adding hotkeys

This commit is contained in:
Chr1Z93 2023-04-04 12:03:38 +02:00
parent c45164d8dd
commit c7c09b83af
10 changed files with 208 additions and 8 deletions

1
SCED.wiki Submodule

@ -0,0 +1 @@
Subproject commit 01065bfc202457c2c2edc4e8fa9a2385a4e3ecd5

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@ -189,7 +189,8 @@
"Decoration-Ammo.d35ee9",
"ArkhamSCE300-1272023-Page1.f873a8",
"VictoryDisplay.6ccd6d",
"OptionPanelSource.830bd0"
"OptionPanelSource.830bd0",
"GameKeyHandler.fce69c"
],
"PlayArea": 1,
"PlayerCounts": [

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@ -0,0 +1,45 @@
{
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 0.66176,
"g": 0.66176,
"r": 0.66176
},
"Description": "This object contains \"Game Keys\" that can be assigned via Options --\u003e Game Keys.",
"DragSelectable": true,
"GMNotes": "",
"GUID": "fce69c",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "require(\"core/GameKeyHandler\")",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "go_game_piece_white",
"Nickname": "Game Key Handler",
"Snap": true,
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": 78,
"posY": 1.328,
"posZ": -10,
"rotX": 0,
"rotY": 0,
"rotZ": 0,
"scaleX": 1,
"scaleY": 1,
"scaleZ": 1
},
"Value": 0,
"XmlUI": ""
}

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@ -54,10 +54,6 @@ function onLoad(saved_state)
self.addContextMenuItem("Remove all", doRemove)
self.addContextMenuItem("Reset", doReset)
-- hotkeys
addHotkey("Bless Curse Status", printStatus, false)
addHotkey("Wendy's Menu", addMenuOptions, false)
-- initializing tables
numInPlay = { Bless = 0, Curse = 0 }
tokensTaken = { Bless = {}, Curse = {} }
@ -101,7 +97,7 @@ function broadcastCount(token)
broadcastToAll(token .. " Tokens " .. count, "White")
end
function printStatus(color)
function broadcastStatus(color)
broadcastToColor("Curse Tokens " .. getTokenCount("Curse"), color, "White")
broadcastToColor("Bless Tokens " .. getTokenCount("Bless"), color, "White")
end
@ -337,7 +333,9 @@ end
-- Wendy Menu (context menu for cards on hotkey press)
---------------------------------------------------------
function addMenuOptions(playerColor, hoveredObject)
function addMenuOptions(parameters)
local playerColor = parameters.playerColor
local hoveredObject = parameters.hoveredObject
if hoveredObject == nil or hoveredObject.getVar("MENU_ADDED") == true then return end
if hoveredObject.tag ~= "Card" then
broadcastToColor("Right-click seal options can only be added to cards", playerColor)

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@ -20,5 +20,17 @@ do
getObjectFromGUID(MANAGER_GUID).call("releasedToken", { type = type, guid = guid })
end
-- broadcasts the current status for bless/curse tokens
---@param playerColor String Color of the player to show the broadcast to
BlessCurseManagerApi.broadcastStatus = function(playerColor)
getObjectFromGUID(MANAGER_GUID).call("broadcastStatus", playerColor)
end
-- adds Wendy's menu to the hovered card (allows sealing of tokens)
---@param color String Color of the player to show the broadcast to
BlessCurseManagerApi.addWendysMenu = function(playerColor, hoveredObject)
getObjectFromGUID(MANAGER_GUID).call("addMenuOptions", { playerColor = playerColor, hoveredObject = hoveredObject })
end
return BlessCurseManagerApi
end

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@ -44,6 +44,15 @@ function addOrSubtract(_, _, isRightClick)
end
end
-- adds the provided number to the current count
function addVal(number)
number = tonumber(number) or 0
val = val + number
self.editButton({ index = 0, label = tostring(val) })
printToAll("Doom on agenda set to: " .. val)
end
-- sets the current count to the provided number
function updateVal(number)
val = number or 0
self.editButton({ index = 0, label = tostring(val) })

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@ -0,0 +1,59 @@
local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
local playmatApi = require("playermat/PlaymatApi")
function onLoad()
addHotkey("Upkeep", triggerUpkeep)
addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded)
addHotkey("Add Doom to Agenda", addDoomToAgenda)
addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
addHotkey("Bless/Curse Status", showBlessCurseStatus)
addHotkey("Wendy's Menu", addWendysMenu)
end
-- triggers the "Upkeep" function of the calling player's playmat
function triggerUpkeep(playerColor)
if playerColor == "Black" then
broadcastToColor("Triggering 'Upkeep (Multihanded)' instead", playerColor, "Yellow")
triggerUpkeepMultihanded(playerColor)
return
end
local matColor = playmatApi.getMatColor(playerColor)
playmatApi.doUpkeepFromHotkey(matColor, playerColor)
end
-- triggers the "Upkeep" function of the calling player's playmat AND
-- for all playmats that don't have a seated player, but a investigator card
function triggerUpkeepMultihanded(playerColor)
if playerColor ~= "Black" then
triggerUpkeep(playerColor)
end
local colors = Player.getAvailableColors()
for _, handColor in ipairs(colors) do
local matColor = playmatApi.getMatColor(handColor)
if playmatApi.returnInvestigatorId(matColor) ~= "00000" and Player[handColor].seated == false then
playmatApi.doUpkeepFromHotkey(matColor, playerColor)
end
end
end
-- adds 1 doom to the agenda
function addDoomToAgenda()
getObjectFromGUID("85c4c6").call("addVal", 1)
end
-- moves the hovered card to the victory display
function moveCardToVictoryDisplay(playerColor, hoveredObject)
-- check if the provided object is a card
if hoveredObject == nil or hoveredObject.tag ~= "Card" then return end
getObjectFromGUID("6ccd6d").call("placeCard", hoveredObject)
end
-- broadcasts the bless/curse status to the calling player
function showBlessCurseStatus(playerColor)
blessCurseManagerApi.broadcastStatus(playerColor)
end
-- adds Wendy's menu to the hovered card
function addWendysMenu(playerColor, hoveredObject)
blessCurseManagerApi.addWendysMenu(playerColor, hoveredObject)
end

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@ -246,6 +246,40 @@ function highlightCountedVP()
highlightCounted = not highlightCounted
end
-- places the provided card in the first empty spot
function placeCard(card)
-- check snap point states
local snaps = self.getSnapPoints()
table.sort(snaps, function(a, b) return a.position.x > b.position.x end)
table.sort(snaps, function(a, b) return a.position.z < b.position.z end)
-- get first empty slot
local fullSlots = {}
local positions = {}
for i, snap in ipairs(snaps) do
positions[i] = self.positionToWorld(snap.position)
local hits = checkSnapPointState(positions[i])
-- first hit is self, additional hits must be cards / decks
if #hits > 1 then
fullSlots[i] = true
end
end
-- place the card
local name = card.getName() or "Unnamed card"
for i = 1, 10 do
if fullSlots[i] ~= true then
card.setPositionSmooth(positions[i], false, true)
broadcastToAll("Victory Display: " .. name .. " placed into slot " .. i .. ".", "Green")
return
end
end
broadcastToAll("Victory Display is full! " .. name .. " placed into slot 1.", "Orange")
card.setPositionSmooth(positions[1], false, true)
end
---------------------------------------------------------
-- utility functions
---------------------------------------------------------
@ -261,6 +295,16 @@ function searchOnObj(obj)
})
end
function checkSnapPointState(pos)
return Physics.cast({
direction = { 0, 1, 0 },
max_distance = 0.1,
type = 3,
size = { 0.1, 0.1, 0.1 },
origin = pos
})
end
-- search a table for a value, return true if found (else returns false)
function tableContains(table, value)
for _, v in ipairs(table) do

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@ -226,6 +226,11 @@ end
-- Upkeep button
---------------------------------------------------------
-- calls the Upkeep function with correct parameter
function doUpkeepFromHotkey(color)
doUpkeep(_, color)
end
function doUpkeep(_, clickedByColor, isRightClick)
-- right-click allow color changing
if isRightClick then

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@ -48,6 +48,17 @@ do
return mat.getVar("playerColor")
end
-- Returns the color of the playermat that owns the playercolor's hand
---@param handColor String Color of the playermat
PlaymatApi.getMatColor = function(handColor)
local matColors = {"White", "Orange", "Green", "Red"}
for i, mat in ipairs(internal.getMatForColor("All")) do
local color = mat.getVar("playerColor")
if color == handColor then return matColors[i] end
end
return "NOT_FOUND"
end
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playermat
---@param matColor String Color of the playermat
PlaymatApi.isDES = function(matColor)
@ -85,6 +96,21 @@ do
return mat.getRotation()
end
-- Triggers the Upkeep for the requested playmat
---@param matColor String Color of the playermat
---@param playerColor String Color of the calling player (for messages)
PlaymatApi.doUpkeepFromHotkey = function(matColor, playerColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.call("doUpkeepFromHotkey", playerColor)
end
-- Returns the active investigator id
---@param matColor String Color of the playermat
PlaymatApi.returnInvestigatorId = function(matColor)
local mat = getObjectFromGUID(MAT_IDS[matColor])
return mat.getVar("activeInvestigatorId")
end
-- Sets the requested playermat's snap points to limit snapping to matching card types or not. If
-- matchTypes is true, the main card slot snap points will only snap assets, while the
-- investigator area point will only snap Investigators. If matchTypes is false, snap points will