Merge pull request #1017 from argonui/remove-a-use

Fixed detecting tokens on dropping cards
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dscarpac 2024-11-20 16:47:04 -06:00 committed by GitHub
commit b554fab99d
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5 changed files with 25 additions and 4 deletions

View File

@ -264,7 +264,7 @@ function removeOneUse(playerColor, hoveredObject)
local indexByMemo = {}
local distanceByMemo = {}
for _, obj in ipairs(searchResult) do
if not obj.locked then
if obj.memo or not obj.locked then
local objPos = obj.getPosition()
local distance = Vector.between(cardPos, objPos):magnitude()
local memo = obj.memo or "NO_MEMO"

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@ -2897,7 +2897,7 @@ function storeTokenTransform(card)
cardTokens[card] = {}
local cardRot = card.getRotation()
for _, token in ipairs(searchLib.onObject(card, "isTileOrToken", 0.95)) do
if not token.locked then
if token.memo or not token.locked then
-- offset to stop the token from colliding with the card
local tokenPos = token.getPosition() + Vector(0, 0.05, 0)
token.setPosition(tokenPos)
@ -2932,6 +2932,20 @@ function stopTokenTransformUpdating(card)
card.use_hands = true
end
function unregisterTokenFromCard(params)
local card = params.card
local token = params.token
if cardTokens[card] == nil then return end
for i, tokenData in ipairs(cardTokens[card] or {}) do
if tokenData.token == token then
table.remove(cardTokens[card], i)
break
end
end
end
-- removes tokens from the provided card/deck
function removeTokensFromObject(params)
local object = params.object

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@ -68,6 +68,13 @@ do
Global.call("moveCardWithTokens", { card = card, position = position, rotation = rotation })
end
-- unregisters a token from a card
---@param card tts__Object Card that might have this token added
---@param token tts__Object Token that should get unregistered
function GlobalApi.unregisterTokenFromCard(card, token)
Global.call("unregisterTokenFromCard", { card = card, token = token })
end
-- loads saved options
---@param options table Set a new state for the option table
function GlobalApi.loadOptionPanelSettings(options)

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@ -297,7 +297,7 @@ function discardListOfObjects(objList)
elseif tokenChecker.isChaosToken(obj) then
-- put chaos tokens back into bag (e.g. Unrelenting)
chaosBagApi.returnChaosTokenToBag(obj, false)
elseif not obj.getLock() and not obj.hasTag("DontDiscard") then
elseif (obj.memo or not obj.getLock()) and not obj.hasTag("DontDiscard") then
-- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
ownedObjects.Trash.putObject(obj)
end

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@ -6,7 +6,7 @@ do
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
isDoom = function(x) return x.memo == "clueDoom" and x.is_face_down == true end,
isTileOrToken = function(x) return x.type == "Tile" or x.type == "Generic" end,
isTileOrToken = function(x) return (x.type == "Tile" or x.type == "Generic") and x.interactable end,
isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
}