Fixed detecting tokens on dropping cards

This commit is contained in:
Chr1Z93 2024-11-20 23:43:09 +01:00
parent fc60f509fe
commit e66dbc19a5
5 changed files with 24 additions and 3 deletions

View File

@ -264,7 +264,7 @@ function removeOneUse(playerColor, hoveredObject)
local indexByMemo = {} local indexByMemo = {}
local distanceByMemo = {} local distanceByMemo = {}
for _, obj in ipairs(searchResult) do for _, obj in ipairs(searchResult) do
if not obj.locked then if obj.memo or not obj.locked then
local objPos = obj.getPosition() local objPos = obj.getPosition()
local distance = Vector.between(cardPos, objPos):magnitude() local distance = Vector.between(cardPos, objPos):magnitude()
local memo = obj.memo or "NO_MEMO" local memo = obj.memo or "NO_MEMO"

View File

@ -2930,6 +2930,20 @@ function stopTokenTransformUpdating(card)
card.use_hands = true card.use_hands = true
end end
function unregisterTokenFromCard(params)
local card = params.card
local token = params.token
if cardTokens[card] == nil then return end
for i, tokenData in ipairs(cardTokens[card] or {}) do
if tokenData.token == token then
table.remove(cardTokens[card], i)
break
end
end
end
-- removes tokens from the provided card/deck -- removes tokens from the provided card/deck
function removeTokensFromObject(params) function removeTokensFromObject(params)
local object = params.object local object = params.object

View File

@ -68,6 +68,13 @@ do
Global.call("moveCardWithTokens", { card = card, position = position, rotation = rotation }) Global.call("moveCardWithTokens", { card = card, position = position, rotation = rotation })
end end
-- unregisters a token from a card
---@param card tts__Object Card that might have this token added
---@param token tts__Object Token that should get unregistered
function GlobalApi.unregisterTokenFromCard(card, token)
Global.call("unregisterTokenFromCard", { card = card, token = token })
end
-- loads saved options -- loads saved options
---@param options table Set a new state for the option table ---@param options table Set a new state for the option table
function GlobalApi.loadOptionPanelSettings(options) function GlobalApi.loadOptionPanelSettings(options)

View File

@ -297,7 +297,7 @@ function discardListOfObjects(objList)
elseif tokenChecker.isChaosToken(obj) then elseif tokenChecker.isChaosToken(obj) then
-- put chaos tokens back into bag (e.g. Unrelenting) -- put chaos tokens back into bag (e.g. Unrelenting)
chaosBagApi.returnChaosTokenToBag(obj, false) chaosBagApi.returnChaosTokenToBag(obj, false)
elseif not obj.getLock() and not obj.hasTag("DontDiscard") then elseif (obj.memo or not obj.getLock()) and not obj.hasTag("DontDiscard") then
-- don't touch locked objects (like the table etc.) or specific objects (like key tokens) -- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
ownedObjects.Trash.putObject(obj) ownedObjects.Trash.putObject(obj)
end end

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@ -6,7 +6,7 @@ do
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end, isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end, isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
isDoom = function(x) return x.memo == "clueDoom" and x.is_face_down == true end, isDoom = function(x) return x.memo == "clueDoom" and x.is_face_down == true end,
isTileOrToken = function(x) return x.type == "Tile" or x.type == "Generic" end, isTileOrToken = function(x) return (x.type == "Tile" or x.type == "Generic") and x.interactable end,
isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end, isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
} }