redraw connections after movement
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@ -499,6 +499,7 @@ function shiftContents(playerColor, direction)
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object.translate(SHIFT_OFFSETS[direction])
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object.translate(SHIFT_OFFSETS[direction])
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end
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end
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end
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end
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Wait.time(drawBaseConnections, 0.1)
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end
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end
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-- Returns the current value of the investigator counter from the playmat
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-- Returns the current value of the investigator counter from the playmat
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