Merge pull request #437 from argonui/playermat-hiding
Playermat Hiding!
This commit is contained in:
commit
bb1a4edd7c
@ -46,7 +46,7 @@
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"Tooltip": false,
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"Transform": {
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"posX": -59.426,
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"posY": 1.3,
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"posY": 1,
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"posZ": -22.721,
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"rotX": 0,
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"rotY": 280,
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@ -46,7 +46,7 @@
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"Tooltip": false,
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"Transform": {
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"posX": -23.89,
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"posY": 1.3,
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"posY": 1,
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"posZ": -30.977,
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"rotX": 0,
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"rotY": 190,
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@ -46,7 +46,7 @@
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"Tooltip": false,
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"Transform": {
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"posX": -36.87,
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"posY": 1.3,
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"posY": 1,
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"posZ": 30.977,
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"rotX": 0,
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"rotY": 10,
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@ -46,7 +46,7 @@
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"Tooltip": false,
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"Transform": {
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"posX": -59.426,
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"posY": 1.3,
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"posY": 1,
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"posZ": 9.395,
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"rotX": 0,
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"rotY": 280,
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@ -56,5 +56,5 @@
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"scaleZ": 0.42
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},
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"Value": 0,
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"XmlUI_path": "DoomCounter.85c4c6.xml"
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"XmlUI": "\u003cInclude src=\"DoomCounter.xml\"/\u003e"
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}
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@ -23,6 +23,7 @@
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"CustomDataHelper.2547b3",
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"UnderworldMarketHelper.3650ea",
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"Subject5U-21Helper.1335e8",
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"PlayermatHider.a758b2",
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"Auto-failCounter.a9a321",
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"ElderSignCounter.e62cb5"
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],
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@ -0,0 +1,60 @@
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{
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"AltLookAngle": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"Autoraise": true,
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"ColorDiffuse": {
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"b": 1,
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"g": 1,
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"r": 1
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},
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"CustomImage": {
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"CustomTile": {
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"Stackable": false,
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"Stretch": true,
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"Thickness": 0.1,
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"Type": 3
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},
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"ImageScalar": 1,
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"ImageSecondaryURL": "",
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/2115061845796985108/F0ADB7094641DA966FFA3AF0CC6987D33D2D9591/",
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"WidthScale": 0
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},
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"Description": "Use the buttons to show / hide a playmat.",
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"DragSelectable": true,
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"GMNotes": "",
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"GUID": "a758b2",
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"Grid": true,
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"GridProjection": false,
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"Hands": false,
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"HideWhenFaceDown": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScript": "require(\"accessories/PlayermatHider\")",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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"Nickname": "PlayermatHider",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": 0,
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"posY": 2,
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"posZ": 0,
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"rotX": 0,
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"rotY": 270,
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"rotZ": 0,
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"scaleX": 5,
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"scaleY": 1,
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"scaleZ": 5
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},
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"Value": 0,
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"XmlUI": "\u003cInclude src=\"accessories/PlayermatHider.xml\"/\u003e"
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}
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@ -73,5 +73,5 @@
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"scaleZ": 1.5
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},
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"Value": 0,
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"XmlUI_path": "OptionPanelSource.830bd0/CleanUpHelper.26cf4b.xml"
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"XmlUI": "\u003cInclude src=\"accessories/CleanUpHelper.xml\"/\u003e"
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}
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41
src/accessories/PlayermatHider.ttslua
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41
src/accessories/PlayermatHider.ttslua
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@ -0,0 +1,41 @@
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local objects
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function onClick_hideShow(player, matColor)
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objects = guidReferenceApi.getObjectsByOwner(matColor)
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local actionTokens = searchMat(objects.Playermat.positionToWorld({-1.1, 0.05, -0.27}), {4, 1, 1}, isActionToken)
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local pos = objects.Playermat.getPosition()
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local mod = (pos.y > 0) and -2 or 2
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-- move all objects
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for _, obj in pairs(objects) do
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obj.setPosition(obj.getPosition() + Vector(0, mod, 0))
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end
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-- move action tokens
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for _, obj in ipairs(actionTokens) do
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obj.setLock(pos.y > 0)
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obj.setPosition(obj.getPosition() + Vector(0, mod, 0))
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end
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end
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function isActionToken(x) return x.getDescription() == 'Action Token' end
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function searchMat(origin, size, filter)
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local searchResult = Physics.cast({
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origin = origin,
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direction = { 0, 1, 0 },
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orientation = objects.Playermat.getRotation(),
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type = 3,
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size = size,
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max_distance = 0
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})
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local objList = {}
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for _, v in ipairs(searchResult) do
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if not filter or (filter and filter(v.hit_object)) then
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table.insert(objList, v.hit_object)
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end
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end
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return objList
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end
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@ -858,12 +858,16 @@ function showDrawButton(visible)
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end
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end
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-- Spawns / destroys a clickable clue counter for this playmat with the correct amount of clues
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---@param showCounter Boolean Whether the clickable clue counter should be present
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-- shows / hides a clickable clue counter for this playmat and sets the correct amount of clues
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---@param showCounter Boolean Whether the clickable clue counter should be visible
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function clickableClues(showCounter)
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local clickerPos = ownedObjects.ClickableClueCounter.getPosition()
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local clueCount = 0
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-- move clue counters
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local modY = showcounter and -0.525 or 0.525
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ownedObjects.ClickableClueCounter.setPosition(clickerPos + Vector(0, modY, 0))
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if showCounter then
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-- current clue count
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clueCount = ownedObjects.ClueCounter.getVar("exposedValue")
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@ -873,18 +877,10 @@ function clickableClues(showCounter)
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-- set value for clue clickers
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ownedObjects.ClickableClueCounter.call("updateVal", clueCount)
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-- move clue counters up
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clickerPos.y = 1.52
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ownedObjects.ClickableClueCounter.setPosition(clickerPos)
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else
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-- current clue count
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clueCount = ownedObjects.ClickableClueCounter.getVar("val")
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-- move clue counters down
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clickerPos.y = 1.3
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ownedObjects.ClickableClueCounter.setPosition(clickerPos)
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-- spawn clues
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local pos = self.positionToWorld({x = -1.12, y = 0.05, z = 0.7})
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for i = 1, clueCount do
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76
xml/accessories/PlayermatHider.xml
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76
xml/accessories/PlayermatHider.xml
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@ -0,0 +1,76 @@
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<Defaults>
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<Text color="White"
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fontSize="110"
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alignment="MiddleLeft"
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font="font_teutonic-arkham"/>
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<Button fontSize="110"
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height="200"
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width="600"
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hoverClass="bGrey"
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pressClass="bWhite"
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selectClass="bWhite"
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color="#aaaaaa"
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font="font_teutonic-arkham"/>
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<Button class="bGrey"
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color="grey"/>
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<Button class="bWhite"
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color="white"/>
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<Button class="activeTab"
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color="#ffffff"/>
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<Row preferredHeight="300"/>
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</Defaults>
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<TableLayout height="1600"
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width="1800"
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columnWidths="1000 800"
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rotation="0 0 180"
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position="0 0 -11"
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scale="0.1 0.1 0.1"
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cellBackgroundColor="none">
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<Row preferredHeight="400">
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<Cell columnSpan="2">
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<Text fontSize="200"
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alignment="UpperCenter">Playermat Hider</Text>
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</Cell>
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</Row>
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<Row>
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<Cell>
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<Text color="White">Playermat 1 (White)</Text>
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</Cell>
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<Cell>
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<Panel>
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<Button onClick="onClick_hideShow(White)">Show / Hide</Button>
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</Panel>
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</Cell>
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</Row>
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<Row>
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<Cell>
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<Text color="Orange">Playermat 2 (Orange)</Text>
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</Cell>
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<Cell>
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<Panel>
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<Button onClick="onClick_hideShow(Orange)">Show / Hide</Button>
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</Panel>
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</Cell>
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</Row>
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<Row>
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<Cell>
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<Text color="Green">Playermat 3 (Green)</Text>
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</Cell>
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<Cell>
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<Panel>
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<Button onClick="onClick_hideShow(Green)">Show / Hide</Button>
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</Panel>
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</Cell>
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</Row>
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<Row>
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<Cell>
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<Text color="Red">Playermat 4 (Red)</Text>
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</Cell>
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<Cell>
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<Panel>
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<Button onClick="onClick_hideShow(Red)">Show / Hide</Button>
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</Panel>
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</Cell>
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</Row>
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</TableLayout>
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