Merge pull request #279 from argonui/multiseal-bugfix
Bless/Curse: fixed multiseal and save/load
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b8a2657c24
@ -85,7 +85,7 @@ function initializeState()
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-- find tokens in the play area
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for _, obj in ipairs(getObjects()) do
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local pos = obj.getPosition()
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if pos.x > -50 and pos.x < 50 and pos.z > 8 and pos.z < 50 then
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if pos.x > -65 and pos.x < 10 and pos.z > -35 and pos.z < 35 then
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if obj.getName() == "Bless" then
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table.insert(tokensTaken.Bless, obj.getGUID())
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numInPlay.Bless = numInPlay.Bless + 1
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@ -14,7 +14,7 @@ SHOW_SINGLE_RELEASE --@type: boolean
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SHOW_MULTI_RELEASE --@type: number (amount of tokens to release at once)
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- enables an entry in the context menu
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- this enty allows releasing of multiple tokens at once
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- this entry allows releasing of multiple tokens at once
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- example usage: "Nephthys" (to release 3 bless tokens at once)
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SHOW_MULTI_SEAL --@type: number (amount of tokens to seal at once)
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@ -44,25 +44,23 @@ Example 1: Crystalline Elder Sign
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This card can only seal the "+1" or "Elder Sign" token,
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it does not need specific options for multi-sealing or releasing.
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Thus it should be implemented like this:
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> VALID_TOKENS = {
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> ["+1"] = true,
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> ["Elder Sign"] = true
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> }
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> require ("playercards/CardsThatSealTokens") -- includes a space after "require" to not executing bundling
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> require...
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----------------------------------------------------------
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Example 2: Holy Spear
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This card features the following abilities (just listing the relevant parts):
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- releasing a single bless token
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- sealing two bless tokens
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Thus it should be implemented like this:
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> VALID_TOKENS = {
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> ["Bless"] = true
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> }
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> SHOW_SINGLE_RELEASE = true
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> SHOW_MULTI_SEAL = 2
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> require ("playercards/CardsThatSealTokens") -- includes a space after "require" to not executing bundling
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> require...
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----------------------------------------------------------]]
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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@ -181,12 +179,13 @@ end
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-- release multiple tokens at once
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function releaseMultipleTokens(playerColor)
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if SHOW_MULTI_RELEASE >= #sealedTokens then
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if SHOW_MULTI_RELEASE <= #sealedTokens then
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for i = 1, SHOW_MULTI_RELEASE do
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releaseOneToken(playerColor)
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putTokenAway(table.remove(sealedTokens))
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end
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printToColor("Releasing " .. SHOW_MULTI_RELEASE .. " tokens", playerColor)
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else
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printToColor("Not enough " .. name .. " tokens sealed.", playerColor)
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printToColor("Not enough tokens sealed.", playerColor)
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end
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end
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