Merge pull request #874 from argonui/playercardpanel-bugfix
PlayerCard Panel: spawn investigators even if there are no other cards
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commit
d768324896
@ -735,14 +735,14 @@ function spawnCycle(cycle)
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end
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end
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local cardList = allCardsBagApi.getCardsByCycle(cycle, sortByMetadata, includeNoLevelCards)
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local cardList = allCardsBagApi.getCardsByCycle(cycle, sortByMetadata, includeNoLevelCards)
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prepareToPlaceCards()
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local rowCount = spawnInvestigators(cycle)
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if #cardList == 0 then
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if #cardList == 0 then
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printToAll("Didn't find any cards for '" .. cycle .. "'.")
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printToAll("Didn't find any cards for '" .. cycle .. "'.")
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return
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return
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end
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end
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prepareToPlaceCards()
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local rowCount = spawnInvestigators(cycle)
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-- need to shift the start position for cycle down if there are multiple rows of investigators
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-- need to shift the start position for cycle down if there are multiple rows of investigators
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local rowOffset = Vector((rowCount - 1) * investigatorPositionShiftRow)
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local rowOffset = Vector((rowCount - 1) * investigatorPositionShiftRow)
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local cycleStartPos = Vector(startPositions.cycle):add(rowOffset)
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local cycleStartPos = Vector(startPositions.cycle):add(rowOffset)
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