added playermat hider

This commit is contained in:
Chr1Z93 2023-10-21 12:02:17 +02:00
parent fc895bfee7
commit d0ae38fa78
8 changed files with 100 additions and 28 deletions

View File

@ -46,7 +46,7 @@
"Tooltip": false,
"Transform": {
"posX": -59.426,
"posY": 1.3,
"posY": -1,
"posZ": -22.721,
"rotX": 0,
"rotY": 280,

View File

@ -46,7 +46,7 @@
"Tooltip": false,
"Transform": {
"posX": -23.89,
"posY": 1.3,
"posY": -1,
"posZ": -30.977,
"rotX": 0,
"rotY": 190,

View File

@ -46,7 +46,7 @@
"Tooltip": false,
"Transform": {
"posX": -36.87,
"posY": 1.3,
"posY": -1,
"posZ": 30.977,
"rotX": 0,
"rotY": 10,

View File

@ -46,7 +46,7 @@
"Tooltip": false,
"Transform": {
"posX": -59.426,
"posY": 1.3,
"posY": -1,
"posZ": 9.395,
"rotX": 0,
"rotY": 280,

View File

@ -56,5 +56,5 @@
"scaleZ": 3
},
"Value": 0,
"XmlUI": ""
"XmlUI": "\u003cInclude src=\"accessories/PlayermatHider.xml\"/\u003e"
}

View File

@ -1,7 +1,41 @@
local guidReferenceApi = require("core/GUIDReferenceApi")
local objects
function onClick_hideShow(player, value, id)
log(player)
log(value)
log(id)
function onClick_hideShow(player, matColor)
objects = guidReferenceApi.getObjectsByOwner(matColor)
local actionTokens = searchMat(objects.Playermat.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1}, isActionToken)
local pos = objects.Playermat.getPosition()
local mod = (pos.y > 0) and -3 or 3
-- move all objects
for _, obj in pairs(objects) do
obj.setPosition(obj.getPosition() + Vector(0, mod, 0))
end
-- move action tokens
for _, obj in ipairs(actionTokens) do
obj.setLock(pos.y > 0)
obj.setPosition(obj.getPosition() + Vector(0, mod, 0))
end
end
function isActionToken(x) return x.getDescription() == 'Action Token' end
function searchMat(origin, size, filter)
local searchResult = Physics.cast({
origin = origin,
direction = { 0, 1, 0 },
orientation = objects.Playermat.getRotation(),
type = 3,
size = size,
max_distance = 0
})
local objList = {}
for _, v in ipairs(searchResult) do
if not filter or (filter and filter(v.hit_object)) then
table.insert(objList, v.hit_object)
end
end
return objList
end

View File

@ -858,11 +858,15 @@ function showDrawButton(visible)
end
end
-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues
---@param showCounter Boolean Whether the clickable clue counter should be present
-- shows / hides a clickable clue counter for this playmat and sets the correct amount of clues
---@param showCounter Boolean Whether the clickable clue counter should be visible
function clickableClues(showCounter)
local clickerPos = ownedObjects.ClickableClueCounter.getPosition()
local clueCount = 0
-- move clue counters
local modY = showcounter and -2.52 or 2.52
ownedObjects.ClickableClueCounter.setPosition(clickerPos + Vector(0, modY, 0))
if showCounter then
-- current clue count
@ -873,18 +877,10 @@ function clickableClues(showCounter)
-- set value for clue clickers
ownedObjects.ClickableClueCounter.call("updateVal", clueCount)
-- move clue counters up
clickerPos.y = 1.52
ownedObjects.ClickableClueCounter.setPosition(clickerPos)
else
-- current clue count
clueCount = ownedObjects.ClickableClueCounter.getVar("val")
-- move clue counters down
clickerPos.y = 1.3
ownedObjects.ClickableClueCounter.setPosition(clickerPos)
-- spawn clues
local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
for i = 1, clueCount do

View File

@ -1,35 +1,77 @@
<TableLayout>
<Defaults>
<Text color="White"
fontSize="100"
alignment="MiddleLeft"
font="font_teutonic-arkham"/>
<Button fontSize="100"
height="200"
width="600"
hoverClass="bGrey"
pressClass="bWhite"
selectClass="bWhite"
color="#aaaaaa"
font="font_teutonic-arkham"/>
<Button class="bGrey"
color="grey"/>
<Button class="bWhite"
color="white"/>
<Button class="activeTab"
color="#ffffff"/>
<Row preferredHeight="300"/>
</Defaults>
<TableLayout height="1600"
width="1800"
columnWidths="1000 800"
rotation="0 0 180"
position="0 0 -11"
scale="0.1 0.1 0.1"
cellBackgroundColor="none">
<Row preferredHeight="400">
<Cell columnSpan="2">
<Text fontSize="200"
alignment="UpperCenter">Playermat Hider</Text>
</Cell>
</Row>
<Row>
<Cell>
<Text>Playermat 1 (White)</Text>
</Cell>
<Cell>
<Button id="button1"
onClick="onClick">Show / Hide</Button>
<Panel>
<Button onClick="onClick_hideShow(White)">Show / Hide</Button>
</Panel>
</Cell>
</Row>
<Row>
<Cell>
<Text>Playermat 2 (Orange)</Text>
</Cell>
<Cell>
<Panel>
<Button onClick="onClick_hideShow(Orange)">Show / Hide</Button>
</Panel>
</Cell>
</Row>
<Row>
<Cell>
<Text>Playermat 3 (Green)</Text>
</Cell>
<Cell>
<Panel>
<Button onClick="onClick_hideShow(Green)">Show / Hide</Button>
</Panel>
</Cell>
</Row>
<Row>
<Cell>
<Text>Playermat 4 (Red)</Text>
</Cell>
<Cell>
<Panel>
<Button onClick="onClick_hideShow(Red)">Show / Hide</Button>
</Panel>
</Cell>
</Row>
</TableLayout>