second part of updates
This commit is contained in:
parent
a23c3d8150
commit
b9fe13b658
@ -49,8 +49,8 @@
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"normalized": "location"
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},
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{
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"displayed": "to_be_deleted",
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"normalized": "to_be_deleted"
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"displayed": "tempToken",
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"normalized": "temptoken"
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},
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{
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"displayed": "Minicard",
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@ -45,10 +45,10 @@
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],
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"Tooltip": true,
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"Transform": {
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"posX": 22.951,
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"posY": 5.242,
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"posZ": -30.295,
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"rotX": 1,
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"posX": -42.3,
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"posY": 1.53,
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"posZ": -46.5,
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"rotX": 0,
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"rotY": 270,
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"rotZ": 0,
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"scaleX": 2,
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@ -1,4 +1,4 @@
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-- names of tokens in order
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local TOKEN_PRECEDENCE = {}
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local TOKEN_NAMES = {
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"Elder Sign",
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"Skull",
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@ -12,21 +12,6 @@ local TOKEN_NAMES = {
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""
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}
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-- token modifiers for sorting (and order for same modifier)
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-- order starts at 2 because there is a "+1" token
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local TOKEN_PRECEDENCE = {
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["Elder Sign"] = { 100, 2 },
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["Skull"] = { -1, 3 },
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["Cultist"] = { -2, 4 },
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["Tablet"] = { -3, 5 },
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["Elder Thing"] = { -4, 6 },
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["Auto-fail"] = { -100, 7 },
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["Bless"] = { 101, 8 },
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["Curse"] = { -101, 9 },
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["Frost"] = { -99, 10 },
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[""] = { 0, 11 }
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}
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-- common parameters
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local buttonParameters = {}
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buttonParameters.function_owner = self
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@ -52,13 +37,15 @@ function onSave() return JSON.encode(TOKEN_PRECEDENCE) end
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function onLoad(saveState)
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if saveState ~= nil then
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TOKEN_PRECEDENCE = JSON.decode(saveState)
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else
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loadDefaultValues()
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end
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-- create UI
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local offset = 0.725
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local pos = { x = { -1.067, 0.377 }, z = -2.175 }
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-- button and inputs index 1-10
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-- button and inputs index 0-9
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for i = 1, 10 do
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if i < 6 then
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buttonParameters.position = { pos.x[1], 0, pos.z + i * offset }
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@ -76,7 +63,7 @@ function onLoad(saveState)
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self.createInput(inputParameters)
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end
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-- index 11: "Update / Hide" button
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-- index 10: "Update / Hide" button
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buttonParameters.label = "Update / Hide"
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buttonParameters.click_function = "layout"
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buttonParameters.tooltip = "Left-Click: Update!\nRight-Click: Hide Tokens!"
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@ -85,55 +72,52 @@ function onLoad(saveState)
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buttonParameters.width = 675
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buttonParameters.height = 175
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self.createButton(buttonParameters)
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-- send object reference to bless/curse manager
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Wait.time(function() getObjectFromGUID("5933fb").setVar("tokenArranger", self) end, 1)
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-- reset context menu
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self.addContextMenuItem("Load default values", function()
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loadDefaultValues()
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updateUI()
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layout()
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end)
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end
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-- delete tokens and remove reference from bless/curse manager
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function onDestroy()
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deleteCopiedTokens()
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-- remove object reference from bless/curse manager
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getObjectFromGUID("5933fb").setVar("tokenArranger", nil)
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end
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-- delete temporary tokens when destroyed
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function onDestroy() deleteCopiedTokens() end
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-- layout tokens when dropped (after 2 seconds)
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function onDrop() Wait.time(layout, 2) end
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-- delete tokens when picked up
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-- delete temporary tokens when picked up
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function onPickUp() deleteCopiedTokens() end
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-- helper functions to carry index
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function attachIndex(click_function, index)
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local fn_name = click_function .. index
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_G[fn_name] = function(obj, player_color, isRightClick)
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_G[click_function](obj, player_color, isRightClick, index)
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_G[fn_name] = function(_, _, isRightClick)
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_G[click_function](isRightClick, index)
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end
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return fn_name
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end
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function attachIndex2(input_function, index)
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local fn_name = input_function .. index
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_G[fn_name] = function(obj, player_color, input, selected)
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_G[input_function](obj, player_color, input, selected, index)
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_G[fn_name] = function(_, _, input, selected)
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_G[input_function](input, selected, index)
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end
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return fn_name
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end
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-- click_function for buttons on chaos tokens
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function tokenClick(_, _, isRightClick, index)
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if not updating then
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updating = true
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local change = tonumber(isRightClick and "-1" or "1")
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TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] = TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] + change
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self.editInput({ index = index - 1, value = TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] })
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layout()
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end
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function tokenClick(isRightClick, index)
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local change = tonumber(isRightClick and "-1" or "1")
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TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] = TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] + change
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self.editInput({ index = index - 1, value = TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] })
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layout()
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end
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-- input_function for input_boxes
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function tokenInput(_, _, input, selected, index)
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if selected == false and not updating then
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updating = true
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function tokenInput(input, selected, index)
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if selected == false then
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local num = tonumber(input)
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if num ~= nil then
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TOKEN_PRECEDENCE[TOKEN_NAMES[index]][1] = num
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@ -142,6 +126,31 @@ function tokenInput(_, _, input, selected, index)
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end
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end
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-- loads the default precedence table
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function loadDefaultValues()
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-- token modifiers for sorting (and order for same modifier)
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-- order starts at 2 because there is a "+1" token
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TOKEN_PRECEDENCE = {
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["Elder Sign"] = { 100, 2 },
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["Skull"] = { -1, 3 },
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["Cultist"] = { -2, 4 },
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["Tablet"] = { -3, 5 },
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["Elder Thing"] = { -4, 6 },
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["Auto-fail"] = { -100, 7 },
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["Bless"] = { 101, 8 },
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["Curse"] = { -101, 9 },
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["Frost"] = { -99, 10 },
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[""] = { 0, 11 }
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}
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end
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-- update input fields
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function updateUI()
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for i = 1, 10 do
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self.editInput({ index = i-1, value = TOKEN_PRECEDENCE[TOKEN_NAMES[i]][1] })
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end
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end
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-- order function for data sorting
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function token_value_comparator(left, right)
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if left.value > right.value then return true
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@ -152,49 +161,35 @@ function token_value_comparator(left, right)
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end
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end
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-- get chaos bag from scripting zone and description
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function getChaosBag()
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local chaosbag = nil
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local chaosbag_zone = getObjectFromGUID("83ef06")
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-- error handling: scripting zone not found
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if chaosbag_zone == nil then
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printToAll("Zone for chaos bag detection couldn't be found.", "Red")
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return nil
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end
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for _, v in ipairs(chaosbag_zone.getObjects()) do
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if v.getDescription() == "Chaos Bag" then
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chaosbag = getObjectFromGUID(v.getGUID())
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break
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-- checks scripting zone for chaos bag
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function findChaosBag()
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for _, item in ipairs(getObjectFromGUID("83ef06").getObjects()) do
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if item.getDescription() == "Chaos Bag" then
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return item
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end
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end
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-- error handling: chaos bag not found
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if chaosbag == nil then
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printToAll("Chaos bag couldn't be found.", "Red")
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end
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return chaosbag
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end
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-- deletes previously placed tokens
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function deleteCopiedTokens()
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for _, token in ipairs(getObjectsWithTag("to_be_deleted")) do token.destruct() end
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for _, token in ipairs(getObjectsWithTag("tempToken")) do token.destruct() end
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end
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-- main function (delete old tokens, clone chaos bag content, sort it and position it)
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function layout(_, _, isRightClick)
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if updating then return end
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updating = true
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deleteCopiedTokens()
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-- stop here if right-clicked
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if isRightClick then return end
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local chaosBag = getChaosBag()
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local chaosBag = findChaosBag()
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local data = {}
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-- clone tokens from chaos bag (default position above trash can)
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for i, obj in ipairs(chaosBag.getData().ContainedObjects) do
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obj["Tags"] = { "to_be_deleted" }
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obj["Tags"] = { "tempToken" }
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local spawnedObj = spawnObjectData({
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data = obj,
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position = { 0.49, 3, 0 }
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@ -220,7 +215,7 @@ function layout(_, _, isRightClick)
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-- error handling for removal of token arranger
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if self == nil then
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for _, token in ipairs(getObjectsWithTag("to_be_deleted")) do token.destruct() end
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for _, token in ipairs(getObjectsWithTag("tempToken")) do token.destruct() end
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return
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end
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@ -239,28 +234,17 @@ function layout(_, _, isRightClick)
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item.token.setRotation(self.getRotation())
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location.z = location.z - 1.75
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end
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updating = false
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Wait.time(function() updating = false end, 0.1)
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end
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-- called from outside to set default values for tokens
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function onTokenDataChanged(tokenData)
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-- Skull
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local table = tokenData["Skull"] or {}
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local skullModifier = table.modifier or ""
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print("Skull: " .. skullModifier)
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-- Cultist
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local table = tokenData.Cultist or {}
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local cultistModifier = table.modifier or ""
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print("Cultist: " .. cultistModifier)
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-- Tablet
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local table = tokenData.Tablet or {}
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local tabletModifier = table.modifier or ""
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print("Tablet: " .. tabletModifier)
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-- Elder Thing
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local table = tokenData.ElderThing or {}
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local elderThingModifier = table.modifier or ""
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print("Elder Thing: " .. elderThingModifier)
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-- update token precedence
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for key, table in pairs(tokenData) do
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local modifier = table.modifier
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if modifier == -999 then modifier = 0 end
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TOKEN_PRECEDENCE[key][1] = modifier
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end
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updateUI()
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layout()
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end
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@ -1,13 +1,31 @@
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do
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local TokenArrangerApi = {}
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TokenArrangerApi.onTokenDataChanged = function(tokenData)
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-- local function to call the token arranger, if it is on the table
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---@param functionName String Name of the function to cal
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---@param argument Variant Parameter to pass
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local function callIfExistent(functionName, argument)
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local tokenArranger = getObjectsWithTag("TokenArranger")[1]
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if tokenArranger ~= nil then
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tokenArranger.call("onTokenDataChanged", tokenData)
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tokenArranger.call(functionName, argument)
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end
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end
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-- updates the token modifiers with the provided data
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---@param tokenData Table Contains the chaos token metadata
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TokenArrangerApi.onTokenDataChanged = function(tokenData)
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callIfExistent("onTokenDataChanged", tokenData)
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end
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-- deletes already laid out tokens
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TokenArrangerApi.deleteCopiedTokens = function()
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callIfExistent("deleteCopiedTokens")
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end
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-- updates the laid out tokens
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TokenArrangerApi.layout = function()
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callIfExistent("layout")
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end
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return TokenArrangerApi
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end
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@ -1,11 +1,4 @@
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-- Bless / Curse Manager
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-- updated by: Chr1Z
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-- made by: Tikatoy
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-- description: helps with adding / removing and sealing of bless and curse tokens
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information = {
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version = "3.5",
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last_updated = "12.11.2022"
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}
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local IMAGE_URL = {
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Bless = "http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/",
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@ -25,9 +18,6 @@ local BUTTON_COLOR = { [false] = { 0.4, 0.4, 0.4 }, [true] = { 0.9, 0.9, 0.9 } }
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local FONT_COLOR = { [false] = { 1, 1, 1 }, [true] = { 0, 0, 0 } }
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local whitespace = " "
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-- variable will be set by outside call
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tokenArranger = nil
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---------------------------------------------------------
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-- creating buttons and menus + initializing tables
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---------------------------------------------------------
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@ -67,12 +57,6 @@ function onLoad(saved_state)
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-- context menu
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self.addContextMenuItem("Remove all", doRemove)
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self.addContextMenuItem("Reset", doReset)
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Bless / Curse Manager v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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printToAll("original by Tikatoy", "White")
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end)
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-- hotkeys
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addHotkey("Bless Curse Status", printStatus, false)
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@ -173,15 +157,13 @@ end
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-- context menu function 2
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function doReset(color)
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-- delete previously pulled out tokens by the token arranger
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if tokenArranger then
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tokenArranger.call("deleteCopiedTokens")
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end
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tokenArrangerApi.deleteCopiedTokens()
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playerColor = color
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numInPlay = { Bless = 0, Curse = 0 }
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tokensTaken = { Bless = {}, Curse = {} }
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initializeState()
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updateTokenArranger()
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tokenArrangerApi.layout()
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end
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---------------------------------------------------------
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@ -263,18 +245,7 @@ function callFunctions(token, isRightClick)
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success = takeToken(token, false)
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end
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end
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if success ~= 0 then updateTokenArranger() end
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end
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UPDATING = false
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function updateTokenArranger()
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if tokenArranger and not UPDATING then
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UPDATING = true
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Wait.time(function()
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UPDATING = false
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tokenArranger.call("layout")
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end, 1.5)
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end
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if success ~= 0 then tokenArrangerApi.layout() end
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end
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function getChaosBag()
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@ -405,22 +376,22 @@ function addMenuOptions(playerColor, hoveredObject)
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hoveredObject.addContextMenuItem("Seal Bless", function(color)
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sealToken("Bless", color, hoveredObject)
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updateTokenArranger()
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tokenArrangerApi.layout()
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end, true)
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hoveredObject.addContextMenuItem("Release Bless", function(color)
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releaseToken("Bless", color, hoveredObject)
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updateTokenArranger()
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tokenArrangerApi.layout()
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end, true)
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hoveredObject.addContextMenuItem("Seal Curse", function(color)
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sealToken("Curse", color, hoveredObject)
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updateTokenArranger()
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tokenArrangerApi.layout()
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end, true)
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hoveredObject.addContextMenuItem("Release Curse", function(color)
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releaseToken("Curse", color, hoveredObject)
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updateTokenArranger()
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tokenArrangerApi.layout()
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end, true)
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broadcastToColor("Right-click seal options added to " .. hoveredObject.getName(), playerColor)
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@ -845,9 +845,6 @@ function applyOptionPanelChange(id, state)
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-- option: Show token arranger
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elseif id == "showTokenArranger" then
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-- delete previously pulled out tokens
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for _, token in ipairs(getObjectsWithTag("to_be_deleted")) do token.destruct() end
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optionPanel[id] = spawnOrRemoveHelper(state, "Token Arranger", {-42.3, 1.6, -46.5})
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-- option: Show clean up helper
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