Added coloring to player names in broadcasts
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@ -282,8 +282,7 @@ function removeOneUse(playerColor, hoveredObject)
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end
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end
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end
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end
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local playerName = Player[playerColor].steam_name
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broadcastToAll(getColoredName(playerColor) .. " removed a token: " .. tokenName, playerColor)
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broadcastToAll(playerName .. " removed a token: " .. tokenName, playerColor)
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local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
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local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
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playermatApi.discardListOfObjects(discardForMatColor, { targetObject })
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playermatApi.discardListOfObjects(discardForMatColor, { targetObject })
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@ -404,12 +403,10 @@ function takeClueFromLocation(playerColor, hoveredObject)
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local clickableClues = optionPanelApi.getOptions()["useClueClickers"]
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local clickableClues = optionPanelApi.getOptions()["useClueClickers"]
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-- handling for calling this for a specific mat via hotkey
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-- handling for calling this for a specific mat via hotkey
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local playerName, matColor, pos
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local matColor, pos
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if Player[playerColor] and Player[playerColor].seated then
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if Player[playerColor] and Player[playerColor].seated then
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playerName = Player[playerColor].steam_name
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matColor = playermatApi.getMatColor(playerColor)
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matColor = playermatApi.getMatColor(playerColor)
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else
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else
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playerName = playerColor
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matColor = playerColor
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matColor = playerColor
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end
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end
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@ -431,9 +428,9 @@ function takeClueFromLocation(playerColor, hoveredObject)
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end
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end
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if cardName then
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if cardName then
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broadcastToAll(playerName .. " took one clue from " .. cardName .. ".", "White")
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broadcastToAll(getColoredName(playerColor) .. " took one clue from " .. cardName .. ".", "White")
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else
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else
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broadcastToAll(playerName .. " took one clue.", "White")
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broadcastToAll(getColoredName(playerColor) .. " took one clue.", "White")
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end
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end
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victoryDisplayApi.update()
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victoryDisplayApi.update()
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@ -472,3 +469,14 @@ function getFirstSeatedPlayer()
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return color
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return color
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end
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end
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end
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end
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-- returns the colored steam name or color
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function getColoredName(playerColor)
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local displayName = playerColor
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if Player[playerColor].steam_name then
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displayName = Player[playerColor].steam_name
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end
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-- add bb-code
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return "[" .. Color.fromString(playerColor):toHex() .. "]" .. displayName .. "[-]"
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end
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@ -576,9 +576,7 @@ function doDiscardOne()
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-- get a random non-hidden card (from the "choices" table)
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-- get a random non-hidden card (from the "choices" table)
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local num = math.random(1, #choices)
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local num = math.random(1, #choices)
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deckLib.placeOrMergeIntoDeck(hand[choices[num]], returnGlobalDiscardPosition(), self.getRotation())
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deckLib.placeOrMergeIntoDeck(hand[choices[num]], returnGlobalDiscardPosition(), self.getRotation())
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broadcastToAll(getColoredName(playerColor) .. " randomly discarded card " .. choices[num] .. "/" .. #hand .. ".", "White")
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local playerName = Player[playerColor].steam_name or playerColor
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broadcastToAll(playerName .. " randomly discarded card " .. choices[num] .. "/" .. #hand .. ".", "White")
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end
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end
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end
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end
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@ -1245,3 +1243,14 @@ function updatePlayerCards(args)
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local playerCardData = customDataHelper.getTable("PLAYER_CARD_DATA")
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local playerCardData = customDataHelper.getTable("PLAYER_CARD_DATA")
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tokenManager.addPlayerCardData(playerCardData)
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tokenManager.addPlayerCardData(playerCardData)
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end
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end
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-- returns the colored steam name or color
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function getColoredName(playerColor)
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local displayName = playerColor
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if Player[playerColor].steam_name then
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displayName = Player[playerColor].steam_name
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end
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-- add bb-code
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return "[" .. Color.fromString(playerColor):toHex() .. "]" .. displayName .. "[-]"
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end
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