added seat switching hotkey

This commit is contained in:
Chr1Z93 2024-01-09 13:51:24 +01:00
parent 8dcbce1542
commit bf1b9c82b5

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@ -6,12 +6,14 @@ local searchLib = require("util/SearchLib")
local victoryDisplayApi = require("core/VictoryDisplayApi") local victoryDisplayApi = require("core/VictoryDisplayApi")
function onLoad() function onLoad()
addHotkey("Add Doom to Agenda", addDoomToAgenda) addHotkey("Add doom to agenda", addDoomToAgenda)
addHotkey("Bless/Curse Status", showBlessCurseStatus) addHotkey("Discard object", discardObject)
addHotkey("Discard Object", discardObject)
addHotkey("Discard top card", discardTopDeck) addHotkey("Discard top card", discardTopDeck)
addHotkey("Display Bless/Curse status", showBlessCurseStatus)
addHotkey("Move card to Victory Display", moveCardToVictoryDisplay) addHotkey("Move card to Victory Display", moveCardToVictoryDisplay)
addHotkey("Remove a use", removeOneUse) addHotkey("Remove a use", removeOneUse)
addHotkey("Switch seat clockwise", switchSeatClockwise)
addHotkey("Switch seat counter-clockwise", switchSeatCounterClockwise)
addHotkey("Take clue from location", takeClueFromLocation) addHotkey("Take clue from location", takeClueFromLocation)
addHotkey("Upkeep", triggerUpkeep) addHotkey("Upkeep", triggerUpkeep)
addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded) addHotkey("Upkeep (Multi-handed)", triggerUpkeepMultihanded)
@ -200,6 +202,59 @@ function removeOneUse(playerColor, hoveredObject)
playmatApi.discardListOfObjects(discardForMatColor, { targetObject }) playmatApi.discardListOfObjects(discardForMatColor, { targetObject })
end end
-- switches the triggering player to the next seat (clockwise)
function switchSeatClockwise(playerColor)
switchSeat(playerColor, "clockwise")
end
-- switches the triggering player to the next seat (counter-clockwise)
function switchSeatCounterClockwise(playerColor)
switchSeat(playerColor, "counter-clockwise")
end
-- handles seat switching in the given direction
function switchSeat(playerColor, direction)
if playerColor == "Black" or playerColor == "Grey" then
broadcastToColor("This hotkey is only available to seated players.", playerColor, "Orange")
return
end
-- get legal colors
local seatList = Player.getAvailableColors()
-- sort colors on hand position (Green, White, Orange, Red)
local function sortByHandPosition(color1, color2)
local pos1 = Player[color1].getHandTransform().position
local pos2 = Player[color2].getHandTransform().position
return pos1.z > pos2.z
end
table.sort(seatList, sortByHandPosition)
-- get current seat index
local index
for i, color in ipairs(seatList) do
if color == playerColor then
index = i
break
end
end
if not index then
broadcastToColor("Couldn't find position of seated color.", playerColor, "Orange")
return
end
-- get next color
index = index + ((direction == "clockwise") and -1 or 1)
if index == 0 then
index = #seatList
elseif index > #seatList then
index = 1
end
-- swap color
Player[playerColor].changeColor(seatList[index])
end
-- takes a clue from a location, player needs to hover the clue directly or the location -- takes a clue from a location, player needs to hover the clue directly or the location
function takeClueFromLocation(playerColor, hoveredObject) function takeClueFromLocation(playerColor, hoveredObject)
local cardName, clue local cardName, clue