used formula instead
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@ -120,7 +120,7 @@ function getColorToDiscardFor(hoveredObject, playerColor)
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local discardForMatColor
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if inArea(pos, areaNearPlaymat) then
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return closestMatColor
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elseif pos.y > 3 then -- discard to closest mat if card is in a hand
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elseif pos.y > (Player[playerColor].getHandTransform().position.y - (Player[playerColor].getHandTransform().scale.y / 2)) then -- discard to closest mat if card is in a hand
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return closestMatColor
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else
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return playmatApi.getMatColor(playerColor)
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