedBefore = false
loadingFailedBefore = false
elseif loadingFailedBefore then
printToAll("Trauma values could not be found in campaign log!", "Yellow")
printToAll("Default values for health and sanity loaded.", "Yellow")
loadingFailedBefore = false
loadingFailedBefore = false
else
-- set campaign log to first state
local stateId = campaignLog.getStateId()
if stateId ~= 1 then
campaignLog = campaignLog.setState(1)
end
loadingFailedBefore = true
-- small delay to account for potential state change
local spawnDelay = 0.1
Wait.time(loadTrauma, spawnDelay)
Wait.time(loadTrauma, 0.1)
end
end