utilization of returnTrauma function in campaignlogs
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@ -254,15 +254,19 @@ function getTrauma()
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printToAll("Default values for health and sanity loaded.", "Yellow")
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return
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end
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campaignLog = campaignLog.hit_object
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-- set campaign log to first state
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local stateId = campaignLog.getStateId()
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if stateId ~= 1 then
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campaignLog.setState(1)
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end
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-- get data from campaign log if possible
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local counterData = campaignLog.hit_object.getVar("ref_buttonData")
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if counterData ~= nil then
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local trauma = campaignLog.getVar("returnTrauma")
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if trauma ~= nil then
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printToAll("Trauma values found in campaign log!", "Green")
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for i = 1, 10, 3 do
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RESET_VALUES[1 + (i - 1) / 3] = counterData.counter[i].value
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RESET_VALUES[5 + (i - 1) / 3] = counterData.counter[i + 1].value
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end
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RESET_VALUES = campaignLog.call("returnTrauma")
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else
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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