diff --git a/modsettings/CustomUIAssets.json b/modsettings/CustomUIAssets.json
index ff35fc8e..ffc5cddd 100644
--- a/modsettings/CustomUIAssets.json
+++ b/modsettings/CustomUIAssets.json
@@ -47,7 +47,7 @@
{
"Name": "NavigationOverlayIcon",
"Type": 0,
- "URL": "http://cloud-3.steamusercontent.com/ugc/2038485431575931195/7EDAE98E027FF101263E62E940180E65BE343FEE/"
+ "URL": "http://cloud-3.steamusercontent.com/ugc/2038485431576357223/9B834B6C40D02D2796C4027D52FFFDF2F1DFBAA5/"
},
{
"Name": "option-gear",
diff --git a/src/core/NavigationOverlayHandler.ttslua b/src/core/NavigationOverlayHandler.ttslua
index 53ac3b00..eff1ae0b 100644
--- a/src/core/NavigationOverlayHandler.ttslua
+++ b/src/core/NavigationOverlayHandler.ttslua
@@ -493,19 +493,26 @@ function loadCamera(player, _, idValue)
if cameraParams[newMatIndex][index].distance <= 0 then
local divisor, minX, maxX, minZ, maxZ
- for _, v in pairs(playmatApi.searchPlaymat(newMatColor)) do
+ for i, v in pairs(playmatApi.searchPlaymat(newMatColor)) do
local bounds = v.hit_object.getBounds()
local x1 = bounds['center'][1] - bounds['size'][1] / 2
local x2 = bounds['center'][1] + bounds['size'][1] / 2
local z1 = bounds['center'][3] - bounds['size'][3] / 2
local z2 = bounds['center'][3] + bounds['size'][3] / 2
- minX = math.min(x1, minX)
- maxX = math.max(x2, maxX)
- minZ = math.min(z1, minZ)
- maxZ = math.max(z2, maxZ)
+ if i == 1 then
+ minX = x1
+ maxX = x2
+ minZ = z1
+ maxZ = z2
+ else
+ minX = math.min(x1, minX)
+ maxX = math.max(x2, maxX)
+ minZ = math.min(z1, minZ)
+ maxZ = math.max(z2, maxZ)
+ end
end
- -- White/Orange
+
-- White/Orange
if index == 3 or index == 4 then
divisor = {x = 1, z = 1.6 } -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
@@ -514,12 +521,14 @@ function loadCamera(player, _, idValue)
divisor = {x = 1.6, z = 1}
end
+ local rotation = playmatApi.returnRotation()
+
-- need to wait if the player color changed
Wait.frames(
function() player.lookAt({
position = { (minX + maxX) / 2, 0, (minZ + maxZ) / 2 },
pitch = 75.823,
- yaw = playmatApi.returnRotation().y + 180,
+ yaw = rotation.y + 180,
distance = 0.64 * math.max((maxX - minX) / divisor.x, (maxZ - minZ) / divisor.z) + 7
})
end, 2)
@@ -565,6 +574,7 @@ function resetClaimColors()
for i = 1, 4 do
for j = 1, 4 do
+ playermatData[i].claims = {}
playermatData[i].claims[j] = (i == j)
end
end
diff --git a/xml/Global.xml b/xml/Global.xml
index 5f2c0129..d8c03990 100644
--- a/xml/Global.xml
+++ b/xml/Global.xml
@@ -29,8 +29,8 @@
outline="#303030"
rectAlignment="LowerRight"
width="35"
- height="183"
- offsetXY="-1 80"
+ height="146"
+ offsetXY="-1 120"
spacing="2">
-
+
+
+
+
+