Added utility function for playermat moving

This commit is contained in:
Chr1Z93 2024-10-13 14:26:45 +02:00
parent e29c8cb198
commit e2bff833c2
2 changed files with 45 additions and 3 deletions

View File

@ -1407,7 +1407,6 @@ function updateDownloadItemList(skipAuthorUpdate)
-- if there's a filter, apply it (both for name and author)
if (searchFilter == nil or string.contains(string.lower(v.name), searchFilter)) and
(authorFilter == nil or v.author == authorFilter) then
-- start collecting authors unless skipping
if not skipAuthorUpdate then
table.insert(authorList, v.author)

View File

@ -122,8 +122,8 @@ do
PlayermatApi.getHelperSpawnData = function(matColor, helperName)
local resultTable = {}
local localPositionTable = {
["Hand Helper"] = Vector( -0.055, 0, -1.132 ),
["Search Assistant"] = Vector( -0.34, 0, -1.132 )
["Hand Helper"] = Vector(-0.055, 0, -1.132),
["Search Assistant"] = Vector(-0.34, 0, -1.132)
}
for color, mat in pairs(getMatForColor(matColor)) do
@ -345,5 +345,48 @@ do
end
end
-- moves + rotates a playermat (and related objects)
---@param matColor string Color of the playermat - White, Orange, Green, Red or All
---@param position table New position for the playermat
---@param rotationY number New y-rotation for the playermat (X and Z will be 0)
PlayermatApi.moveAndRotatePlayermat = function(matColor, position, rotationY)
-- get mat and related objects
local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
local matObjects = guidReferenceApi.getObjectsByOwner(matColor)
if not mat then return end
-- use current value if undefined
position = position or mat.getPosition()
rotationY = rotationY or mat.getRotation().y
-- store relative positions
local storedPositions = {}
for _, obj in pairs(matObjects) do
if obj ~= mat then
storedPositions[obj.getGUID()] = mat.positionToLocal(obj.getPosition())
end
end
-- also get objects on the mat
local objectsOnMat = searchLib.onObject(mat)
for _, obj in ipairs(objectsOnMat) do
if obj ~= mat and storedPositions[obj.getGUID()] == nil and obj.interactable ~= false then
storedPositions[obj.getGUID()] = mat.positionToLocal(obj.getPosition())
end
end
-- move main mat
mat.setPosition(position)
mat.setRotation({ 0, rotationY, 0 })
-- set new position + rotation (preserve object X / Z rotation)
for guid, pos in pairs(storedPositions) do
local obj = getObjectFromGUID(guid)
obj.setPosition(mat.positionToWorld(pos))
obj.setRotation(obj.getRotation():setAt("y", rotationY))
end
end
return PlayermatApi
end