added padding and save/load function
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@ -1,5 +1,6 @@
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{
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"acknowledgedUpgradeVersions": [],
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"blurseVisibility": [],
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"chaosTokensGUID": [],
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"handVisibility": [],
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"optionPanel": {
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@ -71,8 +71,9 @@ local RESOURCE_OPTIONS = {
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"disabled"
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}
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-- tracks the visibility of each hand
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-- track player-specific visibilities
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local handVisibility = {}
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local blurseVisibility = {}
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---------------------------------------------------------
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-- data for tokens
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@ -137,6 +138,7 @@ function onSave()
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acknowledgedUpgradeVersions = acknowledgedUpgradeVersions,
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chaosTokensLastMatGUID = chaosTokensLastMatGUID,
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chaosTokensGUID = chaosTokensGUID,
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blurseVisibility = blurseVisibility,
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handVisibility = handVisibility,
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optionPanel = optionPanel
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})
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@ -147,6 +149,7 @@ function onLoad(savedData)
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local loadedData = JSON.decode(savedData)
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acknowledgedUpgradeVersions = loadedData.acknowledgedUpgradeVersions
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chaosTokensLastMatGUID = loadedData.chaosTokensLastMatGUID
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blurseVisibility = loadedData.blurseVisibility
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handVisibility = loadedData.handVisibility
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optionPanel = loadedData.optionPanel
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@ -165,6 +168,7 @@ function onLoad(savedData)
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getModVersion()
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updateHandVisibility()
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updateBlurseVisibility()
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math.randomseed(os.time())
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TokenManager.initialiize()
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@ -1172,11 +1176,11 @@ function onClick_spawnPlaceholder(player)
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changeWindowVisibilityForColor(player.color, "downloadWindow", false)
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end
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-- toggles the visbility of the bless / curse manager UI
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-- toggles the visibility of the bless / curse manager UI
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function showHideBlurse(player)
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local visibility = changeWindowVisibilityForColor(player.color, "blessCurseManager")
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changeWindowVisibilityForColor(player.color, "hideBlurse", visibility)
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changeWindowVisibilityForColor(player.color, "showBlurse", not visibility)
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blurseVisibility[player.color] = visibility
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end
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-- toggles the visibility of the respective UI
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@ -1896,6 +1900,18 @@ function applyHidingToCard(card, handColor)
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end
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end
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function updateBlurseVisibility()
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function coroBlurse()
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for playerColor, state in pairs(blurseVisibility) do
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changeWindowVisibilityForColor(playerColor, "blessCurseManager", state)
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changeWindowVisibilityForColor(playerColor, "hideBlurse", state)
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coroutine.yield()
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end
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return 1
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end
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startLuaCoroutine(Global, "coroBlurse")
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end
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---------------------------------------------------------
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-- Update notification related functionality
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---------------------------------------------------------
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@ -7,42 +7,46 @@
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height="30"
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width="30"
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rectAlignment="MiddleRight"
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offsetXY="0 67"
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offsetXY="0 69"
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outlineSize="2 2"
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outline="#303030"/>
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<Button class="blurseButton"
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onClick="showHideBlurse"
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tooltipPosition="Left"
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tooltipBackgroundColor="rgba(0,0,0,1)"
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color="White" />
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</Defaults>
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<!-- show button for the Bless / Curse Manager -->
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<Panel class="showHide"
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id="showBlurse">
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<Button class="blurseButton"
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tooltip="Show Bless/Curse Manager"
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image="arrow-down"/>
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</Panel>
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<!-- hide button for the Bless / Curse Manager -->
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<Panel class="showHide"
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active="false"
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id="hideBlurse">
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<Button onClick="showHideBlurse"
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color="White"
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<Button class="blurseButton"
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tooltip="Hide Bless/Curse Manager"
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image="caret"/>
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</Panel>
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<!-- show button for the Bless / Curse Manager -->
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<Panel class="showHide"
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active="true"
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id="showBlurse">
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<Button onClick="showHideBlurse"
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color="White"
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image="arrow-down"/>
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</Panel>
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<!-- window to control bless / curse tokens in chaos bag -->
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<!-- height = row heights + 2x outline -->
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<TableLayout id="blessCurseManager"
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color="black"
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active="false"
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height="100"
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height="104"
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width="144"
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rectAlignment="MiddleRight"
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raycastTarget="true"
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outlineSize="2 2"
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outline="#303030">
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<!-- token counts -->
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<Row preferredHeight="26">
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<Row preferredHeight="30">
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<Cell>
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<Text id="countBless"
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fontSize="25"
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