Handle duplicate connections
Some icon/ability combinations on locations results in duplicate connections. The connection logic was parsing this as both a bidirectional and one-way connection, resulting in a one-way being drawn when it shouldn't be. This adds a simple check to recommit an existing bidirectional connection, rather than drawing a new one-way for it.
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@ -286,7 +286,8 @@ function buildConnection(cardId, iconCardList)
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for _, connectedGuid in ipairs(iconCardList[icon]) do
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for _, connectedGuid in ipairs(iconCardList[icon]) do
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-- If the reciprocal exists, convert it to BiDi, otherwise add as a one-way
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-- If the reciprocal exists, convert it to BiDi, otherwise add as a one-way
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if locationConnections[connectedGuid] ~= nil
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if locationConnections[connectedGuid] ~= nil
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and locationConnections[connectedGuid][card.getGUID()] == ONE_WAY then
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and (locationConnections[connectedGuid][card.getGUID()] == ONE_WAY
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or locationConnections[connectedGuid][card.getGUID()] == BIDIRECTIONAL) then
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locationConnections[connectedGuid][card.getGUID()] = BIDIRECTIONAL
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locationConnections[connectedGuid][card.getGUID()] = BIDIRECTIONAL
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locationConnections[card.getGUID()][connectedGuid] = nil
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locationConnections[card.getGUID()][connectedGuid] = nil
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else
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else
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