only trigger onpickup on playarea for cards, documentation update

This commit is contained in:
Chr1Z93 2023-01-10 19:31:02 +01:00
parent 7da588bd33
commit c9db56be37

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@ -47,13 +47,10 @@ local PLAY_AREA_ZONE_GUID = "a2f932"
local clueData = {}
local spawnedLocationGUIDs = {}
local locations = { }
local locationConnections = { }
local draggingGuids = { }
local locations = {}
local locationConnections = {}
local draggingGuids = {}
local locationData
local currentScenario
---------------------------------------------------------
@ -128,6 +125,9 @@ function onObjectDestroy(object)
end
function onObjectPickUp(player, object)
-- only continue for cards
if objType ~= "Card" and objType ~= "CardCustom" then return end
-- onCollisionExit fires first, so we have to check the card to see if it's a location we should
-- be tracking
if showLocationLinks() and isInPlayArea(object) and object.getGMNotes() ~= nil and object.getGMNotes() ~= "" then
@ -164,7 +164,7 @@ end
-- Checks the given card and adds it to the list of locations tracked for connection purposes.
-- A card will be added to the tracking if it is a location in the play area (based on centerpoint).
-- @param A card object, possibly a location.
---@param card Object A card object, possibly a location.
function maybeTrackLocation(card)
-- Collision checks for any part of the card overlap, but our other tracking is centerpoint
-- Ignore any collision where the centerpoint isn't in the area
@ -182,7 +182,7 @@ end
-- and destruction, as a destroyed object does not trigger collision exit. An object can also be
-- deleted mid-drag, but the ordering for drag events means we can't clear those here and those will
-- be cleared in the next onUpdate() cycle.
-- @param card Card to (maybe) stop tracking
---@param card Object Card to (maybe) stop tracking
function maybeUntrackLocation(card)
-- Locked objects no longer collide (hence triggering an exit event) but are still in the play
-- area. If the object is now locked, don't remove it.
@ -226,8 +226,8 @@ function rebuildConnectionList()
end
-- Extracts the card's icon string into a list of individual location icons
-- @param cardID GUID of the card to pull the icon data from
-- @param iconCardList A table of icon->GUID list. Mutable, will be updated by this method
---@param cardID String GUID of the card to pull the icon data from
---@param iconCardList Table A table of icon->GUID list. Mutable, will be updated by this method
function buildLocListByIcon(cardId, iconCardList)
local card = getObjectFromGUID(cardId)
local locData = getLocationData(card)
@ -243,8 +243,8 @@ end
-- Builds the connections for the given cardID by finding matching icons and adding them to the
-- Playarea's locationConnections table.
-- @param cardId GUID of the card to build the connections for
-- @param iconCardList A table of icon->GUID List. Used to find matching icons for connections.
---@param cardId String GUID of the card to build the connections for
---@param iconCardList Table A table of icon->GUID List. Used to find matching icons for connections.
function buildConnection(cardId, iconCardList)
local card = getObjectFromGUID(cardId)
local locData = getLocationData(card)
@ -268,8 +268,8 @@ end
-- Helper method to extract the location metadata from a card based on whether it's front or back
-- is showing.
-- @param card Card object to extract data from
-- @return Table with either the locationFront or locationBack metadata structure, or nil if the
---@param card String Card object to extract data from
---@return. Table with either the locationFront or locationBack metadata structure, or nil if the
-- metadata doesn't exist
function getLocationData(card)
if card == nil then
@ -312,9 +312,9 @@ end
-- Draws a bidirectional location connection between the two cards, adding the lines to do so to the
-- given lines list.
-- @param card1 One of the card objects to connect
-- @param card2 The other card object to connect
-- @param lines List of vector line elements. Mutable, will be updated to add this connector
---@param card1 Object One of the card objects to connect
---@param card2 Object The other card object to connect
---@param lines Table List of vector line elements. Mutable, will be updated to add this connector
function addBidirectionalVector(card1, card2, lines)
local cardPos1 = card1.getPosition()
local cardPos2 = card2.getPosition()
@ -331,9 +331,9 @@ end
-- Draws a one-way location connection between the two cards, adding the lines to do so to the
-- given lines list. Arrows will point towards the target card.
-- @param origin Origin card in the connection
-- @param target Target card object to connect
-- @param lines List of vector line elements. Mutable, will be updated to add this connector
---@param origin Object Origin card in the connection
---@param target Object Target card object to connect
---@param lines Table List of vector line elements. Mutable, will be updated to add this connector
function addOneWayVector(origin, target, lines)
-- Start with the BiDi then add the arrow lines to it
addBidirectionalVector(origin, target, lines)
@ -362,9 +362,9 @@ function addOneWayVector(origin, target, lines)
end
-- Draws an arrowhead at the given position.
-- @param arrowheadPosition Centerpoint of the arrowhead to draw (NOT the tip of the arrow)
-- @param originPos Origin point of the connection, used to position the arrow arms
-- @param lines List of vector line elements. Mutable, will be updated to add this arrow
---@param arrowheadPosition Table Centerpoint of the arrowhead to draw (NOT the tip of the arrow)
---@param originPos Table Origin point of the connection, used to position the arrow arms
---@param lines Table List of vector line elements. Mutable, will be updated to add this arrow
function addArrowLines(arrowheadPos, originPos, lines)
local arrowArm1 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver("y", -1 * ARROW_ANGLE):add(arrowheadPos)
local arrowArm2 = Vector(arrowheadPos):moveTowards(originPos, ARROW_ARM_LENGTH):sub(arrowheadPos):rotateOver("y", ARROW_ANGLE):add(arrowheadPos)
@ -414,7 +414,7 @@ function shiftContents(playerColor, direction)
end
-- Returns the current value of the investigator counter from the playmat
---@return Integer. Number of investigators currently set on the counter
---@return. Number of investigators currently set on the counter
function getInvestigatorCount()
local investigatorCounter = getObjectFromGUID("f182ee")
return investigatorCounter.getVar("val")
@ -422,8 +422,8 @@ end
-- Check to see if the given object is within the bounds of the play area, based solely on the X and
-- Z coordinates, ignoring height
-- @param object Object to check
-- @return True if the object is inside the play area
---@param object Object Object to check
---@return. True if the object is inside the play area
function isInPlayArea(object)
local bounds = self.getBounds()
local position = object.getPosition()