addition of edit button to set pitch
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2297ea294d
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@ -37,12 +37,12 @@
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{
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"Name": "OverlayLarge",
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"Type": 0,
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"URL": "http://cloud-3.steamusercontent.com/ugc/2021591230441678995/7B413A821136969D8723687A2AD66773B3F8FEED/"
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"URL": "http://cloud-3.steamusercontent.com/ugc/2038486957000838167/1EF958D11A228817099C310F97817F61F84DDD91/"
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},
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{
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"Name": "OverlaySmall",
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"Type": 0,
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"URL": "http://cloud-3.steamusercontent.com/ugc/2021591230447630077/18C86248B9BDAF1DE01B67791439A39EE4F97B60/"
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"URL": "http://cloud-3.steamusercontent.com/ugc/2038486957000850722/37F0D4848BA08788F79DB2D3FB6D11429CB1F861/"
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},
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{
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"Name": "NavigationOverlayIcon",
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@ -1,26 +1,27 @@
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local playmatApi = require("playermat/PlaymatApi")
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fullButtonData = {
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{ id = "1", width = "84", height = "33", offset = "1 2" }, -- Act/Agenda
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{ id = "2", width = "78", height = "69", offset = "1 -62" }, -- Map
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{ id = "3", width = "70", height = "36", offset = "-38 -126" }, -- White
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{ id = "4", width = "70", height = "36", offset = "38 -126" }, -- Orange
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{ id = "5", width = "36", height = "70", offset = "-63 -66" }, -- Green
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{ id = "6", width = "36", height = "70", offset = "63 -66" }, -- Red
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{ id = "7", width = "38", height = "38", offset = "-65 -3" }, -- Victory
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{ id = "8", width = "40", height = "40", offset = "65 -3" }, -- Guide
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{ id = "9", width = "56", height = "16", offset = "1 -20" }, -- Player count
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{ id = "10", width = "36", height = "16", offset = "1 -102" }, -- Bless/Curse
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{ id = "11", width = "168", height = "56", offset = "1 47" }, -- Scenarios
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{ id = "12", width = "52", height = "53", offset = "-154 134" }, -- Player card panel
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{ id = "13", width = "22", height = "22", offset = "-116 132" }, -- Search card panel
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{ id = "14", width = "120", height = "75", offset = "-152 70" }, -- Player card display
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{ id = "15", width = "40", height = "54", offset = "-150 -38" }, -- Deck builder
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{ id = "16", width = "104", height = "84", offset = "-154 -114" }, -- Rules area
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{ id = "17", width = "100", height = "170", offset = "152 72" }, -- Cycle area
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{ id = "18", width = "56", height = "60", offset = "182 -124" }, -- Additions
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{ id = "19", width = "20", height = "20", offset = "-8 150" }, -- Shrink
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{ id = "20", width = "20", height = "20", offset = "12 150" } -- Close
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{ id = "1", width = "84", height = "33", offset = "1 2" }, -- 1. Act/Agenda
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{ id = "2", width = "78", height = "69", offset = "1 -62" }, -- 2. Map
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{ id = "3", width = "70", height = "36", offset = "-38 -126" }, -- 3. White
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{ id = "4", width = "70", height = "36", offset = "38 -126" }, -- 4. Orange
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{ id = "5", width = "36", height = "70", offset = "-63 -66" }, -- 5. Green
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{ id = "6", width = "36", height = "70", offset = "63 -66" }, -- 6. Red
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{ id = "7", width = "38", height = "38", offset = "-65 -3" }, -- 7. Victory
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{ id = "8", width = "40", height = "40", offset = "65 -3" }, -- 8. Guide
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{ id = "9", width = "56", height = "16", offset = "1 -20" }, -- 9. Player count
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{ id = "10", width = "36", height = "16", offset = "1 -102" }, -- 10. Bless/Curse
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{ id = "11", width = "168", height = "56", offset = "1 47" }, -- 11. Scenarios
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{ id = "12", width = "52", height = "53", offset = "-154 134" }, -- 12. Player card panel
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{ id = "13", width = "22", height = "22", offset = "-116 132" }, -- 13. Search card panel
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{ id = "14", width = "120", height = "75", offset = "-152 70" }, -- 14. Player card display
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{ id = "15", width = "40", height = "54", offset = "-150 -38" }, -- 15. Deck builder
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{ id = "16", width = "104", height = "84", offset = "-154 -114" }, -- 16. Rules area
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{ id = "17", width = "100", height = "170", offset = "152 72" }, -- 17. Cycle area
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{ id = "18", width = "56", height = "60", offset = "182 -124" }, -- 18. Additions
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{ id = "19", width = "20", height = "20", offset = "0 150" }, -- 19. Shrink
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{ id = "20", width = "20", height = "20", offset = "20 150" }, -- 20. Close
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{ id = "21", width = "20", height = "20", offset = "-20 150" } -- 21. Settings
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}
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playButtonData = {
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@ -34,12 +35,13 @@ playButtonData = {
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{ id = "8", width = "38", height = "38", offset = "66 52" },
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{ id = "9", width = "50", height = "12", offset = "0 33" },
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{ id = "10", width = "32", height = "12", offset = "0 -48" },
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{ id = "19", width = "20", height = "20", offset = "-10 80" },
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{ id = "20", width = "20", height = "20", offset = "10 80" }
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{ id = "19", width = "20", height = "20", offset = "0 80" },
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{ id = "20", width = "20", height = "20", offset = "20 80" },
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{ id = "21", width = "20", height = "20", offset = "-20 80" }
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}
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defaultCameraData = {
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{ position = { -1.6, 1.55, 0 }, distance = 18 }, -- 1. ActAgenda
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cameraData = {
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{ position = { -1.6, 1.55, 0 }, distance = 18 }, -- 1. Act/Agenda
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{ position = { -28, 1.55, 0 }, distance = -1 }, -- 2. Map
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{ position = { -31.6, 1.55, 26.4 }, distance = -1 }, -- 3. Green playmat
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{ position = { -55, 1.55, 12.05 }, distance = -1 }, -- 4. White playmat
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@ -59,11 +61,9 @@ defaultCameraData = {
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{ position = { -59.08, 1.55, -83 }, distance = 27 } -- 18. Additions
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}
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local editing = false
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local claiming = false
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local cameraData = {}
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local visibility = {}
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local claims = {}
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local pitch = {}
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---------------------------------------------------------
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-- save/load functionality
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@ -71,25 +71,28 @@ local claims = {}
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function onSave()
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return JSON.encode({
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cameras = cameraData,
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visibility = visibility,
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claims = claims
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claims = claims,
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pitch = pitch
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})
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end
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function onLoad(savedData)
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if savedData ~= "" then
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local loadedData = JSON.decode(savedData)
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cameraData = loadedData.cameras
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visibility = loadedData.visibility
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claims = loadedData.claims
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pitch = loadedData.pitch
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else
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resetCameras()
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resetClaimColors()
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resetVisibility()
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-- default state for visibility
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for _, color in ipairs(Player.getColors()) do
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visibility[color] = { full = false, play = false }
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end
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end
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updateXmlButtons()
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createXmlButtons()
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updateVisibility()
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end
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@ -132,7 +135,7 @@ end
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-- update XML visibility
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function updateVisibility()
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local colorString = {full = "", play = ""}
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local colorString = { full = "", play = "" }
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for color, v in pairs(visibility) do
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if v.full then
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@ -158,17 +161,17 @@ function updateVisibility()
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end
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---------------------------------------------------------
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-- XML creating/editing
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-- XML button creation
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---------------------------------------------------------
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function updateXmlButtons()
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function createXmlButtons()
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local ui = UI.getXmlTable()
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ui = updateXmlButtonHelper(ui, {
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ui = createXmlButtonHelper(ui, {
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data = fullButtonData,
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id = "navPanelFull",
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overlay = "OverlayLarge"
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})
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ui = updateXmlButtonHelper(ui, {
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ui = createXmlButtonHelper(ui, {
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data = playButtonData,
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id = "navPanelPlay",
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overlay = "OverlaySmall"
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@ -177,7 +180,7 @@ function updateXmlButtons()
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end
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-- XML button creation
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function updateXmlButtonHelper(ui, params)
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function createXmlButtonHelper(ui, params)
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local color
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local guid = self.getGUID()
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local xml = findTagWithId(ui, params.id)
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@ -193,26 +196,6 @@ function updateXmlButtonHelper(ui, params)
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-- add all buttons
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for _, d in ipairs(params.data) do
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local buttonID = tonumber(d.id)
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if editing and buttonID < 19 then
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if selectedEditButton < 0 then
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color = "rgba(1,1,1,1)"
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elseif buttonID == selectedEditButton then
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color = "rgba(0,1,0,1)"
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else
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color = "rgba(1,0,0,1)"
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end
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elseif claiming and buttonID < 19 then
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if buttonID >= 3 and buttonID <= 6 then
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color = "rgba(1,1,1,1)"
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else
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color = "rgba(1,0,0,1)"
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end
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else
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color = "rgba(0,1,0,0)"
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end
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table.insert(xml.children, {
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tag = "button",
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attributes = {
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@ -221,7 +204,7 @@ function updateXmlButtonHelper(ui, params)
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height = d.height,
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width = d.width,
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offsetXY = d.offset,
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color = color
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color = "rgba(0,1,0,0)"
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}
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})
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end
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@ -249,15 +232,22 @@ function buttonClicked(player, _, idValue)
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if index == 19 then
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setVisibility("toggle", player.color)
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return
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elseif index == 20 then
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setVisibility("close", player.color)
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return
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end
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elseif index == 21 then
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player.showInputDialog("Please enter your desired viewing angle in degrees (90 = bird's-eye view):", "75", updatePitch)
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else
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loadCamera(player, _, index)
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end
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end
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function updatePitch(input, playerColor)
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local number = tonumber(input) or 75
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if number > 90 then number = 90 end
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pitch[playerColor] = number
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end
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-- generates a table with rectangular bounds for provided objects
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function getDynamicViewBounds(objList)
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local count = 0
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local totalBounds = {
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@ -267,7 +257,7 @@ function getDynamicViewBounds(objList)
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maxZ = -60
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}
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for i, obj in pairs(objList) do
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for _, obj in pairs(objList) do
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-- handling for Physics.cast() results
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if not obj.type then obj = obj.hit_object end
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@ -302,85 +292,56 @@ function getDynamicViewBounds(objList)
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return totalBounds
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end
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-- loads the specified camera for a player
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function loadCamera(player, _, index)
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local lookHere
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-- only do map zooming if the camera hasn't been specially set by user
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if index == 2 and cameraData[player.color][index].distance <= 0 then
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-- dynamic view of the play area
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if index == 2 then
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local bounds = getDynamicViewBounds(getObjectFromGUID("a2f932").getObjects())
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lookHere = {
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position = { bounds.middleX, 1.55, bounds.middleZ },
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pitch = 75,
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yaw = 90,
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distance = 0.8 * math.max(bounds.diffX, bounds.diffZ) + 7
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}
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-- dynamic view of the clicked play mat
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elseif index >= 3 and index <= 6 then
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local matColorList = { "White", "Orange", "Green", "Red" }
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local matColor = matColorList[index - 2] -- mat index 1 - 4
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if #getSeatedPlayers() == 1 or claims[player.color][matColor] then
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local newPlayerColor = playmatApi.getPlayerColor(matColor)
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copyVisibility({startColor = player.color, targetColor = newPlayerColor})
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copyVisibility({ startColor = player.color, targetColor = newPlayerColor })
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player.changeColor(newPlayerColor)
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end
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if cameraData[player.color][index].distance <= 0 then
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local bounds = getDynamicViewBounds(playmatApi.searchPlaymat(matColor))
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lookHere = {
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position = { bounds.middleX, 0, bounds.middleZ },
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pitch = 75,
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yaw = playmatApi.returnRotation(matColor).y + 180,
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distance = 0.42 * math.max(bounds.diffX, bounds.diffZ) + 7
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}
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end
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-- get default data if no dynamic view (play area or play mat) was loaded
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if not lookHere then
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lookHere = cameraData[index]
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lookHere.yaw = 90
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end
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-- set pitch to default if not edited
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lookHere.pitch = pitch[player.color] or 75
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-- delay is to account for colorswap
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Wait.frames(function() player.lookAt(lookHere or cameraData[player.color][index]) end, 2)
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end
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function beginClaimColor()
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claiming = true
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updateXmlButtons()
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end
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function beginSetCamera()
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editing = true
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updateXmlButtons()
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end
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-- TO-DO: update this
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editPos = { 0, 0, 0 }
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editPitch = 0
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editYaw = 0
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editDistance = 0
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selectedEditButton = -1
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function updateEditCamera(params)
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editPos = params[1]
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editPitch = params[2]
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editYaw = params[3]
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editDistance = params[4]
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Wait.frames(function() player.lookAt(lookHere) end, 2)
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end
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---------------------------------------------------------
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-- functions to reset/initialize tables
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---------------------------------------------------------
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function resetCameras()
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for _, color in ipairs(Player.getColors()) do
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cameraData[color] = {}
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for i = 1, #defaultCameraData do
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cameraData[color][i] = {}
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cameraData[color][i].yaw = 90
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cameraData[color][i].pitch = 75
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cameraData[color][i].position = defaultCameraData[i].position
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cameraData[color][i].distance = defaultCameraData[i].distance
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end
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end
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end
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function resetClaimColors()
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for _, seatedColor in ipairs(getSeatedPlayers()) do
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claims[seatedColor] = {}
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@ -389,9 +350,3 @@ function resetClaimColors()
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end
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end
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end
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function resetVisibility()
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for _, color in ipairs(Player.getColors()) do
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visibility[color] = { full = false, play = false }
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end
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end
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