diff --git a/config.json b/config.json index f2025a2a..34a4e973 100644 --- a/config.json +++ b/config.json @@ -245,7 +245,7 @@ 0, 0 ], - "SaveName": "Arkham SCE - 4.0.1", + "SaveName": "Arkham SCE - 4.0.2", "Sky": "Sky_Museum", "SkyURL": "https://i.imgur.com/GkQqaOF.jpg", "SnapPoints_path": "SnapPoints.json", diff --git a/objects/PatchNotes.f47225.luascriptstate b/objects/PatchNotes.f47225.luascriptstate index acb61a98..c954022c 100644 --- a/objects/PatchNotes.f47225.luascriptstate +++ b/objects/PatchNotes.f47225.luascriptstate @@ -85,7 +85,7 @@ }, "tooltip": "None", "value": [ - "Arkham Horror LCG SCE 4.0.1 - 11/20/2024" + "Arkham Horror LCG SCE 4.0.2 - 11/21/2024" ] }, { @@ -124,7 +124,7 @@ }, "tooltip": "None", "value": [ - "Changes from 4.0.1\n- added handling for moving cards with tokens on them\n- added ability for 'number typing' to the chaos token draw button\n- added \"0 uses\" metadata for Charles Ross\n- added \"imprinting\" to Charisma / Relic Hunter (drop them on a playermat!)\n- turned \"randomize\" feature of action / ability tokens into a context menu entry\n- turned upgradesheets into XML and their boxes into crosses\n- fixed Clean Up Helper toggling the \"subtract doom\" feature\n- fixed DES scripting\n- fixed error with Navigation Overlay\n- fixed error with investigator placing on playermats\n- fixed error with Kohaku feedback messages\n- fixed issues with Campaign Importer / Exporter\n- fixed handling for cards with attachments (Deck Importer)\n\nHighlights from 4.0.0\n\nNew Stuff\n- added Parallel Mateo\n- added a global UI for the Bless / Curse manager\n- added a \"shuffle discard into deck\" button to playermats (for example for the mulligan)\n- added XML helper for \"Stella Clark\", \"The Red Clock\" and \"Elle Rubash\"\n- added \"clickability\" to damage / horror tokens and updated the font / image\n- added investigator specific things spawning when placing (e.g. Bounty tokens for Tony)\n- added a right-click function to the left-most \"Discard\" button on playermats\n- added ability for the \"doom in play\" counter to subtract from the total (e.g. Longest Night)\n\nBugfixes\n- fixed hotkey for multi-handed Upkeep\n- fixed wrong visibility of playermat option panels after loading\n- fixed issues with token redrawing\n- fixed issues with scenario reference card detection\n- updated Navigation Overlay to not break with removed playermats\n- Clean Up Helper: 'nil' handling for scenario, mini card detection and action token resetting\n\nThe campaigns were also updated with improved helpers and upgraded campaign logs!\nPreviewed / spoiled cards for the upcoming cycle \"The Drowned City\" can be accessed\nvia the download menu (bottom right corner of your screen).\n" + "Changes from 4.0.2\n- added ability for 'number typing' to the chaos token draw button\n- added \"0 uses\" metadata for Charles Ross\n- added \"imprinting\" to Charisma / Relic Hunter (drop them on a playermat!)\n- turned \"randomize\" feature of action / ability tokens into a context menu entry\n- turned upgradesheets into XML and their boxes into crosses\n- fixed Clean Up Helper toggling the \"subtract doom\" feature\n- fixed DES scripting\n- fixed error with Navigation Overlay\n- fixed error with investigator placing on playermats\n- fixed error with Kohaku feedback messages\n- fixed issues with Campaign Importer / Exporter\n- fixed handling for cards with attachments (Deck Importer)\n\nHighlights from 4.0.0\n\nNew Stuff\n- added Parallel Mateo\n- added a global UI for the Bless / Curse manager\n- added a \"shuffle discard into deck\" button to playermats (for example for the mulligan)\n- added XML helper for \"Stella Clark\", \"The Red Clock\" and \"Elle Rubash\"\n- added \"clickability\" to damage / horror tokens and updated the font / image\n- added investigator specific things spawning when placing (e.g. Bounty tokens for Tony)\n- added a right-click function to the left-most \"Discard\" button on playermats\n- added ability for the \"doom in play\" counter to subtract from the total (e.g. Longest Night)\n\nBugfixes\n- fixed hotkey for multi-handed Upkeep\n- fixed wrong visibility of playermat option panels after loading\n- fixed issues with token redrawing\n- fixed issues with scenario reference card detection\n- updated Navigation Overlay to not break with removed playermats\n- Clean Up Helper: 'nil' handling for scenario, mini card detection and action token resetting\n\nThe campaigns were also updated with improved helpers and upgraded campaign logs!\nPreviewed / spoiled cards for the upcoming cycle \"The Drowned City\" can be accessed\nvia the download menu (bottom right corner of your screen).\n" ] } ], diff --git a/src/core/Constants.ttslua b/src/core/Constants.ttslua index a0b0fe60..2e0f6b4a 100644 --- a/src/core/Constants.ttslua +++ b/src/core/Constants.ttslua @@ -34,6 +34,6 @@ ENCOUNTER_DECK_POS = Vector(-3.93, 1.5, 5.76) ENCOUNTER_DISCARD_POSITION = Vector(-3.85, 1.5, 10.38) -- online functionality related variables -MOD_VERSION = "4.0.1" +MOD_VERSION = "4.0.2" SOURCE_REPO = "https://github.com/Chr1Z93/SCED-downloads/releases/latest/download/" --SOURCE_REPO = "https://github.com/Chr1Z93/SCED-downloads/releases/download/v1.0.1/"