updated playarea code
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0193ebccc2
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@ -44,19 +44,15 @@ local LOC_LINK_EXCLUDE_SCENARIOS = {
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["The Heart of Madness"] = true
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}
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local tokenManager = require("core/token/TokenManager")
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local clueData = {}
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local spawnedLocationGUIDs = {}
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local locations = {}
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local locationConnections = {}
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local draggingGuids = {}
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local locationData
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local currentScenario
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local missingData = {}
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local countedVP = {}
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local locationData, currentScenario
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---------------------------------------------------------
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-- general code
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@ -579,18 +575,23 @@ function setLimitSnapsByType(matchTypes)
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end
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-- count victory points on locations in play area
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---@param highlightOff Boolean True if highlighting should be enabled
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---@return. Returns the total amount of VP found in the play area
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function countVP()
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countedVP = {}
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function countVP(highlightOff)
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local totalVP = 0
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for cardId, metadata in pairs(locations) do
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if metadata ~= nil then
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local card = getObjectFromGUID(cardId)
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if metadata ~= nil and card ~= nil then
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if highlightOff == true then
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card.highlightOff("Green")
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end
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local cardVP = tonumber(metadata.victory) or 0
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if cardVP ~= 0 and not cardHasClues(cardId) then
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if cardVP ~= 0 and not cardHasClues(card) then
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totalVP = totalVP + cardVP
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if cardVP > 0 then
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table.insert(countedVP, getObjectFromGUID(cardId))
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if highlightOff == false then
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card.highlightOn("Green")
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end
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end
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end
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@ -600,9 +601,8 @@ function countVP()
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end
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-- checks if a card has clues on it, returns true if clues are on it
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---@param cardId String GUID of the card to check for clues
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function cardHasClues(cardId)
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local card = getObjectFromGUID(cardId)
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---@param card TTSObject Card to check for clues
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function cardHasClues(card)
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for _, v in ipairs(searchOnObj(card)) do
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local obj = v.hit_object
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if obj.memo == "clueDoom" and obj.is_face_down == false then
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@ -640,23 +640,6 @@ function highlightMissingData(state)
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end
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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function highlightCountedVP(state)
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countVP()
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for i, obj in pairs(countedVP) do
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if obj ~= nil then
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if state then
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obj.highlightOff("Green")
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else
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obj.highlightOn("Green")
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end
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else
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countedVP[i] = nil
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end
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end
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end
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-- rebuilds local snap points (could be useful in the future again)
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function buildSnaps()
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local upperleft = { x = 1.53, z = -1.09 }
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@ -79,7 +79,7 @@ do
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightCountedVP = function(state)
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return getPlayArea().call("highlightCountedVP", state)
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return getPlayArea().call("countVP", state)
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end
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-- Checks if an object is in the play area (returns true or false)
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