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c88c185950
@ -1,103 +1,10 @@
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function onload(saved_data)
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light_mode = false
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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light_mode = loaded_data[1]
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end
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createAll()
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end
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-- functions delegated to Global
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function printStats(object, player, isRightClick)
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-- local toPosition = self.positionToWorld(DRAWN_CHAOS_TOKEN_OFFSET)
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if isRightClick then
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Global.call("resetStats")
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else
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Global.call("printStats")
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end
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end
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function updateSave()
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local data_to_save = {light_mode }
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saved_data = JSON.encode(data_to_save)
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self.script_state = saved_data
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end
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function createAll()
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s_color = {0.5, 0.5, 0.5, 95}
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if light_mode then
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f_color = {1,1,1,95}
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else
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f_color = {0,0,0,100}
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end
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-- button calls respective function in "Global"
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function onLoad()
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self.createButton({
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click_function="printStats",
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function_owner=self,
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position={0,0.05,0},
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height=600,
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width=1000,
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alignment = 3,
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tooltip = "Left Click to print stats. Right Click to reset them.",
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scale={x=1.5, y=1.5, z=1.5},
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font_size=600,
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font_color=f_color,
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color={0,0,0,0}
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})
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if light_mode then
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lightButtonText = "[ Set dark ]"
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else
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lightButtonText = "[ Set light ]"
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end
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end
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function removeAll()
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self.removeInput(0)
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self.removeInput(1)
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self.removeButton(0)
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self.removeButton(1)
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self.removeButton(2)
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end
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function reloadAll()
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removeAll()
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createAll()
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updateSave()
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end
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function swap_fcolor(_obj, _color, alt_click)
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light_mode = not light_mode
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reloadAll()
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end
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function swap_align(_obj, _color, alt_click)
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center_mode = not center_mode
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reloadAll()
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end
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function editName(_obj, _string, value)
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self.setName(value)
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setTooltips()
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end
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function setTooltips()
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self.editInput({
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index = 0,
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value = self.getName(),
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tooltip = "Left click to show stats. Right click to reset them."
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})
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end
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function keepSample(_obj, _string, value)
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reloadAll()
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end
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function onDestroy()
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if timerID and type(timerID) == 'object' then
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Timer.destroy(timerID)
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end
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click_function = "handleStatTrackerClick",
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tooltip = "Left-Click: Print stats\nRight-Click: Reset stats",
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height = 1250,
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width = 1250,
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color = { 0, 0, 0, 0 }
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})
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end
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