gave variables better names
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@ -45,14 +45,14 @@ local RESOURCE_COUNTER
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-- global variable so it can be reset by the Clean Up Helper
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activeInvestigatorId = "00000"
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local drawButton = false
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local isDrawButtonVisible = false
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function onSave()
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return JSON.encode({
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zoneID = zoneID,
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playerColor = PLAYER_COLOR,
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activeInvestigatorId = activeInvestigatorId,
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drawButton = drawButton
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isDrawButtonVisible = isDrawButtonVisible
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})
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end
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@ -104,10 +104,10 @@ function onLoad(save_state)
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zoneID = state.zoneID
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PLAYER_COLOR = state.playerColor
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activeInvestigatorId = state.activeInvestigatorId
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drawButton = state.drawButton
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isDrawButtonVisible = state.isDrawButtonVisible
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end
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showDrawButton(drawButton)
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showDrawButton(isDrawButtonVisible)
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if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end
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COLLISION_ENABLED = true
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@ -662,10 +662,10 @@ end
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-- Sets this playermat's draw 1 button to visible
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---@param visible Boolean. Whether the draw 1 button should be visible
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function showDrawButton(visible)
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drawButton = visible
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isDrawButtonVisible = visible
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-- create the "Draw 1" button
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if drawButton then
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if isDrawButtonVisible then
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self.createButton({
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label = "Draw 1",
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click_function = "doDrawOne",
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@ -24,17 +24,17 @@ do
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end
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-- Sets the requested playermat's draw 1 button to visible
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---@param visibleButton Boolean. Whether the draw 1 button should be visible or not
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---@param isDrawButtonVisible Boolean. Whether the draw 1 button should be visible or not
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.showDrawButton = function(visibleButton, matColor)
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PlaymatApi.showDrawButton = function(isDrawButtonVisible, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("showDrawButton", visibleButton)
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mat.call("showDrawButton", isDrawButtonVisible)
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end
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end
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-- Shows or hides the clickable clue counter for the requested playermat
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---@param visibleButton Boolean. Whether the clickable counter should be present or not
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---@param showCounter Boolean. Whether the clickable counter should be present or not
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will apply the setting to all four mats.
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PlaymatApi.clickableClues = function(showCounter, matColor)
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