both Well Connected 0 and Well Connected 3 now share the same script, removes unecessary index from button, updates getResourceCount playmat api function, adds onSave() function, updates button look and position
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@ -33,7 +33,7 @@
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"IgnoreFoW": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"Locked": false,
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"LuaScript": "require(\"playercards/cards/WellConnected3\")",
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"LuaScript": "require(\"playercards/cards/WellConnected\")",
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"LuaScriptState": "",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Card",
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"Name": "Card",
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@ -1,25 +1,43 @@
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-- this script is shared between both the level 0 and the upgraded level 3 version of the card
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local playmatApi = require("playermat/PlaymatApi")
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local playmatApi = require("playermat/PlaymatApi")
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local display = false
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local display = false
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local count = 0
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local count = 0
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local modValue = 5
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local modValue = 5 -- level 0 Well Connected
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local loopId = nil
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local loopId = nil
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local b_display = {
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local b_display = {
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index = 0,
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click_function = "toggleCounter",
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click_function = 'none',
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function_owner = self,
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function_owner = self,
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position = {-0.25,1,-0.75},
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position = {0.88,0.5,-1.33},
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font_color = {1,1,1,100},
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font_size = 150,
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font_size = 250,
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width = 175,
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width = 0,
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height = 175
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height = 0
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}
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}
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function onLoad()
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function onLoad(saved_data)
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local notes = JSON.decode(self.getGMNotes())
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if notes.id == "54006" then -- hardcoded card id for upgraded Well Connected (3)
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modValue = 4 -- Well Connected (3)
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end
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if saved_data != '' then
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local loaded_data = JSON.decode(saved_data)
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display = not loaded_data.saved_display
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toggleCounter()
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end
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self.addContextMenuItem('Toggle Counter', toggleCounter)
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self.addContextMenuItem('Toggle Counter', toggleCounter)
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end
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end
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function onSave()
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local data_to_save = {saved_display = display}
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local saved_data = JSON.encode(data_to_save)
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return saved_data
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end
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function toggleCounter()
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function toggleCounter()
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display = not display
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display = not display
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@ -1,52 +0,0 @@
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local playmatApi = require("playermat/PlaymatApi")
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local display = false
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local count = 0
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local modValue = 4
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local loopId = nil
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local b_display = {
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index = 0,
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click_function = 'none',
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function_owner = self,
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position = {-0.25,1,-0.75},
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font_color = {1,1,1,100},
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font_size = 250,
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width = 0,
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height = 0
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}
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function onLoad()
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self.addContextMenuItem('Toggle Counter', toggleCounter)
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end
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function toggleCounter()
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display = not display
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if display then
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createUpdateDisplay()
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loopId = Wait.time(|| createUpdateDisplay(), 2, -1)
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else
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Wait.stop(loopId)
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self.clearButtons()
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loopId = nil
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end
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end
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function createUpdateDisplay()
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count = math.max(math.floor(getPlayerResources() / modValue), 0)
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b_display.label = tostring(count)
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if loopId == nil then
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self.createButton(b_display)
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else
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self.editButton(b_display)
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end
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end
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function getPlayerResources()
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local matColor = playmatApi.getMatColorByPosition(self.getPosition())
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return playmatApi.getResourceCount(matColor)
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end
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@ -180,11 +180,8 @@ do
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-- Returns the resource counter amount for the requested playermat
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-- Returns the resource counter amount for the requested playermat
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PlaymatApi.getResourceCount = function(matColor)
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PlaymatApi.getResourceCount = function(matColor)
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local resources = 0
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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return mat.call("getResourceCount")
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resources = resources + mat.call("getResourceCount")
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end
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return resources
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end
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end
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-- Discard a non-hidden card from the corresponding player's hand
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-- Discard a non-hidden card from the corresponding player's hand
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